Hatsune Miku - Kouon Chu Oniki Test by val0108
Mapset info
Submitted: Oct 28th, 2013
Average Rating: 2.73 / 5.00 from 37 votes
Japanese Novelty
Loved Mapset
Average Rating: 2.73 / 5.00 from 37 votes
Japanese Novelty
Loved Mapset
Nominators
5.0★
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4.5★
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4.0★
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3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
5 votes
5 votes
1.5★
1 vote
1 vote
1.0★
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0.5★
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0.0★
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Rating: 2.32 / 5.00 from 11 votes
Ranking: #424 for 2013
Ranking: #424 for 2013
| progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
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3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
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2.0★
1 vote
1 vote
1.5★
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 5 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
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2.5★
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2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
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0.0★
0 votes
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Rating: 1.44 / 5.00 from 3 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
3 votes
3 votes
1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 1.50 / 5.00 from 3 votes
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5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.35 / 5.00 from 15 votes
Ranking: #105 for 2013, #2865 overall
Ranking: #105 for 2013, #2865 overall
| progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. |
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