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wyit's comments


hello boifrosty

back in this comment box for another long-form late night ramble. i figure if melloe leaves enough long comments on other stuff someone ought to return the favor

i wanna talk about the first kiai. i thought it was a little ridiculous when i first saw it back in, what, 2019? 2020? like, i'd seen jump maps before, but at the time this felt like a step too far. i can't blame my younger self. when all you play are shitty jump farm maps, seeing anything else feels like alien technology.

those back-and-forths, on their face, are such a simple solution. the absoulute, bare-minimum, simplest solution would be just placing circles to the melody, all in the exact same spot. this is just that, but, like, a micron more complex: they alternate position each time. that's so dumb! and needlessly difficult, too! that's such a primitive way to treat the song!

right?

i certainly thought so when i saw it from the first time. maybe not in such verbose terms, obviously, i hadn't been actively playing for very long, but i definitely saw it and thought "that's dumb."

but, in spite of it, i liked it. i saw it and thought, hey, i'm curious now, and i downloaded the map when i got home and i played it a ton. even though i was, like, six digit. i struggled pretty hard at the time. i don't think i ever passed it until way later.

but it's FUN! (at least i think so, your mileage might vary lol.) and fun in a good way, too, in a way where you can tell it was done with intent. you've been hearing the rhythm used in this section in the song for the entire verse leading up to it. if you've been paying attention, and if you pick up on what this pattern is doing, there should only be guesswork regarding WHEN to click on a sightread. the rhythm's nothing special; the aim component, WHERE to click, is what really makes it work, i think. the feeling of dashing your cursor from one end of the playfield is gratifying when you stick the landing. yes, it's a challenge that is difficult, but immediately understood once you see it, and it's all on the player to conquer it.

this map does a ton of stuff with this simple idea, not just in this kiai. you mapper folk probably don't need me to tell you that; if you've looked at the map, you've seen it all already, i'm very tired so i'm going to save myself the effort of explanation lol.

but that's the kind of thing i respond to in a map. i think that from a game design standpoint, if you want to make a map that's memorable and enjoyable for people, these are the kinds of things you should be building your maps around. so long as the challenge can be easily grasped by the player, and it's enjoyable to pull it off, then the difficulty or the audacity of it should be irrelevant. maybe that's why so many people, my younger self included, get satisfaction out of playing jump maps. what challenge could be more immediately understood than "go to the next circle"?

p.s. - after some thought i'm realizing now that all my maps are trying to be like this map. melloe you fucking gave me concept brainworms

The song was featured in the television series The O.C., Criminal Minds, and Reaper, the 2008 film Prom Night, a promo for Major League Baseball's 2008 All-Star Game, a video package at the end of FOX's coverage of the 2008 World Series, a video package for CBC's 2009 Stanley Cup playoffs, a 2012 New Zealand New World Supermarket advertising campaign and the video games Rock Band 2, Guitar Hero: World Tour, and Forza Horizon.

omdb having a laugh. i BETTER not see this above nothing else to say in like two weeks

schoolboy would [url=https://youtu.be/ERdGCgI-Uj4?si=jGp62NwrGmhcdQ0y]tear up[/url] an lcd soundsystem song i just know it

i love you 384

it was alright

back again to glaze a bit more this map is so delightful

does this diffname actually mean anything or is it just pure vibes

if anyone listens to that song please tell me if u hear it too coz i might just be insane

there's [url=https://youtu.be/qF0dXT-v-vY?si=m8wMHLMfYEyRBiyc]a Big Thief song[/url] that i think is a good candidate. i really can't pin down the time signature, i think a lot of it's in 4/4 if i'm being honest?

the second or third time i listened to it i thought "this is kinda like if hokori yuki was folk rock" so im glad people are having this discussion lol

wait since when were u bn jamesjan wtf

we did it gang!

the type of map that would kick a baby while playing ddr [2]

yeah

welcome back ******** [2]

ghostmap ranked on halloween

any time i remember this map exists i get excited

the OG plasma gun

ok that makes sense to me, im pretty sure i checked the map description to see if it was a collab at first lmao

hello i offer to this thread actual map criticism
maybe this kind of old-style revival thing just isnt my speed but some parts of this map just feel off kilter and random. like theres SV changes and random gigaspacing that i dont get at all. 02:13:530 (2) - 02:20:641 (1) - these two sections r essentially identical in the song but the second one feels like it just speeds up the SV for fun

i dont mind maps that r just the mapper doing whatever (heaven knows ive done it) but i just dont rock with this execution much unfortunately

/ reposted coz the link didnt work heehee

i do find it interesting that four people with literally no ratings prior spawned in to rate this a 5

sliderslide

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