log in

Hatsune Miku - Kouon Chu Oniki Test by val0108

Mapset info
Submitted: Oct 28th, 2013
Average Rating: 2.75 / 5.00 from 38 votes
Japanese Novelty
Loved Mapset
Nominators


0108 7.98*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
3 votes
2.5★
1 vote
2.0★
5 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.32 / 5.00 from 11 votes
Ranking: #435 for 2013
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Log in to rate maps!

separate your tags with commas
captin1 7.77*
mapped by captin1
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 5 votes
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Log in to rate maps!

separate your tags with commas
keeeeeExtra 6.72*
mapped by keeeeeeko
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.44 / 5.00 from 3 votes
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 3 votes
Log in to rate maps!

separate your tags with commas
5.0★
3 votes
4.5★
1 vote
4.0★
4 votes
3.5★
1 vote
3.0★
2 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.32 / 5.00 from 16 votes
Ranking: #106 for 2013, #2852 overall
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Log in to rate maps!

separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Featured on lists


Comments (0)


Latest Ratings

milr_
on Process of Photosynthesis
2w ago
-1-1-1-
on Process of Photosynthesis
3mo ago
Regou
on Process of Photosynthesis
3mo ago
myomere
on Process of Photosynthesis
1yr ago
myomere
on 0108
1yr ago
Erikillo
on Process of Photosynthesis
2yr ago
startone
on captin1
2yr ago
startone
on Process of Photosynthesis
2yr ago
Regou
on keeeeeExtra
2yr ago
Regou
on 0108
2yr ago
[dragonz]
on Process of Photosynthesis
2yr ago
[[[[[[
on Process of Photosynthesis
2yr ago
[[[[[[
on keeeeeExtra
2yr ago
[[[[[[
on 0108
2yr ago
2yr ago
shizume
on Fatfan Kolek's Insane
3yr ago
shizume
on 0108
3yr ago
moonpoint
on Fatfan Kolek's Insane
3yr ago

Reviews

labs | discord | github | rules | descriptors | edit queue
0.15061902999878s