Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#2501
3.82
/ 5.00 from
17 votes
#2502
3.15
/ 5.00 from
19 votes
#2505
Fleshgod Apocalypse - The Deceit
Agony 7.85*
Jul 4th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
Agony 7.85*
Jul 4th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.29
/ 5.00 from
18 votes
#2506
3.80
/ 5.00 from
16 votes
#2509
ARM (IOSYS) + Brasscapsule - Jazz is Rad
Halgoh's Extra 6.46*
Nov 3rd, 2021
Halgoh
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
Halgoh's Extra 6.46*
Nov 3rd, 2021
Halgoh
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.18
/ 5.00 from
17 votes
#2512
Tiny Moving Parts - Whale Watching
Pathetic 6.98*
Dec 30th, 2020
skylaa
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , freeform An unrestrained and loose approach towards visual structure.
Pathetic 6.98*
Dec 30th, 2020
skylaa
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , freeform An unrestrained and loose approach towards visual structure.
2.97
/ 5.00 from
62 votes
#2513
goreshit - MATZcore
Lolicore 7.04*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Lolicore 7.04*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.96
/ 5.00 from
48 votes
#2514
DragonForce - Cry Thunder
Legend 7.41*
Jul 12th, 2015
Jenny
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Legend 7.41*
Jul 12th, 2015
Jenny
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
2.97
/ 5.00 from
20 votes
#2515
Shibayan feat. Tsubaki Ichimatsu - GAZE IT
Stargazing Collab 4.13*
Mar 21st, 2023
Reiji-RJ and tokiko
collab A map with two or more associated mappers.
Stargazing Collab 4.13*
Mar 21st, 2023
Reiji-RJ and tokiko
collab A map with two or more associated mappers.
3.52
/ 5.00 from
15 votes
#2516
sakuraburst - cherry blossoms explode across the dying horizon
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
4.11
/ 5.00 from
13 votes
#2517
Powerless - Frey's Philosophy
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
3.96
/ 5.00 from
16 votes
#2518
goreshit - come find me
encrypted 6.73*
May 20th, 2020
tomadoi and newton-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
encrypted 6.73*
May 20th, 2020
tomadoi and newton-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.13
/ 5.00 from
19 votes
#2519
3.65
/ 5.00 from
15 votes
#2520
3.78
/ 5.00 from
15 votes
#2521
ASCA - KOE
Haze 5.33*
Feb 26th, 2025
Snowflake
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
Haze 5.33*
Feb 26th, 2025
Snowflake
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
4.06
/ 5.00 from
14 votes
#2522
3.73
/ 5.00 from
15 votes
#2523
3.27
/ 5.00 from
18 votes
#2524
Hommarju feat. Latte - masterpiece
ignore's Chaos 4.65*
Apr 2nd, 2010
ignorethis
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
ignore's Chaos 4.65*
Apr 2nd, 2010
ignorethis
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.39
/ 5.00 from
18 votes
#2527
weyheyhey !! - Little Batty Foo Foo (feat. TechDiff's Modest Loft Conversion remix)
FIGHT FOR YOUR LIFE 8.62*
Mar 5th, 2026
Silverboxer
FIGHT FOR YOUR LIFE 8.62*
Mar 5th, 2026
Silverboxer
3.63
/ 5.00 from
14 votes
#2528
ALiCE'S EMOTiON - Dark Flight Dreamer
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
3.44
/ 5.00 from
16 votes
#2529
NECRY TALKIE - bloom (TV Size)
atomosphere's expert 5.89*
Feb 28th, 2024
Atomosphere
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , slidershapes Uses a large variety of slider designs.
atomosphere's expert 5.89*
Feb 28th, 2024
Atomosphere
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , slidershapes Uses a large variety of slider designs.
3.06
/ 5.00 from
19 votes
#2531
3.58
/ 5.00 from
15 votes
#2533
kors k feat. Furukawa Mirin - Drive Me Crazy
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.65
/ 5.00 from
16 votes
#2534
Noisia - Groundhog (Beat Juggle)
Rhythm Master 6.53*
Nov 1st, 2017
Arphimigon
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
Rhythm Master 6.53*
Nov 1st, 2017
Arphimigon
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
3.27
/ 5.00 from
17 votes
#2536
4.08
/ 5.00 from
17 votes
#2537
Memme - BSPower Explosion
0108 5.91*
Aug 9th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
0108 5.91*
Aug 9th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.48
/ 5.00 from
17 votes
#2538
2.90
/ 5.00 from
24 votes
#2539
A.SAKA - Nanatsu Momijiakari
Flicker 7.30*
Dec 29th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
Flicker 7.30*
Dec 29th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.33
/ 5.00 from
16 votes
#2541
3.82
/ 5.00 from
16 votes
#2542
Julian Smith - Racist Coffee
Insane 4.08*
Feb 19th, 2012
RobotoRaccoon
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane 4.08*
Feb 19th, 2012
RobotoRaccoon
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.12
/ 5.00 from
20 votes
#2543
Look Vibrant - Cauliflower
Regret 5.77*
Aug 24th, 2020
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
Regret 5.77*
Aug 24th, 2020
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.86
/ 5.00 from
15 votes
#2544
3.86
/ 5.00 from
13 votes
#2545
4.01
/ 5.00 from
14 votes
#2546
3.06
/ 5.00 from
21 votes
#2547
3.66
/ 5.00 from
14 votes
#2548
3.60
/ 5.00 from
15 votes
#2549
U2 - Saigetsu (Koko & Satsuki ga Tenkomori's Sagyou Bougai Remix)
GOBLIN BONANZA COLLAB! 6.29*
Nov 16th, 2022
Rtyzen and toybot
GOBLIN BONANZA COLLAB! 6.29*
Nov 16th, 2022
Rtyzen and toybot
3.39
/ 5.00 from
17 votes
#2550
Yousei Teikoku - Zetsu
Chaos 7.99*
Apr 19th, 2021
IsomirDiAngelo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Chaos 7.99*
Apr 19th, 2021
IsomirDiAngelo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.99
/ 5.00 from
22 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
