Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#4301
PINK GUY - PINK SEASON: THE PROPHECY
there is a god 7.33*
Jul 5th, 2017
emilia
gungathonA map with a drain time of over 10 minutes.
there is a god 7.33*
Jul 5th, 2017
emilia
gungathonA map with a drain time of over 10 minutes.
2.75
/ 5.00 from
18 votes
#4302
Junk - Yellow Smile(bms edit)
Extra 5.82*
Feb 20th, 2015
rui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.82*
Feb 20th, 2015
rui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
/ 5.00 from
10 votes
#4303
School Food Punishment - futuristic imagination (TV Size)
synderes' imaginative 5.52*
Jul 4th, 2023
Maria Iskariot
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
synderes' imaginative 5.52*
Jul 4th, 2023
Maria Iskariot
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
2.74
/ 5.00 from
18 votes
#4304
Taio Cruz - Dynamite
Insane 6.60*
Nov 5th, 2010
ID => 200793
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 6.60*
Nov 5th, 2010
ID => 200793
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.53
/ 5.00 from
11 votes
#4306
tv room - Know It All
akaris_extTTraTVVTVVVTVTVTVTTTVT 6.25*
Sep 12th, 2022
Mizunashi Akari
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., chaoticUnpredictable map design, often testing unusual skillsets.
akaris_extTTraTVVTVVVTVTVTVTTTVT 6.25*
Sep 12th, 2022
Mizunashi Akari
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., chaoticUnpredictable map design, often testing unusual skillsets.
2.77
/ 5.00 from
31 votes
#4307
Sengoku Nadeko (CV: Hanazawa Kana) - Mousou * Express (TV Size)
Insane 4.66*
Jun 22nd, 2019
pishifat
Insane 4.66*
Jun 22nd, 2019
pishifat
3.74
/ 5.00 from
13 votes
#4309
underscores - Uncanny long arms (with Jane Remover)
the world is not against you. 5.11*
May 22nd, 2026
towerofheaven
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
the world is not against you. 5.11*
May 22nd, 2026
towerofheaven
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.76
/ 5.00 from
27 votes
#4310
Waterparks - Turbulent
Backpack 6.18*
Feb 16th, 2022
elvin
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Backpack 6.18*
Feb 16th, 2022
elvin
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67
/ 5.00 from
11 votes
#4311
2.85
/ 5.00 from
13 votes
#4312
Hakushi Hasegawa - Doku
Fsjallink's Extra 5.61*
Oct 15th, 2022
Fsjallink
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Fsjallink's Extra 5.61*
Oct 15th, 2022
Fsjallink
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
/ 5.00 from
13 votes
#4315
2.82
/ 5.00 from
16 votes
#4317
4.02
/ 5.00 from
10 votes
#4319
Magnetude - Valhalla (Cut Ver.)
Olaf, the Berserker 6.97*
Nov 12th, 2023
nooj
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
Olaf, the Berserker 6.97*
Nov 12th, 2023
nooj
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.06
/ 5.00 from
12 votes
#4320
vally.exe - oyasumination
5.9722 x 10^24 kg 6.69*
Dec 26th, 2023
nooj
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
5.9722 x 10^24 kg 6.69*
Dec 26th, 2023
nooj
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.13
/ 5.00 from
14 votes
#4321
3.17
/ 5.00 from
13 votes
#4322
4.18
/ 5.00 from
9 votes
#4324
Cocteau Twins - Summerhead
dtm's insane 5.00*
Nov 21st, 2023
dtm
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs.
dtm's insane 5.00*
Nov 21st, 2023
dtm
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs.
3.48
/ 5.00 from
12 votes
#4325
ELFENSJoN - Hexen Noir
Crimson Goddess 8.39*
Dec 7th, 2025
moph, Garden and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Crimson Goddess 8.39*
Dec 7th, 2025
moph, Garden and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.72
/ 5.00 from
10 votes
#4327
Ado - Ashura-chan
NEEEEEEEEEEEEEEEEEEEEEEEEEEE 6.34*
Mar 25th, 2022
flake
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
NEEEEEEEEEEEEEEEEEEEEEEEEEEE 6.34*
Mar 25th, 2022
flake
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.19
/ 5.00 from
12 votes
#4328
supercell - My Dearest
Last Love 5.68*
Oct 28th, 2016
Yukiyo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Last Love 5.68*
Oct 28th, 2016
Yukiyo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.43
/ 5.00 from
10 votes
#4329
3.43
/ 5.00 from
10 votes
#4330
Juggernaut. - Rebellion
Why Don't You Trust Me? 7.38*
Nov 6th, 2022
Altai
tournament customA custom map for a playing tournament.
Why Don't You Trust Me? 7.38*
Nov 6th, 2022
Altai
tournament customA custom map for a playing tournament.
3.89
/ 5.00 from
9 votes
#4331
BEMANI Sound Team "Nekomata Master" - Painful Fate
Dailycare's Nosedive 7.28*
Nov 3rd, 2020
Dailycare
Dailycare's Nosedive 7.28*
Nov 3rd, 2020
Dailycare
3.56
/ 5.00 from
10 votes
#4332
3.56
/ 5.00 from
11 votes
#4333
t+pazolite - Count down 321
0 Count 8.28*
Jan 10th, 2015
Nakagawa-Kanon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
0 Count 8.28*
Jan 10th, 2015
Nakagawa-Kanon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
/ 5.00 from
15 votes
#4334
Yorushika - Yuunagi, Bou, Hana Madoi
Collab Extra 7.05*
Sep 22nd, 2019
Gillstar and Deca
collabA map with two or more associated mappers.
Collab Extra 7.05*
Sep 22nd, 2019
Gillstar and Deca
collabA map with two or more associated mappers.
3.05
/ 5.00 from
13 votes
#4335
Soulja Boy - Turn My Swag On
Hard 3.61*
Jun 2nd, 2009
foulcoon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.61*
Jun 2nd, 2009
foulcoon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.97
/ 5.00 from
13 votes
#4337
tokiwa yuu - shounen ripples
Arles 8.36*
Sep 15th, 2015
elchxyrlia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Arles 8.36*
Sep 15th, 2015
elchxyrlia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.61
/ 5.00 from
13 votes
#4338
Silent Siren - Routine
Expert 5.50*
Mar 11th, 2016
Nathan
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., freeformAn unrestrained and loose approach towards visual structure.
Expert 5.50*
Mar 11th, 2016
Nathan
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., freeformAn unrestrained and loose approach towards visual structure.
3.04
/ 5.00 from
13 votes
#4339
Eagle - Hypersonik
Mach 5 7.36*
Nov 23rd, 2022
Ascended
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Mach 5 7.36*
Nov 23rd, 2022
Ascended
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.04
/ 5.00 from
13 votes
#4340
3.55
/ 5.00 from
12 votes
#4341
3.95
/ 5.00 from
10 votes
#4342
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Hard 3.42*
Nov 22nd, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.42*
Nov 22nd, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.28
/ 5.00 from
13 votes
#4343
Doma Umaru (CV.Tanaka Aimi) - Nimensei*Uraomote Life!
Master 6.02*
Oct 21st, 2017
hehe
techTests uncommon skills., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Master 6.02*
Oct 21st, 2017
hehe
techTests uncommon skills., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.18
/ 5.00 from
12 votes
#4344
3.09
/ 5.00 from
13 votes
#4345
DIGI-SEQ-BAND2000 - Somehow You Found Me
Expert 4.78*
Jan 28th, 2010
VitaminB6
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 4.78*
Jan 28th, 2010
VitaminB6
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.92
/ 5.00 from
10 votes
#4347
Frank Zappa - St. Alfonzo's Pancake Breakfast / Father O'Blivion
yes indeed, here we are 8.26*
Aug 11th, 2018
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets.
yes indeed, here we are 8.26*
Aug 11th, 2018
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets.
2.83
/ 5.00 from
14 votes
#4349
Ogura Yui - Baby Sweet Berry Love (Tsukiko chan Maji kawa-E Remix)
Tsukiko-chan 5.82*
May 13th, 2015
N a s y a
marathonA map with a drain time of over 5 minutes.
Tsukiko-chan 5.82*
May 13th, 2015
N a s y a
marathonA map with a drain time of over 5 minutes.
3.47
/ 5.00 from
11 votes
#4350
3.52
/ 5.00 from
10 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
