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Highest Rated Maps of 2019

#101
Widowmaker - Giselle
rrtyui x thzz's Ballet. 8.71*
Apr 13th, 2019
rrtyui and thzz
collab A map with two or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.42 / 5.00 from 27 votes
#102
3.42 / 5.00 from 24 votes
#103
Various Artists - Alternator Compilation
Marathon 6.69*
Jan 13th, 2019
Monstrata
gungathon A map with a drain time of over 10 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , hexgrid Objects are placed along a hexagonal grid.
3.36 / 5.00 from 36 votes
#104
04 Limited Sazabys - Squall
Expert 6.81*
Nov 12th, 2019
Gillstar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 / 5.00 from 26 votes
#105
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Expert 7.04*
Jun 13th, 2019
IOException
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 / 5.00 from 57 votes
#106
Feryquitous feat. Aitsuki Nakuru - Ether
Skystar's Ethereal 7.51*
Dec 28th, 2019
Skystar
storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.43 / 5.00 from 22 votes
#107
Warak - Slow Motion (feat. DongGeyoung)
DeviousPanda's Expert 5.48*
Dec 31st, 2019
DeviousPanda
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.76 / 5.00 from 22 votes
#108
goreshit - i love you more each time you die
eternal love 7.55*
May 3rd, 2019
DE ME TO RI
marathon A map with a drain time of over 5 minutes.
3.88 / 5.00 from 22 votes
#109
Jane's Addiction - Summertime Rolls
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.30 / 5.00 from 52 votes
#110
Camellia feat. Nanahira - Touhiron
Extra 7.15*
Feb 4th, 2019
pishifat
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.85 / 5.00 from 19 votes
#111
Kendrick Lamar - King Kunta
The Yams 4.36*
Aug 28th, 2019
Striderin
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.33 / 5.00 from 30 votes
#112
Camellia - Beyond the Geostationary Orbit Level
Extra 6.55*
Feb 3rd, 2019
Regou
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.60 / 5.00 from 22 votes
#113
Itou Masumi - Yume no Naka no Watashi no Yume
Coda 4.36*
Apr 14th, 2019
RLC
marathon A map with a drain time of over 5 minutes.
3.34 / 5.00 from 24 votes
#114
lydian - Promise
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.32 / 5.00 from 30 votes
#115
The Flashbulb - Passage D
Another D 6.06*
Oct 26th, 2019
z1085684963
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.92 / 5.00 from 21 votes
#116
SeikoP - Blue Amber
Tranquil 7.19*
Oct 13th, 2019
nhlx
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.22 / 5.00 from 18 votes
#117
Nekomata Master+ - encounter
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.28 / 5.00 from 23 votes
#118
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.27 / 5.00 from 27 votes
#119
Juno Reactor - Guardian Angel
Insane 4.98*
Aug 5th, 2019
PandaHero
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.65 / 5.00 from 24 votes
#120
Brandy - Cross Time !!
Muya's XX 6.39*
Sep 6th, 2019
Muya
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 21 votes
#121
Paul Bazooka - DrunkenSteiN
Ayaya's rea,k 7.72*
Mar 7th, 2019
Syameimaru-Aya
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.22 / 5.00 from 43 votes
#122
nekodex - new beginnings
tutorial 1.15*
Jul 31st, 2019
pishifat
storyboard Contains a storyboard that enhances gameplay experience. , simple Accessible and straightforward map design. , progression Contains a gradual advancement in difficulty or concept across the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.91 / 5.00 from 18 votes
#123
Chata - Precious Wing (Short Ver.)
Expert 5.56*
Dec 28th, 2019
Vell
playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 18 votes
#124
VINXIS - Left Behind
Insane 4.88*
Dec 9th, 2019
EririSawamura
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.06 / 5.00 from 18 votes
#125
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Insane 5.79*
Jun 13th, 2019
IOException
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.58 / 5.00 from 20 votes
#126
3.52 / 5.00 from 21 votes
#127
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , geometric Incorporates geometric shapes within the map's visual design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.01 / 5.00 from 18 votes
#128
Ne Obliviscaris - Forget Not
Dreamscape 7.90*
Jun 4th, 2019
derebanana
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.52 / 5.00 from 20 votes
#129
Camellia - Quantum Entanglement
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.02 / 5.00 from 20 votes
#130
Shiina Ringo - Jinsei wa Yume Darake
Life is Full of Dreams 5.83*
Mar 3rd, 2019
melloe
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.13 / 5.00 from 83 votes
#131
Yorushika - Yuunagi, Bou, Hana Madoi
Collab Extra 7.62*
Sep 10th, 2019
Delis and Mirash
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.15 / 5.00 from 24 votes
#132
zts - rotater
lunatic 4.79*
Feb 4th, 2019
tokiko
marathon A map with a drain time of over 5 minutes.
3.67 / 5.00 from 19 votes
#133
Co shu Nie - Character
semaphore's Disposition 7.31*
Jun 29th, 2019
semaphore
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.13 / 5.00 from 32 votes
#134
Camellia - Bassline Yatteru? w
Hey, hey you!~ 1080p 94.72*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.52 / 5.00 from 15 votes
#135
American Football - Never Meant
Insane 4.53*
Nov 8th, 2019
vrnl
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.12 / 5.00 from 24 votes
#136
School Food Punishment - deviswitch
toybot's Extra 6.29*
Jul 19th, 2019
toybot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 19 votes
#137
JUNNA - Kono Yubi Tomare
Crazy 7.45*
Dec 14th, 2019
Atalanta
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.20 / 5.00 from 22 votes
#138
Hyakkei - kagefumi
shadow tag 5.67*
Apr 15th, 2019
squirrelpascals
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.64 / 5.00 from 19 votes
#139
Aine - KOMABA Evolved (Annhilation mix / Short)
Forsaken 6.90*
Jul 28th, 2019
Axarious
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.42 / 5.00 from 15 votes
#140
Ceui - First Love Syndrome
Collab Expert 5.94*
Aug 25th, 2019
UndeadCapulet and Nao Tomori
collab A map with two or more associated mappers. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
3.17 / 5.00 from 22 votes
#141
Nekomata Master+ - encounter
pishi's Extra 6.87*
Nov 24th, 2019
pishifat
circle only Restricts object choice to circles only.
3.64 / 5.00 from 16 votes
#142
455-38B - G e n g a o z o - f o o n
Dada's Another 5.88*
Jul 21st, 2019
Dada
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.34 / 5.00 from 20 votes
#143
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.40 / 5.00 from 20 votes
#144
Enter Shikari - Rat Race
DISQUALIFIED 7.83*
Oct 28th, 2019
Hectic
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.09 / 5.00 from 15 votes
#145
DJKurara - Goodbye
semaphore's Insane 5.45*
Apr 5th, 2019
semaphore
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 / 5.00 from 20 votes
#146
Camellia vs. Akira Complex - Reality Distortion
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.55 / 5.00 from 19 votes
#147
Cranky - JULIAN
LA PROMESSE 6.31*
Aug 28th, 2019
Icekalt and Scub
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.00 / 5.00 from 15 votes
#148
Tokyo Jihen - Sounan
Ayaya's Extra 6.18*
Sep 11th, 2019
Syameimaru-Aya
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.06 / 5.00 from 106 votes
#149
4.10 / 5.00 from 16 votes
#150
3.72 / 5.00 from 17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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