Highest Rated Maps of 2018
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#202
Lexurus - Gravity
Expert 5.65*
Jul 15th, 2018
Milan-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 5.65*
Jul 15th, 2018
Milan-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
13 votes
#203
3.55
/ 5.00 from
15 votes
#204
himawari - AIRI
Inflorescence 4.82*
Mar 12th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes.
Inflorescence 4.82*
Mar 12th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes.
3.79
/ 5.00 from
13 votes
#205
Culprate & Joe Ford - Gaucho
Kalibe x LCFC's Insane 5.08*
Oct 27th, 2018
Kalibe and lcfc
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Kalibe x LCFC's Insane 5.08*
Oct 27th, 2018
Kalibe and lcfc
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52
/ 5.00 from
13 votes
#206
Culprate & Dictate - Pencilina
Metro 5.59*
Apr 13th, 2018
Scub
gimmickFocused on a single unique design or gameplay idea., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Metro 5.59*
Apr 13th, 2018
Scub
gimmickFocused on a single unique design or gameplay idea., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.81
/ 5.00 from
13 votes
#207
THE ORAL CIGARETTES - ReI
Ameagari 6.47*
May 27th, 2018
Kagetsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Ameagari 6.47*
May 27th, 2018
Kagetsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.87
/ 5.00 from
33 votes
#208
4.03
/ 5.00 from
12 votes
#209
suzumu - Shinzou Connect
Expert 7.94*
Dec 3rd, 2018
Chanyah
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Expert 7.94*
Dec 3rd, 2018
Chanyah
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.06
/ 5.00 from
17 votes
#210
3.52
/ 5.00 from
14 votes
#211
-45 - Midorigo Queen Bee
Mirash's Insane 4.93*
Dec 16th, 2018
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Mirash's Insane 4.93*
Dec 16th, 2018
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
/ 5.00 from
14 votes
#212
Tadokoro Azusa - 1HOPE SNIPER
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.97
/ 5.00 from
17 votes
#217
3.30
/ 5.00 from
14 votes
#218
RoughSketch feat. DD "Nakata" Metal - VOICE OF TRUTH (vocals by Aikapin)
The Judgement 5.91*
May 9th, 2018
fanzhen0019
marathonA map with a drain time of over 5 minutes.
The Judgement 5.91*
May 9th, 2018
fanzhen0019
marathonA map with a drain time of over 5 minutes.
3.73
/ 5.00 from
13 votes
#219
RoughSketch feat. DD "Nakata" Metal - Booths of Fighters (Camellia's "Barrage of Flurries" Remix)
Enter the Booth 7.33*
Apr 1st, 2018
lcfc
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Enter the Booth 7.33*
Apr 1st, 2018
lcfc
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.49
/ 5.00 from
13 votes
#220
3.49
/ 5.00 from
12 votes
#222
FELT - Lies in Reality
Albatross 6.59*
Mar 30th, 2018
Frostings
marathonA map with a drain time of over 5 minutes.
Albatross 6.59*
Mar 30th, 2018
Frostings
marathonA map with a drain time of over 5 minutes.
3.44
/ 5.00 from
12 votes
#223
3.73
/ 5.00 from
11 votes
#224
Cranky - Ran
Extra 6.03*
May 13th, 2018
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.03*
May 13th, 2018
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
/ 5.00 from
13 votes
#225
Ice - Parodia Sonatina -Grande-
Finale 7.61*
Apr 17th, 2018
celerih
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Finale 7.61*
Apr 17th, 2018
celerih
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
13 votes
#226
Rivers of Nihil - Where Owls Know My Name
Emptiness 5.42*
May 6th, 2018
Makeli
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Emptiness 5.42*
May 6th, 2018
Makeli
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
/ 5.00 from
13 votes
#227
nowisee - confusion
again 5.96*
Nov 21st, 2018
yaspo
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
again 5.96*
Nov 21st, 2018
yaspo
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.81
/ 5.00 from
12 votes
#228
TERRA - EDEN
handsome's Master 6.03*
Mar 13th, 2018
hehe
simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
handsome's Master 6.03*
Mar 13th, 2018
hehe
simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
/ 5.00 from
14 votes
#229
monet - Kami to Senritsu
Collab Insane 4.88*
Feb 16th, 2018
PandaHero and Mirash
collabA map with two or more associated mappers.
Collab Insane 4.88*
Feb 16th, 2018
PandaHero and Mirash
collabA map with two or more associated mappers.
4.01
/ 5.00 from
11 votes
#230
8284 vs. wa. - Adularescence
Black Another 8.08*
Feb 11th, 2018
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Black Another 8.08*
Feb 11th, 2018
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.78
/ 5.00 from
24 votes
#231
Yousei Teikoku - Kokou no Sousei
Despair 6.42*
Mar 17th, 2018
Kalibe
marathonA map with a drain time of over 5 minutes.
Despair 6.42*
Mar 17th, 2018
Kalibe
marathonA map with a drain time of over 5 minutes.
3.13
/ 5.00 from
15 votes
#232
succducc - me & u
toynathan's extra 5.45*
Mar 23rd, 2018
toybot and Nathan
collabA map with two or more associated mappers., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
toynathan's extra 5.45*
Mar 23rd, 2018
toybot and Nathan
collabA map with two or more associated mappers., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.27
/ 5.00 from
15 votes
#233
Yousei Teikoku - Mischievous of Alice
Extra 5.87*
Apr 6th, 2018
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.87*
Apr 6th, 2018
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.43
/ 5.00 from
11 votes
#236
Dormir - Cookie Bouquets
Ultra 6.09*
Jan 7th, 2018
dsco
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 6.09*
Jan 7th, 2018
dsco
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
13 votes
#237
PUP - Mabu
Extreme 6.32*
Apr 30th, 2018
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 6.32*
Apr 30th, 2018
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19
/ 5.00 from
15 votes
#238
Akiyama Uni - Kaoru Juyouka
Extra 5.73*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 5.73*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.37
/ 5.00 from
13 votes
#239
USAO - USAO ULTIMATE HYPER MEGA MIX
PROBOX x TOYBOT's HEADSHOT GG NO... 5.83*
Oct 17th, 2018
toybot and ProfessionalBox
collabA map with two or more associated mappers., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
PROBOX x TOYBOT's HEADSHOT GG NO... 5.83*
Oct 17th, 2018
toybot and ProfessionalBox
collabA map with two or more associated mappers., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97
/ 5.00 from
16 votes
#240
YUC'e - Night Club Junkie
YTE 6.61*
Mar 29th, 2018
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
YTE 6.61*
Mar 29th, 2018
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.22
/ 5.00 from
13 votes
#241
yuki. feat. setsunan - Hello! World
yf & Regou's Extra! 6.44*
Nov 16th, 2018
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
yf & Regou's Extra! 6.44*
Nov 16th, 2018
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
/ 5.00 from
11 votes
#243
Childish Gambino - Redbone
Stay Woke 2.83*
Mar 27th, 2018
Kaine, VINXIS and lcfc
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Stay Woke 2.83*
Mar 27th, 2018
Kaine, VINXIS and lcfc
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.21
/ 5.00 from
14 votes
#244
3.01
/ 5.00 from
14 votes
#245
3.66
/ 5.00 from
11 votes
#246
Snail's House - Lullaby
[2B] An Unexpected Adventure 3.99*
Jun 1st, 2018
Voltaeyx
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
[2B] An Unexpected Adventure 3.99*
Jun 1st, 2018
Voltaeyx
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.21
/ 5.00 from
12 votes
#247
Aoki Chihiro - Kodou
Irre's Extra 6.18*
Jul 4th, 2018
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Irre's Extra 6.18*
Jul 4th, 2018
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.70
/ 5.00 from
13 votes
#248
YUC'e - Sengoku HOP
Gamu's Extra 6.44*
Jan 2nd, 2018
Gamu
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Gamu's Extra 6.44*
Jan 2nd, 2018
Gamu
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.21
/ 5.00 from
12 votes
#249
Noriko Mitose - Duel Alternatives
Duel Kaizer 6.29*
May 6th, 2018
Kalibe and schoolboy
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
Duel Kaizer 6.29*
May 6th, 2018
Kalibe and schoolboy
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
3.81
/ 5.00 from
11 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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