Highest Rated Maps of All Time
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#3302
PSY - GANGNAM STYLE
funny's insane 4.96*
Dec 26th, 2022
funny
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
funny's insane 4.96*
Dec 26th, 2022
funny
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
15 votes
#3303
Yorushika - Thoughtcrime
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
3.63
/ 5.00 from
13 votes
#3304
Toby Fox - THE WORLD REVOLVING (Camellia Remix)
I CAN DO ANYTHING! 8.25*
Nov 20th, 2021
Ilay
marathonA map with a drain time of over 5 minutes.
I CAN DO ANYTHING! 8.25*
Nov 20th, 2021
Ilay
marathonA map with a drain time of over 5 minutes.
3.36
/ 5.00 from
14 votes
#3305
3.31
/ 5.00 from
13 votes
#3306
Twin-Tails - Twintail Dreamer! (TV Size)
Axarious' EX 6.35*
May 13th, 2022
Axarious
gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., slider onlyRestricts object choice to sliders only., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Axarious' EX 6.35*
May 13th, 2022
Axarious
gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., slider onlyRestricts object choice to sliders only., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.88
/ 5.00 from
18 votes
#3307
Kenji Ohtsuki to Zetsubou Shoujotachi - Zetsubou Yuugi
Insane 6.17*
Aug 12th, 2025
App and liam
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Insane 6.17*
Aug 12th, 2025
App and liam
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.92
/ 5.00 from
13 votes
#3308
3.51
/ 5.00 from
12 votes
#3310
xi - Happy End of the World
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38
/ 5.00 from
14 votes
#3311
Asian Glow - Dorothee Thines
01010000 01010011 01001101 01000011 6.73*
Feb 21st, 2026
Boden
marathonA map with a drain time of over 5 minutes.
01010000 01010011 01001101 01000011 6.73*
Feb 21st, 2026
Boden
marathonA map with a drain time of over 5 minutes.
3.77
/ 5.00 from
11 votes
#3314
Nelga - Ideal -tRuE blooD-
Enlever 5.74*
Mar 4th, 2017
Delis
marathonA map with a drain time of over 5 minutes.
Enlever 5.74*
Mar 4th, 2017
Delis
marathonA map with a drain time of over 5 minutes.
4.07
/ 5.00 from
14 votes
#3315
Camellia - crystallized
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
12 votes
#3316
Fairlane & Grant - Hypnotize
Transparency 5.64*
Jan 19th, 2024
tity
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
Transparency 5.64*
Jan 19th, 2024
tity
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
3.15
/ 5.00 from
15 votes
#3317
Hatsuki Yura - Eclipse Parade
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure.
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure.
3.79
/ 5.00 from
13 votes
#3318
QYPTHONE - You'll Be More Than A Friend
:D 6.77*
Nov 7th, 2025
Chorne
repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., high svFeatures prominent high slider velocity usage as a key part of map design.
:D 6.77*
Nov 7th, 2025
Chorne
repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., high svFeatures prominent high slider velocity usage as a key part of map design.
3.95
/ 5.00 from
11 votes
#3319
MUMEI_ver.SP - Kokoro ga Odoru Herb Tea yoo
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14
/ 5.00 from
16 votes
#3320
3.00
/ 5.00 from
17 votes
#3321
4.23
/ 5.00 from
13 votes
#3322
3.21
/ 5.00 from
15 votes
#3324
sampling masters MEGA - Chat! Chat! Chat!
ZFN's 5.42*
Mar 17th, 2011
Zekira
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
ZFN's 5.42*
Mar 17th, 2011
Zekira
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.01
/ 5.00 from
16 votes
#3325
School Food Punishment - light prayer
A World Where The Sound Shifts 6.71*
Mar 16th, 2021
-Tochi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A World Where The Sound Shifts 6.71*
Mar 16th, 2021
-Tochi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.00
/ 5.00 from
17 votes
#3326
Aoi vs. siqlo - Mirzam
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.23
/ 5.00 from
13 votes
#3327
3.15
/ 5.00 from
16 votes
#3328
Silentroom - Nhelv
Halgoh's Disruption of Ataraxia 7.39*
May 1st, 2025
Halgoh
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Halgoh's Disruption of Ataraxia 7.39*
May 1st, 2025
Halgoh
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19
/ 5.00 from
13 votes
#3329
nm-y as "Vanquisher" - Chronodivinity
Panda & Camo's Chronos 8.15*
Jul 18th, 2023
DeviousPanda and Camo
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Panda & Camo's Chronos 8.15*
Jul 18th, 2023
DeviousPanda and Camo
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.83
/ 5.00 from
19 votes
#3330
4.02
/ 5.00 from
11 votes
#3331
Mameyudoufu - Citadel
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
14 votes
#3332
Iyowa feat. KAFU - Kyu-kurarin
0pp's Tecxpert 6.75*
Feb 11th, 2022
0pp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
0pp's Tecxpert 6.75*
Feb 11th, 2022
0pp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
2.90
/ 5.00 from
18 votes
#3333
Tadokoro Azusa - 1HOPE SNIPER
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.99
/ 5.00 from
16 votes
#3334
Sleeping Pola - kuuchuubunkai
FlyingTuna's Extra 7.01*
Jan 5th, 2024
FlyingTuna
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
FlyingTuna's Extra 7.01*
Jan 5th, 2024
FlyingTuna
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.89
/ 5.00 from
17 votes
#3336
3.49
/ 5.00 from
12 votes
#3337
Porter Robinson & Madeon - Shelter
Insane 4.69*
Jan 15th, 2017
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
Insane 4.69*
Jan 15th, 2017
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.52
/ 5.00 from
13 votes
#3338
Melody's Echo Chamber - You Won't Be Missing That Part Of Me
Expert 6.08*
May 21st, 2021
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Expert 6.08*
May 21st, 2021
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.72
/ 5.00 from
13 votes
#3340
Machi DiDi - Pi Li Pa La
Impossible 6.97*
Oct 2nd, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design., accelerating bpmFeatures progressively increasing tempo.
Impossible 6.97*
Oct 2nd, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design., accelerating bpmFeatures progressively increasing tempo.
3.57
/ 5.00 from
14 votes
#3341
Hitori Tori - perthed again (yambabom remix)
dectopia's Extreme 5.83*
Apr 2nd, 2026
dectopia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
dectopia's Extreme 5.83*
Apr 2nd, 2026
dectopia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
/ 5.00 from
13 votes
#3342
Halozy - Genryuu Kaiko
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.05
/ 5.00 from
16 votes
#3343
3.45
/ 5.00 from
13 votes
#3344
yax03 - stresstest
PLEASE DON'T STOP THE MUSIC 7.38*
Jun 19th, 2026
Evil-
tournament customA custom map for a playing tournament.
PLEASE DON'T STOP THE MUSIC 7.38*
Jun 19th, 2026
Evil-
tournament customA custom map for a playing tournament.
3.23
/ 5.00 from
13 votes
#3345
15 Voices - Non-breath oblige
toyboob's expert 6.75*
Dec 26th, 2022
toybot
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
toyboob's expert 6.75*
Dec 26th, 2022
toybot
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.79
/ 5.00 from
27 votes
#3346
Zekk - Kaleidoscope
Selcouth 6.28*
Mar 15th, 2022
Heilia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Selcouth 6.28*
Mar 15th, 2022
Heilia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45
/ 5.00 from
14 votes
#3347
Taishi - False God
compllege / COCD-0015 7.18*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers.
compllege / COCD-0015 7.18*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers.
3.73
/ 5.00 from
11 votes
#3348
3.44
/ 5.00 from
13 votes
#3349
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.79
/ 5.00 from
24 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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