Hanasaka Yui (CV: M.A.O) - Harumachi Clover (TV Size) by Mimiliaa
5.0★
1 vote
1 vote
4.5★
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
2 votes
2 votes
2.5★
0 votes
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2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
1 vote
1 vote
Rating: 1.71 / 5.00 from 10 votes
Ranking: #1609 for 2022
Ranking: #1609 for 2022
| gimmickFocused on a single unique design or gameplay idea. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
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2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
3 votes
3 votes
0.5★
2 votes
2 votes
0.0★
3 votes
3 votes
Rating: 1.05 / 5.00 from 10 votes
Ranking: #1645 for 2022
Ranking: #1645 for 2022
| gimmickFocused on a single unique design or gameplay idea., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.55 / 5.00 from 5 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.89 / 5.00 from 3 votes
| gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.69 / 5.00 from 3 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.17 / 5.00 from 4 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.73 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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