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Highest Rated Maps of All Time

#1
DJKurara - Goodbye
SEVEN COLORS 6.96*
Apr 5th, 2019
EijiKuinbii
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.12 / 5.00 from 150 votes
#2
KOTOKO - Oboetete Ii yo
Insane 5.28*
Oct 23rd, 2012
cRyo[iceeicee]
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.11 / 5.00 from 130 votes
#3
onoken - P8107
KA071 6.00*
Sep 11th, 2014
Kloyd
progression Contains a gradual advancement in difficulty or concept across the map. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
4.07 / 5.00 from 157 votes
#4
kanone - The Sea of Memory
sentiments 6.04*
Dec 22nd, 2015
rrtyui
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.24 / 5.00 from 67 votes
#5
Jerico - Industrial Nation
Made in Korea 5.47*
Apr 18th, 2015
Kloyd
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 / 5.00 from 78 votes
#6
Halozy - Deconstruction Star
Beat Heaven 7.56*
Nov 15th, 2015
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , repetition Features the use of recognizable identical patterns or gameplay elements.
4.01 / 5.00 from 190 votes
#7
Sota Fujimori - Move That Body -Extended Mix-
Extreme 5.91*
Dec 11th, 2014
Skystar
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.17 / 5.00 from 76 votes
#8
airportexpress feat.Itsuneko - BIRTH
Insane 5.93*
Jul 20th, 2014
Chloe
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets.
4.07 / 5.00 from 102 votes
#9
Reol - Asymmetry
cRyo[Skystar]'s Farewell 6.48*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.98 / 5.00 from 155 votes
#10
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.10*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 64 votes
#11
Neru - Ningen Shikkaku
Posthumous 5.68*
Jun 15th, 2013
Ulysses
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.98 / 5.00 from 124 votes
#12
sakuzyo - Neurotoxin
Another 5.55*
Sep 17th, 2014
kiddly
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.16 / 5.00 from 54 votes
#13
goreshit - burn this moment into the retina of my eye
extra 7.06*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.93 / 5.00 from 150 votes
#14
Traktion - The Near Distant Future
Lapse 5.40*
Apr 13th, 2014
RLC
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.90 / 5.00 from 187 votes
#15
Shounen Radio - neu
Platinum 6.45*
Mar 28th, 2013
Cygnus
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.10 / 5.00 from 56 votes
#16
Expander - Move That Body
EXTREME 5.66*
Feb 12th, 2014
fanzhen0019
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.10 / 5.00 from 55 votes
#17
goreshit - o'er the flood
The Flood Beneath 5.61*
Oct 15th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.85 / 5.00 from 255 votes
#18
gmtn. (witch's slave) - furioso melodia
Wrath 7.66*
Apr 10th, 2015
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.87 / 5.00 from 185 votes
#19
Nekomata Master - Far east nightbird
Extreme 6.09*
Aug 27th, 2011
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , simple Accessible and straightforward map design.
3.92 / 5.00 from 114 votes
#20
Cranky - Hanaarashi
Collab Extra 6.15*
May 13th, 2018
Osu Mapman and Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.16 / 5.00 from 42 votes
#21
Reol - Saisaki
Extra 6.54*
Jan 13th, 2019
cRyo[iceeicee]
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.94 / 5.00 from 90 votes
#22
Frums - XNOR XNOR XNOR
11-1 01-0 10-0 00-1 11-1 01-0 10... 7.82*
Jun 30th, 2021
Nowaie
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.18 / 5.00 from 39 votes
#23
TJ.Hangneil - Kamui
dksslqj Style 5.87*
Mar 28th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 67 votes
#24
ayaponzu* - Yakubyougami
B( 7.27*
May 13th, 2016
cRyo[iceeicee]
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
4.27 / 5.00 from 33 votes
#25
07th Expansion - worldenddominator
La Cataline 4.36*
Dec 4th, 2012
La Cataline
simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 73 votes
#26
Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Marathon 5.21*
Dec 18th, 2013
Natteke
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.12 / 5.00 from 43 votes
#27
goreshit - semantic compositions on death and its meaning
Mortem Sensum 6.09*
Apr 5th, 2015
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
4.09 / 5.00 from 44 votes
#28
Bomfunk MC's - Freestyler
Insane 4.77*
Oct 16th, 2011
Lesjuh
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.88 / 5.00 from 90 votes
#29
Demetori - Emotional Skyscraper ~ World's End
Extra Stage 5.38*
May 13th, 2010
happy30
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.92 / 5.00 from 72 votes
#30
Lulickma & Loctek - 21st
10101 6.87*
Sep 11th, 2021
Julian Alvarez
tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets.
4.04 / 5.00 from 47 votes
#31
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
EXK 7.57*
Dec 21st, 2015
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.98 / 5.00 from 53 votes
#32
Feryquitous - Dstorv
Ende Fateind Trasfomate 6.00*
Dec 6th, 2016
RLC
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 71 votes
#33
Akitsuki Fuuka CV:Lynn - Fair wind
cRyo&xsrs's Extreme 6.31*
Feb 3rd, 2018
xsrsbsns and cRyo[iceeicee]
collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.11 / 5.00 from 34 votes
#34
Soleily - Renatus
Insane 5.25*
Feb 25th, 2015
Gamu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
3.99 / 5.00 from 53 votes
#35
Kawada Mami - Going back to square one
Insane 6.62*
Dec 2nd, 2015
cRyo[iceeicee]
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.15 / 5.00 from 33 votes
#36
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.31*
May 6th, 2013
RLC
gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80 / 5.00 from 125 votes
#37
goreshit - burn this moment into the retina of my eye
insane 6.04*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.88 / 5.00 from 71 votes
#38
StylipS - STUDYxSTUDY (TV Size)
Insane 4.60*
Mar 23rd, 2012
xsrsbsns
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.04 / 5.00 from 41 votes
#39
my sound life - AIR
Aria 5.49*
Nov 14th, 2021
HanzeR
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.95 / 5.00 from 44 votes
#40
sasakure.UK - ChRoNiClESeVeN feat. Annabel
Flora 6.08*
Jun 29th, 2018
AIR
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.97 / 5.00 from 44 votes
#41
SHIKI - Pure Ruby
Another 6.16*
Aug 29th, 2021
Matrix
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.87 / 5.00 from 67 votes
#42
James Landino - Hide And Seek
Expert 6.60*
May 31st, 2019
Mirash
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.76 / 5.00 from 110 votes
#43
Nene Anegasaki feat. Salita - Act Beloved
Retrospection 4.46*
Jul 13th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.19 / 5.00 from 27 votes
#44
Dark PHOENiX - Taketori Hishou
Extra 5.64*
Feb 23rd, 2011
KanbeKotori
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.00 / 5.00 from 37 votes
#45
DJKurara - Goodbye
grumd's Extra 6.14*
Apr 5th, 2019
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.93 / 5.00 from 40 votes
#46
Aphex Twin - Vordhosbn
Another 5.54*
Dec 28th, 2023
PandaHero
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.00 / 5.00 from 37 votes
#47
Zedd - Clarity (feat. Foxes) (kamome sano remix)
The Song Is About a Tragic Love 5.92*
Sep 7th, 2015
Broccoly
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.84 / 5.00 from 61 votes
#48
Diao Ye Zong feat. Meramipop - Shifu "Hakurei Meimei Kettouhou Fukoku no Gi"
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.11 / 5.00 from 26 votes
#49
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
Insane 5.65*
Feb 6th, 2019
wa_
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 66 votes
#50
Sewerslvt - Mr. Kill Myself
Darkness 5.51*
Feb 20th, 2020
Matrix
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.71 / 5.00 from 101 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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