hahaha i think i just had owc tiebreakers on the mind
though there is something to be said about how sensibilities have changed since 2019, it was only a couple years removed from tengaku after all. pooling has evolved radically since then for better and for worse and there are certainly things that would have flown then and not now (idk if the triangle is one of those things though)
I mean it's definitely true that most or all customs are made worse by being in tournaments (even the maps i really like), just cuz there's specific restraints necessary for balanced play
probably most impactful is the tendency against difficulty spikes in favor of a flatter difficulty curve -- if you've ever played a super diffspikey map in a tournament match you know this is for the better in terms of competition, but it also completely neuters the contrast and the map is less engaging for it
in this case it's the reason the whole map feels super... idk muddy or messy to me, when every part of the map has to go hard and nothing can stand out too much you lose the space for moments like the gens darmes tornado stream or whatever. though tbh diffspikes are more acceptable when even the easy parts will see lots of breaks lol
it's a weird case where the map could benefit from more restraint across the board (rhythm and stylistic choices) but also could use less restraint so the most impactful bits are actually impactful. i guess a better distribution of it, or something
most of these criticisms can be levied against beomsan kegare but I can actually play that map instead of just looking at it in the editor and I think it's fun soooooooo
didn't feel that impressed on first playthru but found myself thinking about this quite a lot for a couple weeks afterward, it definitely left an impression
anyway a cheat code to have fun is to type "creator=tsuka" and then turn on the HR mod
this map was like top 10 hardest maps in the game when i started and it had such an unexplainable aura to me. still such a sick map i miss when 7 stars felt like this
I like all the bouts of circular flowy symmetry building up to kiais. all the circular flow in general is cute
azure destiny but lfj wouldn't rank a map if his life depended on it
2/3 of my owc25 faves are ranked lovely
love luminousorange. those stacks were definitely a highlight
hahaha i think i just had owc tiebreakers on the mind
though there is something to be said about how sensibilities have changed since 2019, it was only a couple years removed from tengaku after all. pooling has evolved radically since then for better and for worse and there are certainly things that would have flown then and not now (idk if the triangle is one of those things though)
01:24:021 (1) - this slider changed the game
tactless feels like the best word to describe it and it's why the pug theory (negative correlation between diffname length and map quality) holds...
really pleasant vibes
it's kind of the best difficulty name in the game
oh I never rated this one
I only played this after yf's ranked and realized like every idea in that comes from this lmao
bg + song combo is bringing me so much joy
we got strict tracking at home
and tbh the insane tickrate kinda gives sliders their own hitsounding it's cute
I mean it's definitely true that most or all customs are made worse by being in tournaments (even the maps i really like), just cuz there's specific restraints necessary for balanced play
probably most impactful is the tendency against difficulty spikes in favor of a flatter difficulty curve -- if you've ever played a super diffspikey map in a tournament match you know this is for the better in terms of competition, but it also completely neuters the contrast and the map is less engaging for it
in this case it's the reason the whole map feels super... idk muddy or messy to me, when every part of the map has to go hard and nothing can stand out too much you lose the space for moments like the gens darmes tornado stream or whatever. though tbh diffspikes are more acceptable when even the easy parts will see lots of breaks lol
it's a weird case where the map could benefit from more restraint across the board (rhythm and stylistic choices) but also could use less restraint so the most impactful bits are actually impactful. i guess a better distribution of it, or something
most of these criticisms can be levied against beomsan kegare but I can actually play that map instead of just looking at it in the editor and I think it's fun soooooooo
02:57:552 - 03:03:370 Hell yes
didn't feel that impressed on first playthru but found myself thinking about this quite a lot for a couple weeks afterward, it definitely left an impression
anyway a cheat code to have fun is to type "creator=tsuka" and then turn on the HR mod
actually the velocity control goes hard asf
this map was like top 10 hardest maps in the game when i started and it had such an unexplainable aura to me. still such a sick map i miss when 7 stars felt like this
modern tournaments wouldn't pool anything interesting for hd2 in the first place
insane bg progression on this one
what a wild map lol how do you even find this
this intro is engineered to be as long as possible without being skippable
built different
i really like jump sections with low SV like in the intro
but how fucked up is it that it's been shi the whole time
Okay this map is genuinely insane