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Highest Rated Maps of All Time

#1
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.53 / 5.00 from 34 votes
#2
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 22 votes
#3
Glasslake - Driving Lazy Bee
DaRRi MIx 5.27*
Nov 19th, 2008
darrihuka
hexgridObjects are placed along a hexagonal grid., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.59 / 5.00 from 20 votes
#4
Various Artists - Alternator Compilation
Marathon 6.69*
Jan 13th, 2019
Monstrata
gungathonA map with a drain time of over 10 minutes., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio.
3.35 / 5.00 from 36 votes
#5
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.33 / 5.00 from 41 votes
#6
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 27 votes
#7
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.83*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.25 / 5.00 from 81 votes
#8
Squarepusher - Dark Steering
Nuclear 8.19*
Oct 22nd, 2017
dsco
marathonA map with a drain time of over 5 minutes., hexgridObjects are placed along a hexagonal grid., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.21 / 5.00 from 49 votes
#9
Sota Fujimori - polygon
Bonzi's Ultra 8.63*
Jan 21st, 2018
Bonzi
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., hexgridObjects are placed along a hexagonal grid.
3.03 / 5.00 from 49 votes
#10
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.13 / 5.00 from 20 votes
#11
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96 / 5.00 from 47 votes
#12
M.Iz - Kakenukeru Anime Song Medley IV
TWO DIMENSIONS 6.34*
May 17th, 2015
Monstrata
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82 / 5.00 from 25 votes
#13
THE ORAL CIGARETTES - Kyouran Hey Kids!!
God of Speed 5.84*
Dec 15th, 2015
Monstrata
hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.78 / 5.00 from 25 votes
#14
supercell - Kimi no Shiranai Monogatari
Celestial 5.31*
Jun 6th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88 / 5.00 from 60 votes
#15
KANA-BOON - Silhouette
Kage 5.19*
Mar 29th, 2016
Kagetsu
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.99 / 5.00 from 16 votes
#16
SHK - Flight of the Bumblebee (RST Classic)
Skymin's CRAZY 7.01*
Jun 18th, 2024
Skymin
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 10 votes
#17
the brilliant green - Ash Like Snow (TV Size)
Expert 5.37*
Jan 9th, 2019
Myxo
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
2.75 / 5.00 from 30 votes
#18
MAX COVERI - RUNNING IN THE 90'S
FINAL STAGE 6.82*
Jun 26th, 2018
Monstrata
hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.74 / 5.00 from 27 votes
#19
paraoka feat. haru*nya - Dreadnought
Dayno's Extra 6.00*
Jan 20th, 2023
Dayno
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 10 votes
#20
S3RL - Catchit (Radio Edit)
Ex 5.82*
Jan 9th, 2019
Rolniczy
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37 / 5.00 from 11 votes
#21
Ryu* - Rondo Alla Turca (Ryu* Remix)
Expert 5.77*
Aug 24th, 2021
-Tynamo
hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.22 / 5.00 from 9 votes
#22
NICO Touches the Walls - Niwaka Ame ni mo Makezu
Nine Tails 5.02*
Dec 17th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.87 / 5.00 from 11 votes
#23
Ricky Martin - Livin' La Vida Loca (Spanish Version)
Experto 5.63*
Jan 22nd, 2021
Krisom
hexgridObjects are placed along a hexagonal grid., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
4.25 / 5.00 from 8 votes
#24
Outkast - Hey Ya!
Silverboxer's Insane! 4.12*
Dec 29th, 2023
Silverboxer
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.43 / 5.00 from 7 votes
#25
ryo (supercell) feat.chelly - Great Distance
Awakened 5.62*
Aug 3rd, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81 / 5.00 from 9 votes
#26
EmpyreanAria - Good Morning, Mister Masters
Master 4.30*
Apr 9th, 2010
iDwarf
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.00 / 5.00 from 8 votes
#27
Shinsei Kamattechan - Yuugure no Tori
Broken Wings 3.72*
Nov 8th, 2017
Monstrata
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid.
2.97 / 5.00 from 8 votes
#28
bbrainz - cyber imagination
Future™ 6.23*
May 31st, 2018
Froslass
hexgridObjects are placed along a hexagonal grid.
2.90 / 5.00 from 7 votes
#29
RADWIMPS - Yume Tourou
Extra: Mitsuha 5.10*
May 31st, 2017
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.72 / 5.00 from 8 votes
#30
LONG SHOT PARTY - distance (NARUTO Ver.)
Hokage 6.16*
Oct 17th, 2017
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.53 / 5.00 from 8 votes
#31
RADWIMPS - Yume Tourou
Extra: Taki 5.00*
May 31st, 2017
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.51 / 5.00 from 8 votes
#32
Hanasaka Yui(CV: M.A.O) - Harumachi Clover
pishi's Extra 4.54*
Jul 26th, 2017
pishifat
hexgridObjects are placed along a hexagonal grid., gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.53 / 5.00 from 8 votes
#33
supercell - The Bravery
Depravity 5.82*
Mar 21st, 2015
Monstrata
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.44 / 5.00 from 7 votes
#34
amazarashi - Sora ni Utaeba -TV edit.-
apple's Expert 5.38*
Mar 15th, 2018
Mint
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70 / 5.00 from 6 votes
#35
RADWIMPS - Zen Zen Zense (movie ver.)
Extra: Mitsuha 5.28*
Nov 28th, 2016
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.46 / 5.00 from 11 votes
#36
supercell - Kimi no Shiranai Monogatari -TV Edit-
Insane 4.64*
Oct 19th, 2015
walaowey
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.35 / 5.00 from 8 votes
#37
CHiCO with HoneyWorks - Pride Kakumei
Darkness 5.47*
Sep 24th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid.
2.63 / 5.00 from 4 votes
#38
Lizean - Shinde Shimau towa Nasakenai!
BAKA x BAKA x BAKA 5.48*
Jan 19th, 2020
Yugu
hexgridObjects are placed along a hexagonal grid.
3.72 / 5.00 from 4 votes
#39
NicoNicoDouga - Cirno de Gozaimasu!
Hard 3.63*
Jan 7th, 2009
Mafiamaster
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid.
2.69 / 5.00 from 5 votes
#40
Lipps Inc. - Funkytown
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67 / 5.00 from 3 votes
#41
Lipps Inc. - Funkytown
Insane 3.30*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.33 / 5.00 from 3 votes
#42
bbrainz - cyber imagination
Present™ 5.33*
May 31st, 2018
Bubbleman
hexgridObjects are placed along a hexagonal grid.
3.33 / 5.00 from 3 votes
#43
Taylor Swift - Red
Dancing 3.93*
Mar 29th, 2014
Lissette
hexgridObjects are placed along a hexagonal grid.
3.15 / 5.00 from 3 votes
#44
Kenshi Yonezu - Peace Sign (TV edit.)
Plus Ultra 5.56*
Jul 21st, 2017
Finshie
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.69 / 5.00 from 3 votes
#45
Takahashi Hitomi - Aozora no Namida
Insane 2.97*
Apr 17th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.81 / 5.00 from 3 votes
#46
Go Ichinose - Ooame
Drizzle 5.32*
Nov 7th, 2017
pkhg
hexgridObjects are placed along a hexagonal grid.
3.15 / 5.00 from 3 votes
#47
Takahashi Hitomi - Aozora no Namida
Hard 2.72*
Apr 17th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.00 / 5.00 from 2 votes
#48
SPYAIR - MIDNIGHT
DARK 5.42*
Dec 25th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.25 / 5.00 from 2 votes
#49
Amatsuki - Kimi ni Todoke
Feelings 5.59*
Mar 15th, 2022
Malphs
hexgridObjects are placed along a hexagonal grid., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.75 / 5.00 from 3 votes
#50
Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Master 4.86*
Oct 27th, 2016
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
1.25 / 5.00 from 2 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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