Highest Rated Maps of 2017
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#204
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
PandaHero's Insane 4.60*
Dec 16th, 2017
PandaHero
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
PandaHero's Insane 4.60*
Dec 16th, 2017
PandaHero
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.50
from
12 votes
#205
ITO KASHITARO - Sayonara dake ga jinsei da
Departure 4.66*
Feb 26th, 2017
Mint
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Departure 4.66*
Feb 26th, 2017
Mint
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.97
from
11 votes
#206
ITO KASHITARO - Hyakka Ryouran
Expert 5.04*
Nov 28th, 2017
Mint
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.04*
Nov 28th, 2017
Mint
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
from
10 votes
#207
Anamanaguchi - Pop It
Extra 5.05*
Aug 11th, 2017
Bonsai
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.05*
Aug 11th, 2017
Bonsai
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
from
11 votes
#208
Nekomata Gekidan - AsiaN distractive
Chaoz's Insane (Winner!) 5.52*
Oct 28th, 2017
Chaoslitz
mapping contestAn entry for a mapping contest.
Chaoz's Insane (Winner!) 5.52*
Oct 28th, 2017
Chaoslitz
mapping contestAn entry for a mapping contest.
3.80
from
10 votes
#209
Irreversible Mechanism - Into the Void
Eternal Darkness 8.87*
Dec 7th, 2017
Mazzerin
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Eternal Darkness 8.87*
Dec 7th, 2017
Mazzerin
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52
from
12 votes
#210
Lenny Kravitz - Fly Away
Mars 4.11*
Sep 20th, 2017
Woey
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs.
Mars 4.11*
Sep 20th, 2017
Woey
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs.
4.10
from
10 votes
#211
Camellia - Feelin Sky (Camellia's "200step" Self-remix)
Zero Gravity 7.72*
Dec 15th, 2017
-Visceral-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Zero Gravity 7.72*
Dec 15th, 2017
-Visceral-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.22
from
11 votes
#213
Shano x 40mP - Natsukoi Hanabi
TV Size 12.64*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
TV Size 12.64*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.40
from
9 votes
#214
OSTER project - Labradorite feat. Yu Tokiwa
Brilliance 6.16*
Jan 16th, 2017
thzz
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
Brilliance 6.16*
Jan 16th, 2017
thzz
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
4.00
from
11 votes
#215
Demetori - Youkai no Yama ~ Mysterious Mountain
Lunatic 5.67*
Sep 10th, 2017
Glass
marathonA map with a drain time of over 5 minutes.
Lunatic 5.67*
Sep 10th, 2017
Glass
marathonA map with a drain time of over 5 minutes.
3.65
from
12 votes
#217
3.68
from
13 votes
#218
Doma Umaru (CV.Tanaka Aimi) - Nimensei*Uraomote Life!
Master 6.02*
Oct 21st, 2017
hehe
simpleAccessible and straightforward map design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Master 6.02*
Oct 21st, 2017
hehe
simpleAccessible and straightforward map design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.20
from
13 votes
#220
BlackYooh vs. siromaru - BLACK or WHITE?
Black 7.42*
Aug 3rd, 2017
Arrival
marathonA map with a drain time of over 5 minutes.
Black 7.42*
Aug 3rd, 2017
Arrival
marathonA map with a drain time of over 5 minutes.
3.85
from
12 votes
#221
Camellia - Dans la mer de son
Maelstrom 6.80*
Sep 9th, 2017
PoNo and Sharu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Maelstrom 6.80*
Sep 9th, 2017
PoNo and Sharu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
from
9 votes
#223
Amatsuki - Chiisana Koi no Uta
Together 6.84*
Feb 5th, 2017
Logic Agent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Together 6.84*
Feb 5th, 2017
Logic Agent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.10
from
13 votes
#224
PINK GUY - PINK SEASON: THE PROPHECY
there is a god 7.33*
Jul 5th, 2017
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., gungathonA map with a drain time of over 10 minutes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
there is a god 7.33*
Jul 5th, 2017
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., gungathonA map with a drain time of over 10 minutes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.75
from
18 votes
#225
baker - For a Dead Girl+
Collab Extra 5.79*
Nov 2nd, 2017
hehe and pishifat
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
Collab Extra 5.79*
Nov 2nd, 2017
hehe and pishifat
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.38
from
10 votes
#226
REOL - YoiYoi Kokon
Yoi 5.70*
Dec 26th, 2017
kiddly
storyboardContains a storyboard that enhances gameplay experience.
Yoi 5.70*
Dec 26th, 2017
kiddly
storyboardContains a storyboard that enhances gameplay experience.
3.86
from
11 votes
#227
NU-KO - Pochiko no Shiawase na Nichijou (Long Version)
Pochiko 6.91*
Mar 23rd, 2017
SnowNiNo_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Pochiko 6.91*
Mar 23rd, 2017
SnowNiNo_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.23
from
11 votes
#228
Remo Prototype[CV: Hanamori Yumiri] - Sendan Life
Nostalgia 7.08*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Nostalgia 7.08*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
2.75
from
27 votes
#229
Yui Horie - Sweet & Sweet CHERRY
cRyo's Insane 4.98*
Apr 9th, 2017
cRyo[iceeicee]
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
cRyo's Insane 4.98*
Apr 9th, 2017
cRyo[iceeicee]
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.74
from
11 votes
#230
Zekk - Calling
Regou's Extra 6.79*
Nov 23rd, 2017
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Regou's Extra 6.79*
Nov 23rd, 2017
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.90
from
13 votes
#231
Seiryu - BLUE DRAGON
Blue Dragon 7.47*
Jan 7th, 2017
Blue Dragon
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Blue Dragon 7.47*
Jan 7th, 2017
Blue Dragon
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.79
from
35 votes
#232
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
Extra 5.59*
Dec 16th, 2017
Mirash
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.59*
Dec 16th, 2017
Mirash
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.57
from
12 votes
#233
3.61
from
10 votes
#235
Street - Maritime Police
Marigold 6.17*
Nov 26th, 2017
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Marigold 6.17*
Nov 26th, 2017
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
from
10 votes
#236
UNDEAD CORPORATION - Hafuri
Extra Stage 5.46*
Aug 24th, 2017
tokiko
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra Stage 5.46*
Aug 24th, 2017
tokiko
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.87
from
10 votes
#237
cLOUDDEAD - Dead Dogs Two (Boards of Canada Remix)
Red Tendoned Dog 6.60*
Jun 10th, 2017
dsco
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Red Tendoned Dog 6.60*
Jun 10th, 2017
dsco
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.77
from
10 votes
#238
nameless - Milk Crown on Sonnetica
Milked 7.18*
Nov 18th, 2017
Milan-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Milked 7.18*
Nov 18th, 2017
Milan-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
from
14 votes
#239
Hotaru Murasaki - Re:TrymenT
Alyce's Extra 5.30*
Dec 23rd, 2017
Alyce
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Alyce's Extra 5.30*
Dec 23rd, 2017
Alyce
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.90
from
9 votes
#240
Diao ye zong - Owaranu Matsuri
feast 5.12*
Nov 10th, 2017
tokiko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
feast 5.12*
Nov 10th, 2017
tokiko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
4.12
from
9 votes
#244
deadmau5 - messages from nowhere
call of the void 5.16*
Aug 7th, 2017
squirrelpascals
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
call of the void 5.16*
Aug 7th, 2017
squirrelpascals
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
3.68
from
9 votes
#246
Remo Prototype[CV: Hanamori Yumiri] - Sendan Life
Extra 6.29*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
Extra 6.29*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.03
from
11 votes
#247
Ayumi. - Hanagoyomi short version
Hana 5.68*
Oct 1st, 2017
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Hana 5.68*
Oct 1st, 2017
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.93
from
13 votes
#248
DJ Mass MAD Izm* - SHAKUNETSU Pt.2 Long Train Running
delete dnf 9.04*
Feb 21st, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., ninja spinnersFeatures spinners that are very short in duration.
delete dnf 9.04*
Feb 21st, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., ninja spinnersFeatures spinners that are very short in duration.
2.92
from
13 votes
#249
Camellia - Enantiomorphs
Optical Isomer 6.89*
Apr 8th, 2017
-kevincela-
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Optical Isomer 6.89*
Apr 8th, 2017
-kevincela-
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31
from
10 votes
#250
Yousei Teikoku - Zetsubou plantation
Extra 5.89*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.89*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.60
from
9 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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