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Highest Rated Maps of All Time

#3301
Igorrr - Unpleasant Sonata
Insane 6.56*
Oct 13th, 2013
Sieg
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.12 from 15 votes
#3302
3.82 from 13 votes
#3303
3.38 from 14 votes
#3304
Hana - tree
Euphoria 5.87*
Sep 12th, 2022
subahibi
3.29 from 17 votes
#3305
Morimori Atsushi - PUPA
Butterfly 6.49*
May 5th, 2015
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92 from 13 votes
#3306
3.92 from 13 votes
#3307
Venetian Snares - My So-Called Life
Dream 5.61*
Feb 14th, 2015
fergas
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96 from 13 votes
#3308
4.25 from 12 votes
#3309
3.73 from 13 votes
#3310
3.79 from 12 votes
#3311
King Gizzard & The Lizard Wizard - Wah Wah
squirrelp's Infatuation 4.56*
Oct 2nd, 2023
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.81 from 13 votes
#3312
DragonForce - Through the Fire and Flames
Expert 4.81*
Jul 31st, 2008
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.02 from 16 votes
#3313
Feryquitous feat. Aitsuki Nakuru - Fake
Irregular 6.78*
Jan 3rd, 2021
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27 from 14 votes
#3314
3.32 from 15 votes
#3317
3.06 from 16 votes
#3318
daniwellP - Nyanyanyanyanyanyanya!
Insane 5.41*
Jan 16th, 2012
theowest
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
2.92 from 18 votes
#3319
Leslie Cheung - The Wind Blows On
Once a Thief 3.66*
Jan 31st, 2023
seros
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 from 13 votes
#3320
3.98 from 12 votes
#3321
Down - Chosun
Dragon 7.68*
Sep 16th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.27 from 14 votes
#3322
Feint - Tower Of Heaven (You Are Slaves)
Another 4.56*
Feb 10th, 2016
Erisan
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.81 from 20 votes
#3324
monet - Kami to Senritsu
Collab Insane 4.88*
Feb 16th, 2018
PandaHero and Mirash
collabA map with two or more associated mappers.
4.00 from 11 votes
#3325
-45 - Total Eclipse of The Sun
die 8.60*
Sep 9th, 2022
Matrix
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.81 from 27 votes
#3326
3.56 from 15 votes
#3327
Shimotsuki Haruka - Kazahane
Insane 5.01*
Mar 19th, 2023
milr_
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 from 18 votes
#3328
96neko - Buriki no Dance
Expert 5.97*
May 9th, 2017
Lasse
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.13 from 12 votes
#3329
3.43 from 13 votes
#3330
Kraken - Do it!! Do it!!
Do it!! Do it!! 7.65*
Nov 29th, 2020
Matrix
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 from 17 votes
#3331
Nanahoshi Kangengakudan - Sainou Shredder
starfly's Extra 6.92*
Jul 23rd, 2026
Rita Summers
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96 from 17 votes
#3332
4.14 from 11 votes
#3333
Kinoko Teikoku - Kasa
darcy 4.66*
Sep 12th, 2022
CalstoneLightO, semaphore, Florescence and aishiteiru-
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.03 from 12 votes
#3334
Susumu Hirasawa - CHEVRON
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.52 from 14 votes
#3335
Aiobahn - Towa no Utage (w/ YUC'e) [TANUKI Remix]
Sing's Master 6.16*
Nov 20th, 2021
Sing
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45 from 14 votes
#3336
Maeda Jun x yanaginagi - Muteki no Soldier
SCV's Expert 5.99*
Sep 12th, 2023
HelloSCV
marathonA map with a drain time of over 5 minutes.
3.88 from 13 votes
#3337
Aoratos - Thresher
Lullaby 10.62*
Oct 23rd, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.86 from 22 votes
#3338
ShinRa-Bansho - Mugen Shitto Gekijou "666"
Jealous Theater "666th Act" 7.59*
Oct 23rd, 2019
Plus4j
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.80 from 24 votes
#3339
Akiyama Uni - Kanjou no Matenrou ~ Cosmic Mind
HW's Another 6.40*
Feb 3rd, 2024
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
4.13 from 11 votes
#3340
3.65 from 12 votes
#3341
RoughSketch feat. DD "Nakata" Metal - Booths of Fighters (Camellia's "Barrage of Flurries" Remix)
Enter the Booth 7.33*
Apr 1st, 2018
lcfc
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.49 from 13 votes
#3342
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
LMT's Expert 6.32*
Sep 9th, 2019
LMT
storyboardContains a storyboard that enhances gameplay experience.
4.02 from 12 votes
#3343
3.09 from 16 votes
#3344
TRakker - Countdown to the Blue
Sky Striker Ace 7.41*
May 23rd, 2021
ID => 1269067
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81 from 22 votes
#3345
Narjahanam - Taht Alamat Al Nujoom
Wara'a Al Yawm Al Mawti 5.98*
Jun 4th, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.10 from 17 votes
#3346
Parannoul - Analog Sentimentalism
Motion Capture 6.31*
Jul 26th, 2025
atlas
chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.50 from 14 votes
#3347
3.87 from 12 votes
#3348
Iyowa feat. KAFU - Kyu-kurarin
0pp's Tecxpert 6.75*
Feb 11th, 2022
0pp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
2.92 from 18 votes
#3349
Susumu Hirasawa - BEACON
Light in the Dark 5.93*
Jan 5th, 2024
P_O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.06 from 15 votes
#3350
Seiryu - BLUE DRAGON
grumd's Extra 5.96*
Jan 7th, 2017
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.31 from 14 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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