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Highest Rated Maps of All Time

#7301
2.91 / 5.00 from 8 votes
#7302
3.42 / 5.00 from 7 votes
#7303
3.81 / 5.00 from 8 votes
#7304
2.78 / 5.00 from 10 votes
#7305
Takayan - Teacher addiction
Collab Extra 5.82*
Jan 4th, 2024
hehe and cmdz
collab A map with two or more associated mappers.
3.42 / 5.00 from 7 votes
#7306
3.02 / 5.00 from 8 votes
#7307
Hanabasami Kyo - Charles (Arrange ver.)
Reaching You 5.00*
May 24th, 2020
Heilia
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.03 / 5.00 from 8 votes
#7308
II-L - V804N (BMS Edit)
Callie's Extra 6.17*
Nov 26th, 2023
The Cube
tournament custom A custom map for a playing tournament.
3.35 / 5.00 from 7 votes
#7309
3.19 / 5.00 from 7 votes
#7310
Zekk - Freefall
Dive 6.33*
Sep 29th, 2021
Fursum
2.82 / 5.00 from 9 votes
#7311
t+pazolite - Pumpin' Junkies
Expert 5.83*
Feb 21st, 2024
Wispy
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.36 / 5.00 from 8 votes
#7312
3.16 / 5.00 from 7 votes
#7313
3.60 / 5.00 from 8 votes
#7314
3.21 / 5.00 from 7 votes
#7315
2.94 / 5.00 from 8 votes
#7316
Silent Spica - Anhedonia
Hyper 5.13*
Nov 6th, 2012
Muya
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.06 / 5.00 from 6 votes
#7317
sasakure.UK - ChRoNiClESeVeN feat. Annabel
Insane 5.28*
Jun 29th, 2018
AIR
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.06 / 5.00 from 6 votes
#7318
2.72 / 5.00 from 9 votes
#7319
Tsukasa Yatoki - Heaven's Race Guitar Style
Ascending 5.75*
Oct 5th, 2023
Echoy and Tatsh
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , freeform An unrestrained and loose approach towards visual structure.
3.05 / 5.00 from 8 votes
#7320
3.35 / 5.00 from 7 votes
#7322
3.67 / 5.00 from 8 votes
#7323
3.75 / 5.00 from 6 votes
#7324
3.61 / 5.00 from 8 votes
#7325
3.95 / 5.00 from 6 votes
#7326
2.69 / 5.00 from 10 votes
#7327
2.75 / 5.00 from 9 votes
#7328
3.16 / 5.00 from 7 votes
#7329
2.97 / 5.00 from 9 votes
#7330
Fireflight - Unbreakable (Sped Up & Cut Ver.)
Ralkinson's Insane 4.66*
Feb 5th, 2024
Ralkinson
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
2.71 / 5.00 from 9 votes
#7331
Linked Horizon - Shinzou o Sasageyo! [TV Size]
Titan 5.55*
Apr 12th, 2017
Monstrata
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.75 / 5.00 from 8 votes
#7332
2.75 / 5.00 from 8 votes
#7333
2.75 / 5.00 from 8 votes
#7334
2.75 / 5.00 from 8 votes
#7335
Yun, Tamako, momiji - Haramase Oppai! Shining My Star Z!
Producer-san, take responsibilit... 5.24*
May 28th, 2024
tomatas95
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.75 / 5.00 from 8 votes
#7336
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Crystal's Challenge 8.20*
May 21st, 2026
Crystal
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
2.75 / 5.00 from 8 votes
#7337
They Might Be Giants - I'm Impressed
Tornado 3.96*
Dec 22nd, 2021
fluxie31
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , high sv Features prominent high slider velocity usage as a key part of map design.
3.41 / 5.00 from 7 votes
#7338
2.82 / 5.00 from 8 votes
#7339
DM DOKURO - SAVE
Hopes and Dreams 5.40*
Apr 16th, 2023
Kaitjuh
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
2.79 / 5.00 from 9 votes
#7340
3.14 / 5.00 from 8 votes
#7341
3.40 / 5.00 from 8 votes
#7343
3.59 / 5.00 from 7 votes
#7344
ZUN - Osanagokorochi no Uchouten
Extra Stage 8.19*
Feb 15th, 2018
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.18 / 5.00 from 6 votes
#7345
4.18 / 5.00 from 6 votes
#7346
3.88 / 5.00 from 6 votes
#7347
KOTOKO - agony
bluirre's Normal 2.29*
Jun 24th, 2022
bluirre
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.40 / 5.00 from 7 votes
#7348
Tu Tu Wan - Wo Yao Jin Ke La
Aranel's Difficulty 5.31*
Jun 1st, 2022
Aranel
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.81 / 5.00 from 8 votes
#7349
3.26 / 5.00 from 8 votes
#7350
2.59 / 5.00 from 11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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