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Highest Rated Maps of 2017

#51
USAO - Extra Mode
Rhythm Crisis 6.23*
Apr 28th, 2017
_MiaoFUuU_
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
3.74 / 5.00 from 25 votes
#52
A.SAKA - Nanatsu Issenzakura
imouto's Extra 6.05*
Dec 24th, 2017
Fushimi Rio
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.70 / 5.00 from 31 votes
#53
Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)
CHALLENGE 5.52*
Jun 12th, 2017
CookieBite
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 25 votes
#54
Linkin Park - Living Things
Marathon 5.76*
Mar 11th, 2017
pw384
marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes.
3.68 / 5.00 from 26 votes
#55
AVTechNO!xTreow - DYE/Re:flection+
RGB 6.00*
Aug 3rd, 2017
dsco
marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.49 / 5.00 from 84 votes
#56
Rita - dorchadas
Insane 5.01*
Jun 22nd, 2017
Delis
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 23 votes
#57
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.56*
Oct 21st, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.65 / 5.00 from 29 votes
#58
Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Presto Agitato 6.45*
Aug 18th, 2017
Fenza
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 24 votes
#59
odaxelagnia - #sawg (Wan Bushi Remix)
#extra 6.47*
Dec 10th, 2017
deadpon3
marathon A map with a drain time of over 5 minutes.
3.64 / 5.00 from 26 votes
#60
C-Show - Rocking to the Beat
MEGA LOSERS COLLAB 5.83*
Jan 9th, 2017
-kevincela-, Skystar, Bonzi and Avena
collab A map with two or more associated mappers.
3.64 / 5.00 from 22 votes
#61
3.97 / 5.00 from 21 votes
#62
3.63 / 5.00 from 22 votes
#63
Kalafina - Hikari no Senritsu
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.09 / 5.00 from 23 votes
#64
3.51 / 5.00 from 32 votes
#65
3.56 / 5.00 from 25 votes
#66
sakuraburst - sha
neilrianno, the obligation 6.22*
Jun 9th, 2017
NeilPerry and Ameth Rianno
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.51 / 5.00 from 28 votes
#67
Camellia - PLANET//SHAPER
Collab 5.52*
Jan 15th, 2017
-kevincela-, Gamu, Leader, RLC, Alumetorz, Bonzi, CalstoneLightO, Avena, Asahina Momoko and Nathan
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
3.51 / 5.00 from 29 votes
#68
3.48 / 5.00 from 30 votes
#69
3.52 / 5.00 from 23 votes
#70
3.79 / 5.00 from 21 votes
#71
kors k feat. Yukacco - On The Beat (Akira Complex Remix)
Let's Dance 5.12*
Mar 15th, 2017
Voxnola
marathon A map with a drain time of over 5 minutes.
3.41 / 5.00 from 41 votes
#72
gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squartatrice vs. disperagioia
Extra 6.58*
Jul 13th, 2017
Lama Poluna
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes.
4.02 / 5.00 from 21 votes
#73
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.60*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.36 / 5.00 from 38 votes
#74
3.90 / 5.00 from 20 votes
#75
Pa's Lam System - City Lights Feat. EVO+ , Jinmenusagi (Pa's Lam System Remix)
byfar x handsome 7.03*
Feb 20th, 2017
hehe
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
3.40 / 5.00 from 26 votes
#76
Pianom - Insaengui Huejeonmongma(ppongjjak ver.)
Happil 5.00*
Mar 8th, 2017
jieusieu
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.37 / 5.00 from 28 votes
#77
Kano - Sukisuki Zecchoushou
Lovesickness 6.72*
Oct 8th, 2017
tatemae
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience.
3.31 / 5.00 from 48 votes
#78
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 27 votes
#80
Memme - BSPower BigBang
Explosion 6.99*
Apr 22nd, 2017
Ameth Rianno
tech Tests uncommon skills. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 25 votes
#81
3.27 / 5.00 from 41 votes
#82
Ling Yuan yousa - Jin Li Chao
KOI 4.68*
Dec 20th, 2017
AIR
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.06 / 5.00 from 18 votes
#83
Rita - dorchadas
Mirash's Insane 4.20*
Jun 22nd, 2017
Mirash
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.95 / 5.00 from 21 votes
#84
3.83 / 5.00 from 20 votes
#85
3.41 / 5.00 from 21 votes
#86
4.11 / 5.00 from 21 votes
#87
KAMELOT - Liar Liar (Wasteland Monarchy)
Dark 6.30*
Nov 4th, 2017
LMT
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.63 / 5.00 from 21 votes
#88
Squarepusher - Dark Steering
Nuclear 7.58*
Oct 22nd, 2017
dsco
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , hexgrid Objects are placed along a hexagonal grid.
3.21 / 5.00 from 49 votes
#89
Helblinde - The Solace of Oblivion
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.23 / 5.00 from 28 votes
#90
3.20 / 5.00 from 55 votes
#91
Umiai - Drizzling Sun
Beginner 6.32*
Apr 17th, 2017
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , progression Contains a gradual advancement in difficulty or concept across the map.
4.31 / 5.00 from 16 votes
#92
Nanahoshi Kangengakudan - anoko dokonoko
Extra 6.06*
Dec 2nd, 2017
kwk
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.47 / 5.00 from 19 votes
#93
succducc - me & u
thiinggs 5.94*
Jul 15th, 2017
Alonevpk
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 / 5.00 from 34 votes
#94
BLANKFIELD - Goodbye
Intense 8.54*
Mar 7th, 2017
Kyubey
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.20 / 5.00 from 31 votes
#95
Meramipop - Saifu 'Kamiasobi no Uta'
Mountain of Faith 6.53*
Apr 20th, 2017
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design.
3.17 / 5.00 from 36 votes
#96
Yousei Teikoku - Zetsubou plantation
Zetsubou! 6.66*
Jan 20th, 2017
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.18 / 5.00 from 24 votes
#97
android52 - super anime groove 3d world
Insane 4.54*
Oct 9th, 2017
pishifat
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19 / 5.00 from 17 votes
#98
EGOIST - RELOADED
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.13 / 5.00 from 40 votes
#99
3.55 / 5.00 from 20 votes
#100
Kraus - Pitch Fucker
Extreme: Hysteria 6.85*
Apr 13th, 2017
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.11 / 5.00 from 75 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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