Tim Follin - Title Screen by Mekadon
5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
4 votes
4 votes
1.5★
0 votes
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1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 2.56 / 5.00 from 17 votes
Ranking: #703 for 2025
Ranking: #703 for 2025
| aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.27 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
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2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.19 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
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2.5★
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2.0★
0 votes
0 votes
1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
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3.5★
0 votes
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3.0★
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2.0★
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1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
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0 votes
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3.5★
0 votes
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1.5★
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1.0★
0 votes
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0.5★
0 votes
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0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
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2.5★
0 votes
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2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
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0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Comments (11)
wafer
