i personally like the low sr kiai, it feels epic, and also is retroactively made more epic when the map transitions back into big jumps and 1/2 rhythm for the following kiai
unconscious calculation is still calculation, emotion is just deep logic. i'll use an example from my own map just because i know for sure what i was thinking when i mapped it--in the last kiai of my seashore on the moon map (03:15:881 (1) - onward) i use clockwise movement for 4 seconds, then counterclockwise for 4 seconds, then clockwise then counterclockwise again. i change rotations very precisely, once for every phrase of the music. truthfully i was just doing this totally by instinct and placing objects where i thought they would be fun to play, and it was only way after the map was even uploaded that i realized what i'd done. but it's so precise that if someone were to "analyze" this by pointing it out, it would be nonsensical to say that they were bullshitting, or that the analysis wasn't valid just because i wasn't aware of it at the time
very few choices (if any) in mapping are truly random, ever. when he was mapping disco prince in 2007, peppy was using symmetry, perfectly horizontal/vertical sliders and right angles, repeating object sequences when the music repeated...this is the furthest thing from random. even if a mapper is just "placing shit" they are not going on google dot com and generating random coordinates for every object, they are mapping according to their own playstyle sensibilities, or if they're mapping visually then they're autopiloting based on their own previously established aesthetic pattern--but there has to be a pattern in the first place.
if you can't see what others can see in some of these maps or you don't like the maps then that's fine, nobody is forcing you to like anything, but theres no need to loudly expect everyone to have the exact same taste as you, or say that they are being disingenuous or performative or hallucinating or whatever you've been trying to imply lately
been reading and thinking about the convo here
just wanna add that sometimes (varies from person to person) the worst thing you can do to "improve" is to try too hard to improve https://youtu.be/zc0vRDh1ECA?si=UNZJOrseiC-XYzUh&t=1289
it can be tempting to look at the things you can't do, which are unnatural and therefore impressive to you, and try to emulate that, and you can definitely learn a lot from that kind of study. and if doing that is fun then that's great, the game's about having fun after all. but it's also beneficial imo to learn to lean into your own strengths, to get out of your own way and explore what only you can do, what comes naturally--so naturally that you might have taken it for granted
if the current community is too troll-y then yeah that's a problem with the community that might need "fixing" (i personally think it's fine, it'd be nice if they took mapping like 9% more seriously but i really enjoy the variety of comments), but trying to police it via site layout is not gonna have the results you want, especially with such a niche community. the userbase can't produce enough reviews to warrant a review-centric layout--and in fact the fact that there aren't as many people on here as RYM is actually a benefit because even casual back-and-forth discussion is still short enough to not be overwhelming. even going through the comments of some controversial map like downpour's promise doesn't take that long, and i find reading that way more interesting than going on rym and seeing a screenful of 10 paragraph essays one after another. my favorite thing about letterboxd is all the one-liner jokes and offhanded comments people make, or just short interesting observations/thoughts... i love the longer more thoughtful reviews people make on letterboxd as well, but only when they're broken up by a good amount of lighter material from other users. if letterboxd was only long tryhard essays i would tune out of it so fast
tbh i like the random bullshit comments, makes the site fun. i agree reviews should be spotlighted when they are posted but i dont think there will be nearly as many reviews as comments. sidelining comments or trying to move them off-site onto discord or something is going to make the site itself feel empty. in fact i'm almost certain that trying to discourage natural conversation is going to kill the site.
obviously speaking as someone who has written several very long-form review-type posts i do think it's important to give people space to take mapping seriously/genuinely, but comments are what keep me coming back to the site. the freedom of the comments section to engage with a beatmap however one wants--with a quip, with a pithy one-liner, with an ongoing dialogue with someone else--is too important; and then if someone does want to make a more heartfelt post about a map then yeah, it should be given extra visibility, but i still think comments should be the default method of communication here, and should be treated as such. also i would also like to see more than just the newest 20 comments on the frontpage, 20 isn't enough. in fact i'd like to see the latest reviews as well--they're mixed into comments on the frontpage so they're hard to find--but again, not in a way that sidelines comments.
i do feel there is a place for reviews even if they're posted somewhat infrequently, and i don't agree that they'll only be posted on the "top 0.1% of maps," in fact none of the reviews posted thus far afaik are even on the top 50 maps. if someone's going to take the time to write a review it's more likely going to be on a lesser known map which means something to them; most of my own review-type comments haven't been on any of the hyperfamous masterpieces.
i might be wrong but i can't imagine there are going to be that many reviews to warrant them being spotlighted over comments, just by virtue of the fact that reviews are longer and take more effort to write than comments. comments are still important enough to be front and center on the homepage imo. in fact we should be able to see more than the most recent 20 comments, 20 isnt enough for me
some maps with scratches i like
bunch of fullmetal jacket maps: muya, yusomi, as well as yf and fanzhen which were mentioned
rustbell scream squad
yusomi beat juggling mix has some simple but super effective scratch usage
fanzhen fairy dancing in lake
and then fanzhen "Homura chan sorry, I become DJ" lmao
people who map elisha always put spinners on that long backspin(?) scratch in the middle. not necessarily "cool mapping" but ive always loved those
comments for shuu no hazama essentially amounted to "there is some cool stuff in here too bad it doesnt play well"
and i recall comment(s?) for chirality saying stuff like "this might have done well in other contests like aspire but this contest is for ranked." at the time they'd rank the winning entries for each song in one big set
i dont really remember super well but shuu no hazama placed like 7th or something? and i believe skystar gave it a decent score but also gave a judge impression rating of 10/10.
rrtyui's chirality placed relatively low for "playability issues" iirc
05:44:760 (4,5) - pretty cool how the slider nodes go over the circle
great map + a song so beautiful it's probably some eroge thing again
oh cool volume stuff
just diff skillset
beginning is fine for me to read personally and quite fun to play, the end gives me more trouble
02:18:164 (1,2,3,4,1,2,3,4,1,2,3) - i like this
i personally like the low sr kiai, it feels epic, and also is retroactively made more epic when the map transitions back into big jumps and 1/2 rhythm for the following kiai
unconscious calculation is still calculation, emotion is just deep logic. i'll use an example from my own map just because i know for sure what i was thinking when i mapped it--in the last kiai of my seashore on the moon map (03:15:881 (1) - onward) i use clockwise movement for 4 seconds, then counterclockwise for 4 seconds, then clockwise then counterclockwise again. i change rotations very precisely, once for every phrase of the music. truthfully i was just doing this totally by instinct and placing objects where i thought they would be fun to play, and it was only way after the map was even uploaded that i realized what i'd done. but it's so precise that if someone were to "analyze" this by pointing it out, it would be nonsensical to say that they were bullshitting, or that the analysis wasn't valid just because i wasn't aware of it at the time
very few choices (if any) in mapping are truly random, ever. when he was mapping disco prince in 2007, peppy was using symmetry, perfectly horizontal/vertical sliders and right angles, repeating object sequences when the music repeated...this is the furthest thing from random. even if a mapper is just "placing shit" they are not going on google dot com and generating random coordinates for every object, they are mapping according to their own playstyle sensibilities, or if they're mapping visually then they're autopiloting based on their own previously established aesthetic pattern--but there has to be a pattern in the first place.
if you can't see what others can see in some of these maps or you don't like the maps then that's fine, nobody is forcing you to like anything, but theres no need to loudly expect everyone to have the exact same taste as you, or say that they are being disingenuous or performative or hallucinating or whatever you've been trying to imply lately
i agree with fatfan kolek
it is a nice map
been reading and thinking about the convo here
just wanna add that sometimes (varies from person to person) the worst thing you can do to "improve" is to try too hard to improve https://youtu.be/zc0vRDh1ECA?si=UNZJOrseiC-XYzUh&t=1289
it can be tempting to look at the things you can't do, which are unnatural and therefore impressive to you, and try to emulate that, and you can definitely learn a lot from that kind of study. and if doing that is fun then that's great, the game's about having fun after all. but it's also beneficial imo to learn to lean into your own strengths, to get out of your own way and explore what only you can do, what comes naturally--so naturally that you might have taken it for granted
good jump practice
saw the thumbnail on the omdb homepage and thought it was a frog standing up with its hands on its hips
if the current community is too troll-y then yeah that's a problem with the community that might need "fixing" (i personally think it's fine, it'd be nice if they took mapping like 9% more seriously but i really enjoy the variety of comments), but trying to police it via site layout is not gonna have the results you want, especially with such a niche community. the userbase can't produce enough reviews to warrant a review-centric layout--and in fact the fact that there aren't as many people on here as RYM is actually a benefit because even casual back-and-forth discussion is still short enough to not be overwhelming. even going through the comments of some controversial map like downpour's promise doesn't take that long, and i find reading that way more interesting than going on rym and seeing a screenful of 10 paragraph essays one after another. my favorite thing about letterboxd is all the one-liner jokes and offhanded comments people make, or just short interesting observations/thoughts... i love the longer more thoughtful reviews people make on letterboxd as well, but only when they're broken up by a good amount of lighter material from other users. if letterboxd was only long tryhard essays i would tune out of it so fast
tbh i like the random bullshit comments, makes the site fun. i agree reviews should be spotlighted when they are posted but i dont think there will be nearly as many reviews as comments. sidelining comments or trying to move them off-site onto discord or something is going to make the site itself feel empty. in fact i'm almost certain that trying to discourage natural conversation is going to kill the site.
obviously speaking as someone who has written several very long-form review-type posts i do think it's important to give people space to take mapping seriously/genuinely, but comments are what keep me coming back to the site. the freedom of the comments section to engage with a beatmap however one wants--with a quip, with a pithy one-liner, with an ongoing dialogue with someone else--is too important; and then if someone does want to make a more heartfelt post about a map then yeah, it should be given extra visibility, but i still think comments should be the default method of communication here, and should be treated as such. also i would also like to see more than just the newest 20 comments on the frontpage, 20 isn't enough. in fact i'd like to see the latest reviews as well--they're mixed into comments on the frontpage so they're hard to find--but again, not in a way that sidelines comments.
i do feel there is a place for reviews even if they're posted somewhat infrequently, and i don't agree that they'll only be posted on the "top 0.1% of maps," in fact none of the reviews posted thus far afaik are even on the top 50 maps. if someone's going to take the time to write a review it's more likely going to be on a lesser known map which means something to them; most of my own review-type comments haven't been on any of the hyperfamous masterpieces.
but maybe now that the feature is here ppl would be more motivated to write lengthier reviews than before idk
i might be wrong but i can't imagine there are going to be that many reviews to warrant them being spotlighted over comments, just by virtue of the fact that reviews are longer and take more effort to write than comments. comments are still important enough to be front and center on the homepage imo. in fact we should be able to see more than the most recent 20 comments, 20 isnt enough for me
some maps with scratches i like
bunch of fullmetal jacket maps: muya, yusomi, as well as yf and fanzhen which were mentioned
rustbell scream squad
yusomi beat juggling mix has some simple but super effective scratch usage
fanzhen fairy dancing in lake
and then fanzhen "Homura chan sorry, I become DJ" lmao
people who map elisha always put spinners on that long backspin(?) scratch in the middle. not necessarily "cool mapping" but ive always loved those
comments for shuu no hazama essentially amounted to "there is some cool stuff in here too bad it doesnt play well"
and i recall comment(s?) for chirality saying stuff like "this might have done well in other contests like aspire but this contest is for ranked." at the time they'd rank the winning entries for each song in one big set
i dont really remember super well but shuu no hazama placed like 7th or something? and i believe skystar gave it a decent score but also gave a judge impression rating of 10/10.
rrtyui's chirality placed relatively low for "playability issues" iirc
hello
hollow WANGS!!! yes
wow what a gorgeous song
didn't know the #2 ranked chad also made house music
Life is Game
just discovered this. so beautiful. goodbye omdb