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Highest Rated Maps of All Time

#1
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.95 / 5.00 from 17 votes
#2
TSUNKU - Rhythm Heaven Fever Remix 10 Perfect Version
Rhythm Hell 6.90*
Jun 26th, 2021
Xinnoh
portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.63 / 5.00 from 14 votes
#3
Earth, Wind & Fire - September
Hard ROCK! 3.27*
Nov 30th, 2007
Jay_old
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.07 / 5.00 from 5 votes
#4
Mutsuhiko Izumi - Tengoku to Jigoku
jubeat MASTER 6.86*
Apr 11th, 2022
Livermorium
portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.39 / 5.00 from 8 votes
#5
Billy Fogarty - Jumpin' Jack Flash
HARD ROCK! 3.66*
Nov 19th, 2018
m980
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
4.31 / 5.00 from 5 votes
#6
Sukima Switch - Zenryoku Shounen
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.31 / 5.00 from 6 votes
#7
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.39*
Oct 12th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.40 / 5.00 from 6 votes
#8
The Village People - Y.M.C.A.
Hard Rock! 3.32*
Feb 16th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#9
The Village People - Y.M.C.A.
Sweatin' 3.05*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#10
Home Made Kazoku - Shonen Heart
Hard 3.53*
Mar 4th, 2008
ZZT the Fifth
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#11
Porno Graffitti - Music Hour
Insane 3.41*
Feb 28th, 2008
m980
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.11 / 5.00 from 4 votes
#12
The Village People - Y.M.C.A.
Breezin' 2.09*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#13
The Village People - Y.M.C.A.
Cruisin' 2.36*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#14
Taiko no Tatsujin - Kumo Made Todoke!
TaikOsu-Oni 4.52*
Aug 10th, 2009
Zekira
circle onlyRestricts object choice to circles only., portOriginally created for other media and later imported into osu!, usually through using conversion tools., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.43 / 5.00 from 3 votes
#15
Earth, Wind & Fire - September
Cruisin' 2.47*
Nov 30th, 2007
Jay_old
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.50 / 5.00 from 3 votes
#16
Earth, Wind & Fire - September
Sweatin' 3.00*
Nov 30th, 2007
Jay_old
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.26 / 5.00 from 3 votes
#17
Good Charlotte - The Anthem
Sweatin' 3.45*
Jun 13th, 2021
Silverboxer
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.42 / 5.00 from 3 votes
#18
Jamiroquai - Canned Heat
Sweatin' 3.25*
Nov 16th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.89 / 5.00 from 3 votes
#19
Jamiroquai - Canned Heat
Cruisin' 2.63*
Nov 16th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.76 / 5.00 from 3 votes
#20
Earth, Wind & Fire - September
Breezin' 1.97*
Nov 30th, 2007
Jay_old
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.17 / 5.00 from 3 votes
#21
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 4.09*
Nov 19th, 2018
m980
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
4.66 / 5.00 from 3 votes
#22
Porno Graffitti - Music Hour
Hard 3.09*
Feb 28th, 2008
m980
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.83 / 5.00 from 3 votes
#23
Kishidan - One Night Carnival
Hard 3.55*
Nov 27th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.85 / 5.00 from 3 votes
#24
LQGR - OMG
BadApple 115.93*
Jun 2nd, 2010
Ph0X
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., circle onlyRestricts object choice to circles only., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
4.12 / 5.00 from 2 votes
#25
Billy Fogarty - Jumpin' Jack Flash
Cruisin' 3.69*
Nov 19th, 2018
m980
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#26
Billy Fogarty - Jumpin' Jack Flash
Breezin' 3.03*
Nov 19th, 2018
m980
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#27
Logitech - Lightspeed Challenge
Normal 2.47*
Dec 11th, 2019
TheShadowOfDark
portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.33 / 5.00 from 3 votes
#28
April Harmony - Survivor
Sweatin' 3.64*
Jan 31st, 2009
mm201
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.59 / 5.00 from 2 votes
#29
FLOW - Okuru Kotoba
Insane 3.27*
May 19th, 2008
Kai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.94 / 5.00 from 2 votes
#30
Porno Graffitti - Music Hour
Normal 3.36*
Feb 28th, 2008
m980
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.28 / 5.00 from 4 votes
#31
L'Arc~en~Ciel - READY STEADY GO
Hard 3.62*
Feb 12th, 2008
ZZT the Fifth
repetitionFeatures the use of recognizable identical patterns or gameplay elements., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.13 / 5.00 from 7 votes
#32
Going Under Ground - VISTA
Easy 1.93*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#33
Going Under Ground - VISTA
Normal 2.58*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#34
Home Made Kazoku - Shonen Heart
Normal 2.40*
Mar 4th, 2008
ZZT the Fifth
repetitionFeatures the use of recognizable identical patterns or gameplay elements., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
0.68 / 5.00 from 4 votes
#35
L'Arc~en~Ciel - READY STEADY GO
Normal 3.25*
Feb 12th, 2008
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.22 / 5.00 from 5 votes
#36
Going Under Ground - VISTA
Hard 3.41*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.35 / 5.00 from 6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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