Highest Rated Maps of 2020
«
1
2
3
4
5
6
7
8
9
»
#201
Camellia - GHOST (2020 Halloween+++++++++ VIP)
SPEKTRE+++++++++ 8.88*
Nov 8th, 2020
IOException
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
SPEKTRE+++++++++ 8.88*
Nov 8th, 2020
IOException
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43
from
15 votes
#202
Akatsuki Records - Adieu, to this Lively Graveyard
KIRBY REMIX DELUXE EDITION 5.47*
Sep 6th, 2020
yaspo
tournament customA custom map for a playing tournament., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY REMIX DELUXE EDITION 5.47*
Sep 6th, 2020
yaspo
tournament customA custom map for a playing tournament., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.45
from
14 votes
#203
DM DOKURO - The Devourer of Gods (Nonstop Mix)
Cosmic terrors are watching... 7.16*
Aug 19th, 2020
-Keitaro
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Cosmic terrors are watching... 7.16*
Aug 19th, 2020
-Keitaro
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.30
from
17 votes
#204
Celldweller - The Best It's Gonna Get
Insane 4.85*
Jan 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.85*
Jan 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
from
15 votes
#205
Fleshgod Apocalypse - The Violation
pishi's Extra 7.80*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Extra 7.80*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
17 votes
#206
Fleshgod Apocalypse - The Deceit
pishi's Extra 7.18*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Extra 7.18*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
15 votes
#207
lical - nyctalopia
delusionalism 7.87*
Oct 23rd, 2020
Raijodo
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
delusionalism 7.87*
Oct 23rd, 2020
Raijodo
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
from
18 votes
#208
monet - PicaPica
Normal 6.25*
Jul 12th, 2020
rinuko
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Normal 6.25*
Jul 12th, 2020
rinuko
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.94
from
77 votes
#209
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.99
from
19 votes
#210
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Kalibe & IOException's Collab Another 5.36*
Dec 27th, 2020
IOException and Kalibe
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Kalibe & IOException's Collab Another 5.36*
Dec 27th, 2020
IOException and Kalibe
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.60
from
15 votes
#212
FELT - Liminality
Beyond the Threshold 7.00*
Dec 15th, 2020
[Mad]
marathonA map with a drain time of over 5 minutes.
Beyond the Threshold 7.00*
Dec 15th, 2020
[Mad]
marathonA map with a drain time of over 5 minutes.
4.25
from
13 votes
#213
Yorushika - Deep Indigo
Delis & Mirash Collab Extra 6.68*
Oct 12th, 2020
Delis and Mirash
collabA map with two or more associated mappers.
Delis & Mirash Collab Extra 6.68*
Oct 12th, 2020
Delis and Mirash
collabA map with two or more associated mappers.
3.57
from
13 votes
#214
Camellia feat. Nanahira - Touryouka
Ascension 8.29*
Oct 29th, 2020
jonathanlfj
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ascension 8.29*
Oct 29th, 2020
jonathanlfj
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
from
13 votes
#215
umu. - humanly
Expert 6.74*
Jan 10th, 2020
Luscent
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.74*
Jan 10th, 2020
Luscent
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32
from
15 votes
#216
Red Hot Chili Peppers - Dark Necessities
Dark Beauty 5.07*
Dec 26th, 2020
Krisom
storyboardContains a storyboard that enhances gameplay experience.
Dark Beauty 5.07*
Dec 26th, 2020
Krisom
storyboardContains a storyboard that enhances gameplay experience.
4.19
from
13 votes
#217
BUTAOTOME - Towa no Maigo
It was all a dream 6.39*
Jan 12th, 2020
Icekalt
tournament customA custom map for a playing tournament., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
It was all a dream 6.39*
Jan 12th, 2020
Icekalt
tournament customA custom map for a playing tournament., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
2.91
from
18 votes
#218
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
Trustlfj's Lunatic 5.58*
Apr 13th, 2020
jonathanlfj and Trust
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Trustlfj's Lunatic 5.58*
Apr 13th, 2020
jonathanlfj and Trust
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.68
from
13 votes
#219
3.86
from
13 votes
#220
BUMP OF CHICKEN - Acacia
GOTCHA! 5.29*
Nov 8th, 2020
Sotarks
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
GOTCHA! 5.29*
Nov 8th, 2020
Sotarks
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.45
from
16 votes
#221
The Qemists - Stompbox (Spor Remix)
KERNEL PANIC 7.55*
Mar 14th, 2020
nhlx
marathonA map with a drain time of over 5 minutes.
KERNEL PANIC 7.55*
Mar 14th, 2020
nhlx
marathonA map with a drain time of over 5 minutes.
4.11
from
12 votes
#224
Kola Kid - can't hide your love
Distorted Love 6.87*
Feb 3rd, 2020
Delis
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Distorted Love 6.87*
Feb 3rd, 2020
Delis
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
16 votes
#225
SUKIMASWITCH - Golden Time Lover
At the summit of Babel 6.66*
Jun 13th, 2020
Yudragen
marathonA map with a drain time of over 5 minutes.
At the summit of Babel 6.66*
Jun 13th, 2020
Yudragen
marathonA map with a drain time of over 5 minutes.
3.67
from
14 votes
#227
Two Door Cinema Club - Dirty Air
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
from
14 votes
#228
Harunaba feat. mami - Jouro Hime ga Sekai Seifuku
Vanquish 6.78*
Sep 8th, 2020
Kalibe, Agatsu and Deca
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Vanquish 6.78*
Sep 8th, 2020
Kalibe, Agatsu and Deca
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.56
from
13 votes
#229
THE BINARY - Hana ni Ame o, Kimi ni Uta o
KogumaX & ponbot's Collab Expert 7.14*
Oct 20th, 2020
KogumaX and ponbot
collabA map with two or more associated mappers.
KogumaX & ponbot's Collab Expert 7.14*
Oct 20th, 2020
KogumaX and ponbot
collabA map with two or more associated mappers.
3.17
from
16 votes
#230
MuryokuP - A tree without a branch
Axarious' Extra 6.09*
Sep 25th, 2020
Axarious
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Axarious' Extra 6.09*
Sep 25th, 2020
Axarious
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.93
from
14 votes
#231
TSUNKU - Ringside Perfect Version
ee 4.31*
Jul 22nd, 2020
Xinnoh
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
ee 4.31*
Jul 22nd, 2020
Xinnoh
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.83
from
13 votes
#232
Kraken - Do it!! Do it!!
Do it!! Do it!! 7.65*
Nov 29th, 2020
Matrix
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Do it!! Do it!! 7.65*
Nov 29th, 2020
Matrix
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05
from
17 votes
#234
Rche - Todestrieb
Parasitic Gene "Flow" 6.74*
Apr 18th, 2020
Matrix
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Parasitic Gene "Flow" 6.74*
Apr 18th, 2020
Matrix
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.90
from
18 votes
#235
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Regou's Kaleidoscope 6.77*
Oct 27th, 2020
Regou
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Regou's Kaleidoscope 6.77*
Oct 27th, 2020
Regou
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.17
from
16 votes
#236
ShinRa-Bansho - Pink Kurage to, Sotto, Kiss o Shita.
I gently kissed the pink jellyfish. 7.74*
Nov 12th, 2020
UberFazz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience.
I gently kissed the pink jellyfish. 7.74*
Nov 12th, 2020
UberFazz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience.
2.91
from
20 votes
#238
Mameyudoufu - Citadel
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
from
14 votes
#239
RD-Sounds feat. nayuta - Kinpu 'Forbidden Game'
Play That Forbidden Game With Me 8.08*
May 6th, 2020
Chanyah
storyboardContains a storyboard that enhances gameplay experience., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Play That Forbidden Game With Me 8.08*
May 6th, 2020
Chanyah
storyboardContains a storyboard that enhances gameplay experience., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.93
from
19 votes
#241
Ride - Weather Diaries
Where are you? 3.41*
Dec 8th, 2020
Blue Dragon
marathonA map with a drain time of over 5 minutes.
Where are you? 3.41*
Dec 8th, 2020
Blue Dragon
marathonA map with a drain time of over 5 minutes.
4.11
from
12 votes
#243
Celldweller - Lost In Time
Time Freeze 7.35*
Apr 23rd, 2020
fieryrage
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Time Freeze 7.35*
Apr 23rd, 2020
fieryrage
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.79
from
21 votes
#244
Silentroom - NULCTRL
EX 8.61*
Sep 27th, 2020
quila
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., circle onlyRestricts object choice to circles only., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
EX 8.61*
Sep 27th, 2020
quila
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., circle onlyRestricts object choice to circles only., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.09
from
15 votes
#245
Ado - Bocca della Verita
Hatred 5.89*
Sep 13th, 2020
Plaudible
storyboardContains a storyboard that enhances gameplay experience.
Hatred 5.89*
Sep 13th, 2020
Plaudible
storyboardContains a storyboard that enhances gameplay experience.
3.38
from
14 votes
#246
3.75
from
13 votes
#247
3.95
from
12 votes
#248
Teminite - Hot Fizz
Press Start 2 [Right Version] 6.62*
Aug 17th, 2020
Ksardas, Senseabel, xbopost and Frakturehawkens
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Press Start 2 [Right Version] 6.62*
Aug 17th, 2020
Ksardas, Senseabel, xbopost and Frakturehawkens
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.18
from
11 votes
#249
TORIENA - RAT RACE
Team :3c's Extra 6.73*
Mar 9th, 2020
Acylica and Moecho
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest.
Team :3c's Extra 6.73*
Mar 9th, 2020
Acylica and Moecho
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest.
3.34
from
13 votes
#250
Co shu Nie - asura
Gill's Extreme 7.51*
Jan 20th, 2020
Gillstar
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Gill's Extreme 7.51*
Jan 20th, 2020
Gillstar
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.78
from
22 votes
Filters
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
«
1
2
3
4
5
6
7
8
9
»
