Hatsune Miku - Kouon Chu Oniki Test by val0108
Mapset info
Submitted: Oct 28th, 2013
Average Rating: 2.75 / 5.00 from 38 votes
Japanese Novelty
Loved Mapset
Average Rating: 2.75 / 5.00 from 38 votes
Japanese Novelty
Loved Mapset
Nominators
5.0★
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4.5★
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4.0★
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3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
5 votes
5 votes
1.5★
1 vote
1 vote
1.0★
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0.5★
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0.0★
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Rating: 2.32 / 5.00 from 11 votes
Ranking: #435 for 2013
Ranking: #435 for 2013
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
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2.0★
1 vote
1 vote
1.5★
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1.0★
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0.5★
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0.0★
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0 votes
Rating: 3.00 / 5.00 from 5 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
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0 votes
3.5★
0 votes
0 votes
3.0★
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2.5★
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2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 1.44 / 5.00 from 3 votes
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
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0 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 1.50 / 5.00 from 3 votes
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5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.32 / 5.00 from 16 votes
Ranking: #106 for 2013, #2852 overall
Ranking: #106 for 2013, #2852 overall
| progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. |
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