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Highest Rated Maps of 2018

#201
4.04 / 5.00 from 12 votes
#202
3.79 / 5.00 from 13 votes
#203
4.19 / 5.00 from 13 votes
#204
Memme - Pandemonium
handsome's Master: #1 6.42*
May 3rd, 2018
hehe
mapping contest An entry for a mapping contest. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 14 votes
#205
3.72 / 5.00 from 12 votes
#206
3.84 / 5.00 from 12 votes
#207
suzumu - Shinzou Connect
Expert 7.69*
Dec 3rd, 2018
Chanyah
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.06 / 5.00 from 17 votes
#208
Tadokoro Azusa - 1HOPE SNIPER
Kalibe's Extra 7.09*
Nov 13th, 2018
Kalibe
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.02 / 5.00 from 16 votes
#209
3.28 / 5.00 from 14 votes
#210
Shano x 40mP - Natsukoi Hanabi
Ultimate Supreme Firework 31.62*
Nov 17th, 2018
MinG3012
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.46 / 5.00 from 12 votes
#211
3.11 / 5.00 from 15 votes
#212
3.57 / 5.00 from 13 votes
#213
3.54 / 5.00 from 14 votes
#214
3.36 / 5.00 from 14 votes
#215
3.30 / 5.00 from 14 votes
#216
RoughSketch feat. DD "Nakata" Metal - Booths of Fighters (Camellia's "Barrage of Flurries" Remix)
Enter the Booth 7.09*
Apr 1st, 2018
lcfc
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.50 / 5.00 from 13 votes
#217
Feryquitous (Vo.Sennzai) - Misogi Kakuriyo e no Gi / Ehgze
4n3c's void expert 7.70*
Aug 28th, 2018
quila
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
2.80 / 5.00 from 21 votes
#218
3.57 / 5.00 from 12 votes
#219
3.49 / 5.00 from 12 votes
#220
3.53 / 5.00 from 13 votes
#221
3.70 / 5.00 from 12 votes
#222
Ice - Parodia Sonatina -Grande-
Finale 7.26*
Apr 17th, 2018
celerih
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.56 / 5.00 from 13 votes
#223
Culprate & Dictate - Pencilina
Metro 5.45*
Apr 13th, 2018
Scub
gimmick Focused on a single unique design or gameplay idea.
3.84 / 5.00 from 12 votes
#224
3.13 / 5.00 from 15 votes
#225
3.77 / 5.00 from 11 votes
#226
3.73 / 5.00 from 11 votes
#227
3.63 / 5.00 from 13 votes
#228
nowisee - confusion
again 5.96*
Nov 21st, 2018
yaspo
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.81 / 5.00 from 12 votes
#229
TERRA - EDEN
handsome's Master 5.96*
Mar 13th, 2018
hehe
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 / 5.00 from 14 votes
#230
USAO - USAO ULTIMATE HYPER MEGA MIX
PROBOX x TOYBOT's HEADSHOT GG NO... 5.59*
Oct 17th, 2018
toybot and ProfessionalBox
collab A map with two or more associated mappers.
2.97 / 5.00 from 16 votes
#231
4.01 / 5.00 from 11 votes
#232
succducc - me & u
toynathan's extra 5.39*
Mar 23rd, 2018
toybot and Nathan
collab A map with two or more associated mappers.
3.27 / 5.00 from 15 votes
#233
4.01 / 5.00 from 12 votes
#234
4.43 / 5.00 from 11 votes
#235
YUC'e - Night Club Junkie
YTE 6.59*
Mar 29th, 2018
Nathan
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.44 / 5.00 from 13 votes
#236
3.57 / 5.00 from 14 votes
#237
Noriko Mitose - Duel Alternatives
Duel Kaizer 6.06*
May 6th, 2018
Kalibe and schoolboy
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.78 / 5.00 from 11 votes
#238
PUP - Mabu
Extreme 6.03*
Apr 30th, 2018
Hobbes2
3.19 / 5.00 from 15 votes
#239
Akiyama Uni - Kaoru Juyouka
Extra 5.78*
Nov 3rd, 2018
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , circle only Restricts object choice to circles only.
3.37 / 5.00 from 13 votes
#240
3.67 / 5.00 from 11 votes
#241
3.23 / 5.00 from 12 votes
#242
Matsutoya Yumi - Haru yo, koi (FlyJay Edit)
Good Night, Sweet Prince 3.99*
May 12th, 2018
Nowaie
simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
3.99 / 5.00 from 11 votes
#243
Snail's House - Lullaby
[2B] An Unexpected Adventure 7.70*
Jun 1st, 2018
Voltaeyx
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
4.22 / 5.00 from 12 votes
#244
Childish Gambino - Redbone
Stay Woke 2.62*
Mar 27th, 2018
Kaine, VINXIS and lcfc
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.22 / 5.00 from 14 votes
#245
Diao Ye Zong feat. Meramipop/nayuta - Katare Tsukumobushi
99 Melodies 6.73*
Nov 10th, 2018
Plus4j
progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.75 / 5.00 from 10 votes
#246
Cranky - Ran
Extra 5.78*
May 13th, 2018
pishifat
3.82 / 5.00 from 12 votes
#247
3.48 / 5.00 from 12 votes
#248
3.41 / 5.00 from 14 votes
#249
Aoki Chihiro - Kodou
Irre's Extra 6.37*
Jul 4th, 2018
Irreversible
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.70 / 5.00 from 13 votes
#250
3.12 / 5.00 from 15 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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