Highest Rated Maps of All Time
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#2351
A.SAKA - Nanatsu Issenzakura
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.39
/ 5.00 from
20 votes
#2352
Zekk - Ashes
Expert 6.49*
Jun 25th, 2020
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.49*
Jun 25th, 2020
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.96
/ 5.00 from
22 votes
#2353
Ryokuoushoku Shakai - Ippo
Another 5.08*
Jan 5th, 2023
MeowUsername
marathonA map with a drain time of over 5 minutes.
Another 5.08*
Jan 5th, 2023
MeowUsername
marathonA map with a drain time of over 5 minutes.
3.40
/ 5.00 from
17 votes
#2354
The Birthday Party - Faint Heart
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.16
/ 5.00 from
20 votes
#2355
Little Non - Hanamaru*Sensation
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.01
/ 5.00 from
76 votes
#2356
Sota Fujimori - polygon
unhinged 7.85*
Jan 21st, 2018
Kaifin
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
unhinged 7.85*
Jan 21st, 2018
Kaifin
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.98
/ 5.00 from
32 votes
#2357
Spawn Of Possession - Apparition
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.00
/ 5.00 from
47 votes
#2358
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetitionFeatures the use of recognizable identical patterns or gameplay elements., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetitionFeatures the use of recognizable identical patterns or gameplay elements., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98
/ 5.00 from
31 votes
#2360
Memme - NEW Astronomas
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67
/ 5.00 from
16 votes
#2361
Yuuki Aoi - Platinum
Collab 4.97*
Jul 6th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collabA map with two or more associated mappers.
Collab 4.97*
Jul 6th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collabA map with two or more associated mappers.
3.81
/ 5.00 from
16 votes
#2362
Kobaryo - Bookmaker
Corrupt The World 9.76*
Jun 10th, 2020
Blue Dragon
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
Corrupt The World 9.76*
Jun 10th, 2020
Blue Dragon
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.15
/ 5.00 from
21 votes
#2363
ARM (IOSYS) + Brasscapsule - Jazz is Rad
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.17
/ 5.00 from
18 votes
#2365
Frums - Options
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.37
/ 5.00 from
17 votes
#2366
Hashimoto Miyuki - FairlyLife
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.71
/ 5.00 from
14 votes
#2367
bibuko - Reizouko Mitara Pudding ga Nai
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.73
/ 5.00 from
16 votes
#2368
Shade - Ontology
Brutal King 7.78*
Nov 8th, 2019
LMT
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Brutal King 7.78*
Nov 8th, 2019
LMT
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.00
/ 5.00 from
18 votes
#2370
Yousei Teikoku - Deep Sea
Deluge 6.07*
Jul 15th, 2023
Girls Love
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Deluge 6.07*
Jul 15th, 2023
Girls Love
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96
/ 5.00 from
25 votes
#2371
3.39
/ 5.00 from
16 votes
#2372
4.13
/ 5.00 from
16 votes
#2373
3.43
/ 5.00 from
17 votes
#2374
weyheyhey !! - Little Batty Foo Foo (feat. TechDiff's Modest Loft Conversion remix)
FIGHT FOR YOUR LIFE 8.97*
Mar 5th, 2026
Silverboxer
marathonA map with a drain time of over 5 minutes.
FIGHT FOR YOUR LIFE 8.97*
Mar 5th, 2026
Silverboxer
marathonA map with a drain time of over 5 minutes.
3.68
/ 5.00 from
15 votes
#2375
Ayane - Shinjitsu e no Requiem
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.62
/ 5.00 from
17 votes
#2376
Popuko (CV: Masuda Toshiki) & Pipimi (CV: Hatano Wataru) - Kokoro no Taiju (Dansei Ver.)
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience.
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience.
3.11
/ 5.00 from
19 votes
#2378
DJ Raisei - T.R.A.P.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.98
/ 5.00 from
34 votes
#2379
Katakiri Rekka - Answer
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#2381
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.23
/ 5.00 from
19 votes
#2382
4.00
/ 5.00 from
14 votes
#2383
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.99
/ 5.00 from
39 votes
#2384
Hotaru Murasaki - Re:TrymenT
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
/ 5.00 from
17 votes
#2385
Kurenainagi Tabibito - Beloved Tomboyish Girl
Extended 3.90*
Jul 5th, 2012
Glass
marathonA map with a drain time of over 5 minutes.
Extended 3.90*
Jul 5th, 2012
Glass
marathonA map with a drain time of over 5 minutes.
3.87
/ 5.00 from
17 votes
#2386
kozato - Shijuugo-nen no Yukizakura
Another 6.32*
Jun 20th, 2018
Muya
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.32*
Jun 20th, 2018
Muya
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13
/ 5.00 from
14 votes
#2387
Sheena Ringo - Marunouchi Sadistic (neetskills remix)
Axarious x Sing's Ultra 7.28*
Mar 16th, 2021
Axarious and Sing
techTests uncommon skills., collabA map with two or more associated mappers.
Axarious x Sing's Ultra 7.28*
Mar 16th, 2021
Axarious and Sing
techTests uncommon skills., collabA map with two or more associated mappers.
3.32
/ 5.00 from
20 votes
#2388
Linkin Park - Living Things
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio.
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio.
3.36
/ 5.00 from
16 votes
#2389
Mahiru - Taishou x
Expert 6.65*
Oct 16th, 2020
kuyusu
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.65*
Oct 16th, 2020
kuyusu
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
18 votes
#2390
Ito Kashitaro x Lon - Soushi Sou Ai
Tatemae 6.54*
Aug 21st, 2018
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Tatemae 6.54*
Aug 21st, 2018
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
17 votes
#2391
DJ Genericname - Dear You
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.32
/ 5.00 from
18 votes
#2393
Ling tosite sigure - KIMITOOKU
pishi's Extra 5.74*
Sep 4th, 2016
pishifat
storyboardContains a storyboard that enhances gameplay experience.
pishi's Extra 5.74*
Sep 4th, 2016
pishifat
storyboardContains a storyboard that enhances gameplay experience.
3.61
/ 5.00 from
18 votes
#2394
kors k - Insane Techniques (Extended)
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.06
/ 5.00 from
21 votes
#2396
4.03
/ 5.00 from
16 votes
#2397
Charli XCX - Crash
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
19 votes
#2398
UNDEAD CORPORATION - Tokoyo Omohikane no Kami
Extra 6.67*
Feb 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.67*
Feb 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
/ 5.00 from
15 votes
#2399
FLOWxGRANRODEO - 7 -seven- -TV SIZE -
Expert 5.32*
Mar 31st, 2015
xxdeathx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.32*
Mar 31st, 2015
xxdeathx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
/ 5.00 from
38 votes
#2400
ave;new feat. U-key - Junoesque -cryolite edition-
Sky 5.60*
May 18th, 2024
Kinomi
marathonA map with a drain time of over 5 minutes.
Sky 5.60*
May 18th, 2024
Kinomi
marathonA map with a drain time of over 5 minutes.
3.71
/ 5.00 from
18 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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