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Highest Rated Maps of 2010

#51
Hatsune Miku, Megurine Luka - World's End Dancehall
Rin 5.01*
Jun 12th, 2010
NatsumeRin
finger controlUses complex applications of rhythms in order to test the player's tapping ability., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.14 from 11 votes
#52
senya - Though the Scent Lingers, the Flower Scattered
Hard 4.03*
Oct 10th, 2010
Mafiamaster
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.55 from 15 votes
#53
t+pazolite - Luv-Lab-Poison 22ate!
Xtreme 5.82*
Jan 19th, 2010
Xgor
storyboardContains a storyboard that enhances gameplay experience.
2.99 from 16 votes
#54
forestpireo - Kanojo Ga Ichiban Shoujo Nanoka?
KIRBY Mix 5.96*
May 31st, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44 from 13 votes
#55
dBu - Shinkou Fuuka Kyoku ~ Native Faith
Lunatic 5.41*
Aug 4th, 2010
saymun
storyboardContains a storyboard that enhances gameplay experience.
3.14 from 15 votes
#56
DIGI-SEQ-BAND2000 - Somehow You Found Me
Expert 4.78*
Jan 28th, 2010
VitaminB6
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.83 from 11 votes
#57
Type-Moon - The dream has not yet ended
Insane 4.34*
Jun 10th, 2010
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience.
4.14 from 13 votes
#58
Seiryu - 3y3s
Another 5.26*
May 14th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.55 from 12 votes
#59
Daisuke Achiwa - BASARA
Chroche 2.92*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 12 votes
#60
Taio Cruz - Dynamite
Insane 7.30*
Oct 21st, 2010
ID => 200793
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.58 from 11 votes
#61
Dark PHOENiX - Stirring an Autumn Moon
Crazy Moon 4.82*
Aug 21st, 2010
Crazy Jay
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
4.34 from 11 votes
#62
Bring Me The Horizon - Chelsea Smile
Extreme 5.17*
Jun 9th, 2010
Nharox
storyboardContains a storyboard that enhances gameplay experience.
3.70 from 13 votes
#63
beatMARIO - Night of Knights
TAG4 8.48*
May 23rd, 2010
DJPop
storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
3.16 from 15 votes
#64
S.S.H. - Touhou Judgment in the Sixtieth Year ~ Fate of Sixty Years
Judgment 5.57*
Dec 28th, 2010
Weinmagier, Dangaard, Alace, happy30 and Gabi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.79 from 13 votes
#65
8corporation - The Ultimate Trololo Mashup
Hard 4.41*
Sep 12th, 2010
Doomsday, Mashley, Lesjuh, Krisom, aRiskOfRain, Dusty, RandomJibberish and NotShinta
megacollabA map with 8 or more associated mappers., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.06 from 13 votes
#67
Yasuharu Takanashi - Fairy Tail Main Theme
KIRBY Mix 4.78*
Jun 6th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.25 from 11 votes
#68
3.38 from 12 votes
#70
Susumu Hirasawa - Aurora 2
KIRBY Mix 5.76*
Jun 3rd, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
2.89 from 16 votes
#71
3.67 from 10 votes
#72
Yuyoyuppe feat. Hanatan - Palette
Insane 5.13*
May 26th, 2010
DJPop
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.74 from 11 votes
#73
Infected Mushroom - The Legend Of The Black Shawarma
Insane 4.20*
Nov 3rd, 2010
La Cataline
storyboardContains a storyboard that enhances gameplay experience.
3.86 from 10 votes
#74
4.05 from 9 votes
#75
Jun Ishikawa - Sky High
Sky 4.88*
Nov 4th, 2010
Ekoro
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
2.71 from 19 votes
#76
capsule - JUMPER
Insane 4.18*
Nov 13th, 2010
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience.
3.71 from 10 votes
#77
Demetori - Emotional Skyscraper ~ World's End
ignore's Hard 4.53*
May 13th, 2010
ignorethis
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.96 from 13 votes
#78
Cascada - What Hurts The Most (Nightcore Remix)
jericho2442's Pain! 5.07*
Dec 23rd, 2010
jericho2442
storyboardContains a storyboard that enhances gameplay experience.
3.64 from 11 votes
#79
2.81 from 14 votes
#80
2.82 from 13 votes
#81
Kuraki Mai - Key To My Heart
simplistiC 4.91*
Sep 21st, 2010
simplistiC
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.74 from 9 votes
#82
3.49 from 10 votes
#83
4.23 from 9 votes
#84
3.92 from 10 votes
#85
SUPER STAR -MITSURU- - She is my wife
Another 5.16*
Nov 29th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.45 from 9 votes
#86
SHIKI - Lapis
Hyper 4.11*
Dec 12th, 2010
kiddly
storyboardContains a storyboard that enhances gameplay experience.
2.86 from 12 votes
#87
onoken - Felys
Another 5.53*
May 23rd, 2010
tsuka
3.28 from 9 votes
#88
Silver Forest - Mahoushoujyo to Kuroneko no Rondo
Last Spell 3.93*
Aug 22nd, 2010
soulfear
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
4.12 from 9 votes
#89
*NSYNC - Bye Bye Bye
0_o 4.46*
Jun 6th, 2010
0_o
3.77 from 9 votes
#90
4.23 from 9 votes
#91
Agatsuma Hiromitsu - Furinkazan -tsukizayu-
Wind 4.70*
Apr 7th, 2010
1OOpa-
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.17 from 9 votes
#92
3.69 from 10 votes
#93
Hidamari Sketch - Sutakora Dream
Insane 4.25*
Jan 6th, 2010
DJPop
storyboardContains a storyboard that enhances gameplay experience.
2.79 from 12 votes
#94
IOSYS - Border of Extacy
HappyLesjuh 5.71*
Aug 12th, 2010
happy30 and Lesjuh
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.38 from 9 votes
#95
PokeRemixStudio - Primal Dialga Remix
Vs. Primal Dialga 4.81*
Nov 11th, 2010
NaomiMinette
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.88 from 8 votes
#96
Max Coveri - Running in the 90's
Insane 5.10*
Dec 31st, 2010
Gabi
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43 from 9 votes
#97
4.21 from 7 votes
#98
IOSYS - Miracle-Hinacle
Miracle-Lolicle 4.36*
Oct 25th, 2010
orioncomet
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure.
3.10 from 9 votes
#99
XL Project - Starmine
Hard 3.87*
May 27th, 2010
Glass
storyboardContains a storyboard that enhances gameplay experience.
4.27 from 7 votes
#100
3.70 from 8 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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