Highest Rated Maps of All Time
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#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
4.18 / 5.00 from 236 votes
#2
Silentroom - Nhelv
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.14 / 5.00 from 80 votes
#3
aran - Graces of Heaven
Debug 7.86*
Feb 5th, 2014
rustbell
gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets.
Debug 7.86*
Feb 5th, 2014
rustbell
gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets.
4.07 / 5.00 from 116 votes
#4
Knife Party - Centipede
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.82 / 5.00 from 75 votes
#5
IOSYS - Endless Tewi-ma Park
Tewi 2B Expert Edition 10.56*
Apr 29th, 2013
Lanturn
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Tewi 2B Expert Edition 10.56*
Apr 29th, 2013
Lanturn
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.86 / 5.00 from 32 votes
#6
Frums - Flashbacklog
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.87 / 5.00 from 31 votes
#7
SYUNN - Megalara Garuda
rustbell 9.37*
Nov 22nd, 2016
rustbell
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
rustbell 9.37*
Nov 22nd, 2016
rustbell
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.85 / 5.00 from 23 votes
#8
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
4.00 / 5.00 from 22 votes
#9
Michael Jackson - Billie Jean
The One 9.17*
Nov 30th, 2022
dsco
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
The One 9.17*
Nov 30th, 2022
dsco
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 51 votes
#10
Helblinde - The Solace of Oblivion
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.28 / 5.00 from 27 votes
#11
Umiai - Drizzling Sun
Beginner 6.32*
Apr 17th, 2017
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , progression Contains a gradual advancement in difficulty or concept across the map.
Beginner 6.32*
Apr 17th, 2017
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , progression Contains a gradual advancement in difficulty or concept across the map.
4.29 / 5.00 from 16 votes
#12
bill wurtz - slow down
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.52 / 5.00 from 17 votes
#13
Camellia - Bassline Yatteru? w
Hey, hey you!~ 1080p 94.72*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Hey, hey you!~ 1080p 94.72*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.48 / 5.00 from 14 votes
#14
Black hood - fragmentation
||| 10.74*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||| 10.74*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00 / 5.00 from 28 votes
#15
aran - Graces of Heaven
Original 8.28*
Feb 5th, 2014
rustbell
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Original 8.28*
Feb 5th, 2014
rustbell
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.27 / 5.00 from 16 votes
#16
Sonic4ever - Live and Learn
yeah 11.88*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
yeah 11.88*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.96 / 5.00 from 33 votes
#17
TheFatRat - Mayday (feat. Laura Brehm)
[2B] Calling Out Mayday 12.54*
Mar 30th, 2018
Voltaeyx
slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
[2B] Calling Out Mayday 12.54*
Mar 30th, 2018
Voltaeyx
slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.92 / 5.00 from 35 votes
#18
Camellia - Bassline Yatteru? w
Hey, hey you!~ 768p 111.68*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Hey, hey you!~ 768p 111.68*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.50 / 5.00 from 11 votes
#19
Culprate - Acid Rain
Aspire 115.81*
Jun 3rd, 2019
Nowaie
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 115.81*
Jun 3rd, 2019
Nowaie
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.71 / 5.00 from 14 votes
#20
Shano x 40mP - Natsukoi Hanabi
Ultimate Supreme Firework 31.62*
Nov 17th, 2018
MinG3012
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ultimate Supreme Firework 31.62*
Nov 17th, 2018
MinG3012
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.48 / 5.00 from 12 votes
#21
IOSYS - Endless Tewi-ma Park
Tewi 2B 8.76*
Apr 29th, 2013
Lanturn
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
Tewi 2B 8.76*
Apr 29th, 2013
Lanturn
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.28 / 5.00 from 14 votes
#22
sakuraburst - cherry blossoms explode across the dying horizon
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.27 / 5.00 from 11 votes
#23
DJ TOTTO - Back Spin Sweeper
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.28 / 5.00 from 10 votes
#24
Snail's House - Lullaby
[2B] An Unexpected Adventure 7.70*
Jun 1st, 2018
Voltaeyx
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
[2B] An Unexpected Adventure 7.70*
Jun 1st, 2018
Voltaeyx
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
4.22 / 5.00 from 12 votes
#25
Mamonis - The Sampling Paradise (Extended)
LET'S GET SCRATCHIN' 5.53*
Jun 23rd, 2016
RLC
slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
LET'S GET SCRATCHIN' 5.53*
Jun 23rd, 2016
RLC
slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.02 / 5.00 from 13 votes
#26
lorn - transmute
the heart of a heartless world 8.80*
Jul 26th, 2023
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
the heart of a heartless world 8.80*
Jul 26th, 2023
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.22 / 5.00 from 12 votes
#27
JVKE - (2b) Golden Hour
angel of light 9.34*
Aug 14th, 2023
quila
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
angel of light 9.34*
Aug 14th, 2023
quila
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.88 / 5.00 from 14 votes
#28
Lenny Kravitz - Fly Away
Mars 4.03*
Jan 31st, 2023
Woey
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Mars 4.03*
Jan 31st, 2023
Woey
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.22 / 5.00 from 9 votes
#29
jun - KIMONO PRINCESS (TGS2010 Ver.)
2B 8.53*
Jan 27th, 2020
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2B 8.53*
Jan 27th, 2020
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.19 / 5.00 from 10 votes
#30
Shano x 40mP - Natsukoi Hanabi
TV Size 13.06*
Nov 17th, 2018
MinG3012
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
TV Size 13.06*
Nov 17th, 2018
MinG3012
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.27 / 5.00 from 9 votes
#31
cLOUDDEAD - Dead Dogs Two (Boards of Canada Remix)
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 9 votes
#32
Camellia - PLANET//SHAPER
Acceleration 7.04*
May 11th, 2017
09kami
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Acceleration 7.04*
May 11th, 2017
09kami
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.88 / 5.00 from 10 votes
#33
this is the most - eggpain map you've ever seen (season 2)
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
3.66 / 5.00 from 6 votes
#34
IAHN - Transform (Original Mix)
Aspire 5.94*
Jul 21st, 2016
Asahina Momoko
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 5.94*
Jul 21st, 2016
Asahina Momoko
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.92 / 5.00 from 7 votes
#35
Culprate - Acid Rain
Aspire 8.50*
Mar 31st, 2019
Karoo13
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 8.50*
Mar 31st, 2019
Karoo13
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.67 / 5.00 from 6 votes
#36
telever - Shattered World
quila's dead inside 4.80*
Nov 18th, 2022
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
quila's dead inside 4.80*
Nov 18th, 2022
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.24 / 5.00 from 5 votes
#37
Capcom - Phoenix Wright's Breakdown
GUILTY 38.43*
Apr 28th, 2008
Duoprism
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
GUILTY 38.43*
Apr 28th, 2008
Duoprism
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.52 / 5.00 from 5 votes
#38
Kohmi Hirose - Promise
Get Down 7.90*
Oct 21st, 2014
koreapenguin
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Get Down 7.90*
Oct 21st, 2014
koreapenguin
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.11 / 5.00 from 5 votes
#39
Helblinde - The Solace of Oblivion
Aspire 8.50*
Apr 4th, 2017
Sonnyc
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Aspire 8.50*
Apr 4th, 2017
Sonnyc
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.67 / 5.00 from 5 votes
#40
DM DOKURO - Hadopelagic Pressure
Abyssopelagic 6.81*
Feb 18th, 2022
Drimm
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
Abyssopelagic 6.81*
Feb 18th, 2022
Drimm
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
4.02 / 5.00 from 4 votes
#41
Luze - ULTRA RENDA 1
llllllllllllllllllllllll 12.88*
Mar 6th, 2020
Callionet
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
llllllllllllllllllllllll 12.88*
Mar 6th, 2020
Callionet
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.19 / 5.00 from 4 votes
#42
- greg
Normal 54.70*
Jun 30th, 2019
rostld
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Normal 54.70*
Jun 30th, 2019
rostld
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.56 / 5.00 from 4 votes
#43
Dr.Flowershirts - zl
zl 8.34*
May 10th, 2021
Callionet
gimmick Focused on a single unique design or gameplay idea. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
zl 8.34*
May 10th, 2021
Callionet
gimmick Focused on a single unique design or gameplay idea. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.67 / 5.00 from 3 votes
#44
Various Artists - Osu! 2B maps project
Symphonic Love 6.74*
Aug 22nd, 2011
kiddly
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Symphonic Love 6.74*
Aug 22nd, 2011
kiddly
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.39 / 5.00 from 3 votes
#45
Itou Kanako - Papiliones
EX 8.29*
Jan 1st, 2023
herestotheroc
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
EX 8.29*
Jan 1st, 2023
herestotheroc
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.48 / 5.00 from 3 votes
#46
Various Artists - Osu! 2B maps project
Hyadain no Kakakata Kataomoi-C 5.89*
Aug 22nd, 2011
kiddly
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Hyadain no Kakakata Kataomoi-C 5.89*
Aug 22nd, 2011
kiddly
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.70 / 5.00 from 2 votes
#47
Hatsune Miku - Kouon Chu Oniki Test
0108 7.43*
Oct 28th, 2013
val0108
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
0108 7.43*
Oct 28th, 2013
val0108
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.36 / 5.00 from 11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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