Highest Rated Maps of All Time
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#3351
Ed Sheeran - Lego House
Expert 4.90*
Oct 1st, 2022
flake
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 4.90*
Oct 1st, 2022
flake
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
16 votes
#3352
ELECTROCUTICA feat. Luschka - #006F86
//TRIQUETRA 4.68*
Mar 16th, 2022
sanzu
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
//TRIQUETRA 4.68*
Mar 16th, 2022
sanzu
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.88
/ 5.00 from
11 votes
#3353
PinocchioP - All I Need are Things I Like
All I Like are Things I Need 4.94*
Apr 27th, 2021
z1085684963
All I Like are Things I Need 4.94*
Apr 27th, 2021
z1085684963
3.84
/ 5.00 from
12 votes
#3354
Panda Eyes & Teminite - Highscore
Game Over 7.08*
Sep 13th, 2015
Ciyus Miapah
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Game Over 7.08*
Sep 13th, 2015
Ciyus Miapah
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.92
/ 5.00 from
88 votes
#3355
syatten remixed celas - Bird Sprite -Awakening of Light-
Collab Insane 5.13*
Jan 8th, 2025
Chaoslitz and Lavender
collabA map with two or more associated mappers.
Collab Insane 5.13*
Jan 8th, 2025
Chaoslitz and Lavender
collabA map with two or more associated mappers.
3.90
/ 5.00 from
13 votes
#3357
40mP feat. chano - Yuugure One Room
Uberzolik & Axaptice's Expert 6.74*
Nov 10th, 2022
Uberzolik and Axaptice
collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Uberzolik & Axaptice's Expert 6.74*
Nov 10th, 2022
Uberzolik and Axaptice
collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.82
/ 5.00 from
29 votes
#3358
sampling masters MEGA - Chat! Chat! Chat!
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.99
/ 5.00 from
16 votes
#3359
3.76
/ 5.00 from
15 votes
#3360
kessoku band - Songs Compilation
Lonely Rolling Bocchi 6.49*
Mar 16th, 2024
Sakurai Miyo, Plus4j, Reillia, Akitoshi, LowGraphics, kowari, Amateurre, iljaaz, zekk, seros, bsm, ameponzu, -Hitomi and alevi
gungathonA map with a drain time of over 10 minutes., megacollabA map with 8 or more associated mappers., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
Lonely Rolling Bocchi 6.49*
Mar 16th, 2024
Sakurai Miyo, Plus4j, Reillia, Akitoshi, LowGraphics, kowari, Amateurre, iljaaz, zekk, seros, bsm, ameponzu, -Hitomi and alevi
gungathonA map with a drain time of over 10 minutes., megacollabA map with 8 or more associated mappers., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.39
/ 5.00 from
13 votes
#3361
ELECTROCUTICA feat. yanaginagi - Illusionika
Illusory Dance 6.62*
Aug 1st, 2022
byfar
marathonA map with a drain time of over 5 minutes.
Illusory Dance 6.62*
Aug 1st, 2022
byfar
marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
13 votes
#3362
Hatsuki Yura - Eclipse Parade
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.79
/ 5.00 from
13 votes
#3363
QYPTHONE - You'll Be More Than A Friend
:D 6.77*
Nov 7th, 2025
Chorne
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
:D 6.77*
Nov 7th, 2025
Chorne
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.95
/ 5.00 from
11 votes
#3364
Sheena Ringo - Marunouchi Sadistic (neetskills remix)
Nirvana 7.21*
Mar 16th, 2021
-Mikan
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Nirvana 7.21*
Mar 16th, 2021
-Mikan
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.79
/ 5.00 from
23 votes
#3365
Zekk - Opal
JeZag's Extra 6.10*
Oct 14th, 2023
JeZag
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
JeZag's Extra 6.10*
Oct 14th, 2023
JeZag
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.00
/ 5.00 from
16 votes
#3366
4.23
/ 5.00 from
13 votes
#3367
Fairlane & Grant - Hypnotize
Transparency 5.64*
Jan 19th, 2024
ralsricat
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
Transparency 5.64*
Jan 19th, 2024
ralsricat
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.15
/ 5.00 from
15 votes
#3368
tarolabo - eth ken
ktgster's expert 6.01*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
ktgster's expert 6.01*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.84
/ 5.00 from
12 votes
#3369
3.21
/ 5.00 from
15 votes
#3371
Alestorm - Shipwrecked
I'LL DRINK TO THAT 8.42*
Dec 2nd, 2022
Gordon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
I'LL DRINK TO THAT 8.42*
Dec 2nd, 2022
Gordon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.10
/ 5.00 from
16 votes
#3373
meganeko - Empyrean
Heaven 5.67*
Nov 4th, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Heaven 5.67*
Nov 4th, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82
/ 5.00 from
12 votes
#3374
3.84
/ 5.00 from
12 votes
#3375
Mameyudoufu - Citadel
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Autonomy 6.58*
Apr 8th, 2020
captin1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
14 votes
#3376
3.69
/ 5.00 from
13 votes
#3377
Silentroom - Nhelv
Halgoh's Disruption of Ataraxia 7.39*
May 1st, 2025
Halgoh
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Halgoh's Disruption of Ataraxia 7.39*
May 1st, 2025
Halgoh
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19
/ 5.00 from
13 votes
#3378
goreshit - o'er the flood
deluge 6.65*
Jun 10th, 2017
Hobbes2
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
deluge 6.65*
Jun 10th, 2017
Hobbes2
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.50
/ 5.00 from
14 votes
#3379
RD-Sounds feat. nayuta - Kinpu 'Forbidden Game'
Play That Forbidden Game With Me 8.08*
May 6th, 2020
Chanyah
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Play That Forbidden Game With Me 8.08*
May 6th, 2020
Chanyah
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.93
/ 5.00 from
19 votes
#3380
Rameses B - Stardew
Forever 6.80*
Apr 6th, 2021
Basherman
marathonA map with a drain time of over 5 minutes.
Forever 6.80*
Apr 6th, 2021
Basherman
marathonA map with a drain time of over 5 minutes.
3.81
/ 5.00 from
13 votes
#3381
AKITO - Sakura Kagetsu
Pasonia's Insane 4.76*
Apr 21st, 2008
Pasonia
finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Pasonia's Insane 4.76*
Apr 21st, 2008
Pasonia
finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.03
/ 5.00 from
16 votes
#3383
Sonny Shimoda & Shoebill - Relapped Foxification
Clinically Renarded 8.30*
Jul 20th, 2022
Silverboxer and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
Clinically Renarded 8.30*
Jul 20th, 2022
Silverboxer and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.67
/ 5.00 from
13 votes
#3384
40mP feat.yuikonnu - Ame to Asphalt
lfj's Insane 4.86*
Mar 5th, 2015
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
lfj's Insane 4.86*
Mar 5th, 2015
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
12 votes
#3385
Melody's Echo Chamber - You Won't Be Missing That Part Of Me
Expert 6.08*
May 21st, 2021
Rita Summers
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Expert 6.08*
May 21st, 2021
Rita Summers
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.72
/ 5.00 from
13 votes
#3386
System Of A Down - Vicinity Of Obscenity
384's "BzKJ Liste B" Extreme 6.58*
Jul 20th, 2023
pw384
gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
384's "BzKJ Liste B" Extreme 6.58*
Jul 20th, 2023
pw384
gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.81
/ 5.00 from
19 votes
#3387
Yooh - snow storm -euphoria-
EUPHORIC 6.07*
Jun 3rd, 2014
ktgster
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
EUPHORIC 6.07*
Jun 3rd, 2014
ktgster
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.58
/ 5.00 from
12 votes
#3389
3.30
/ 5.00 from
14 votes
#3390
Iyowa feat. KAFU - Kyu-kurarin
0pp's Tecxpert 6.75*
Feb 11th, 2022
0pp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
0pp's Tecxpert 6.75*
Feb 11th, 2022
0pp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
2.91
/ 5.00 from
18 votes
#3391
Taishi - False God
compllege / COCD-0015 7.18*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers.
compllege / COCD-0015 7.18*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers.
3.73
/ 5.00 from
11 votes
#3392
3.78
/ 5.00 from
14 votes
#3393
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
3.61
/ 5.00 from
13 votes
#3394
eufonius - Megumeru ~cuckool mix 2007~
Hard 3.11*
Mar 30th, 2008
DJPop
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard 3.11*
Mar 30th, 2008
DJPop
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
14 votes
#3396
4.26
/ 5.00 from
14 votes
#3397
Mikuni Shimokawa - Sore ga, Ai deshou
Extra 5.17*
Oct 2nd, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.17*
Oct 2nd, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.99
/ 5.00 from
16 votes
#3398
Tove Styrke - Sway
Are We Gonna Stay Up? 5.96*
Jan 23rd, 2021
schoolboy
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Are We Gonna Stay Up? 5.96*
Jan 23rd, 2021
schoolboy
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
4.00
/ 5.00 from
12 votes
#3399
Misawa Aki - Nostalgia
Nostalgia 4.62*
Jan 21st, 2015
Narcissu
marathonA map with a drain time of over 5 minutes.
Nostalgia 4.62*
Jan 21st, 2015
Narcissu
marathonA map with a drain time of over 5 minutes.
3.41
/ 5.00 from
13 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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