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Highest Rated Maps of All Time

#1
Queen - Don't Stop Me Now
Hard ROCK! 3.36*
Aug 23rd, 2009
m980
storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.16 / 5.00 from 51 votes
#2
DJ Mars - Lemon Tree
Hard 4.12*
Nov 6th, 2009
mm201
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.03 / 5.00 from 25 votes
#3
ABBA - Thank You For The Music
Game Over! 3.31*
Jan 7th, 2012
Larto
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.90 / 5.00 from 25 votes
#4
Kenny Loggins - Footloose
Insane 4.04*
Dec 19th, 2011
D33d
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.92 / 5.00 from 21 votes
#5
Queen - Don't Stop Me Now
Sweatin' 3.16*
Aug 23rd, 2009
m980
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.87 / 5.00 from 13 votes
#6
Queen - Don't Stop Me Now
Breezin' 2.42*
Aug 23rd, 2009
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.88 / 5.00 from 10 votes
#7
Queen - Don't Stop Me Now
Cruisin' 2.95*
Aug 23rd, 2009
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.80 / 5.00 from 10 votes
#8
Good Charlotte - The Anthem
Groovin' 4.30*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , high sv Features prominent high slider velocity usage as a key part of map design.
3.43 / 5.00 from 9 votes
#9
My Chemical Romance - Planetary (GO!)
GO! 4.36*
Apr 18th, 2022
mm201
simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.90 / 5.00 from 7 votes
#10
Outkast - Hey Ya!
Silverboxer's Insane! 3.99*
Dec 29th, 2023
Silverboxer
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , geometric Incorporates geometric shapes within the map's visual design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , hexgrid Objects are placed along a hexagonal grid. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.43 / 5.00 from 7 votes
#11
NicoNicoDouga - Miracle Mat-tan
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.01 / 5.00 from 9 votes
#12
Chromeo ft. Elly Jackson - Hot Mess
Insane 3.56*
Apr 29th, 2011
Mashley
storyboard Contains a storyboard that enhances gameplay experience. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.26 / 5.00 from 8 votes
#13
NotShinta - Aha?
Troll 4.42*
Jan 8th, 2011
RandomJibberish
storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.62 / 5.00 from 19 votes
#14
Panic! at the Disco - But It's Better If You Do
Tough 4.92*
Jun 21st, 2014
mancuso_JM_
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.11 / 5.00 from 5 votes
#15
Earth, Wind & Fire - September
Hard ROCK! 3.10*
Nov 30th, 2007
Jay_old
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.07 / 5.00 from 5 votes
#16
The Beatles - Here Comes The Sun
Hard ROCK! 3.65*
Jun 28th, 2010
mm201
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.42 / 5.00 from 5 votes
#17
Felicia Barton - DuckTales (TV Size)
Hard 2.82*
May 27th, 2021
mindmaster107
simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
2.83 / 5.00 from 6 votes
#18
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.08*
Oct 12th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.44 / 5.00 from 6 votes
#19
My Chemical Romance - Planetary (GO!)
RJ's Interstellar 3.92*
Apr 18th, 2022
RandomJibberish
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.65 / 5.00 from 4 votes
#20
The White Stripes - Seven Nation Army
Fluxie's Authentic Hard 3.15*
Jan 25th, 2023
fluxie31
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.39 / 5.00 from 5 votes
#21
Billy Fogarty - Jumpin' Jack Flash
HARD ROCK! 3.69*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.31 / 5.00 from 5 votes
#22
Tomoyasu Hotei - Thrill
Insane 3.51*
Feb 27th, 2008
Rolled
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.00 / 5.00 from 4 votes
#23
Sukima Switch - Zenryoku Shounen
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.31 / 5.00 from 6 votes
#24
Suzuki Konomi - My Days
Insane 4.83*
Aug 2nd, 2018
Sonnyc
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.28 / 5.00 from 7 votes
#25
The Gregory Brothers - Auto-Tune the News #9
Angry Gorilla 4.09*
Apr 4th, 2010
mm201
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
4.57 / 5.00 from 4 votes
#26
Hitomi Yaida - Over the distance
Insane 2.79*
Apr 1st, 2008
mattyu007
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.42 / 5.00 from 5 votes
#27
ALI PROJECT - Kinjirareta Asobi (TV size)
Insane 3.96*
Sep 22nd, 2009
Armin
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.36 / 5.00 from 4 votes
#28
Mika - Lollipop
Hard 3.11*
Jun 21st, 2008
Rolled
slidershapes Uses a large variety of slider designs. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
3.03 / 5.00 from 4 votes
#29
Mindless Self Indulgence - 1989
Hard ROCK! 3.67*
Feb 24th, 2009
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.31 / 5.00 from 4 votes
#30
Hitomi Yaida - Over the distance
Hard 2.56*
Apr 1st, 2008
mattyu007
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.39 / 5.00 from 4 votes
#31
Jackson Five - ABC
Hard Rock! 3.11*
Feb 16th, 2008
eyup
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.09 / 5.00 from 5 votes
#32
Ricky Martin - Livin' la Vida Loca
Normal 2.88*
Mar 14th, 2008
Kharl
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.17 / 5.00 from 3 votes
#33
The Village People - Y.M.C.A.
Hard Rock! 3.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#34
The Village People - Y.M.C.A.
Sweatin' 2.90*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#35
Ken Nakagawa - Soul Boy
Hard 3.44*
Feb 7th, 2011
Dusty
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.83 / 5.00 from 3 votes
#36
Home Made Kazoku - Shonen Heart
Hard 3.27*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#37
Porno Graffitti - Music Hour
Insane 3.32*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.12 / 5.00 from 4 votes
#38
The Village People - Y.M.C.A.
Breezin' 2.02*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#39
The Village People - Y.M.C.A.
Cruisin' 2.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#40
Doppelman - Error!!
RJ's iNiS Error 3.58*
Oct 15th, 2012
RandomJibberish
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.52 / 5.00 from 3 votes
#41
L'Arc~en~Ciel - READY STEADY GO
Hard 3.52*
Feb 12th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.21 / 5.00 from 7 votes
#42
Earth, Wind & Fire - September
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.50 / 5.00 from 3 votes
#43
Earth, Wind & Fire - September
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.26 / 5.00 from 3 votes
#44
Good Charlotte - The Anthem
Sweatin' 3.33*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.43 / 5.00 from 3 votes
#45
Coda - BLOODY STREAM (TV Size)
Bloody 3.97*
Oct 2nd, 2013
D33d
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.45 / 5.00 from 3 votes
#46
m-flo loves BoA - the Love Bug
Normal 2.64*
Mar 9th, 2008
eyup
simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.33 / 5.00 from 3 votes
#47
Ricky Martin - Livin' la Vida Loca
Easy 1.95*
Mar 14th, 2008
Kharl
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
2.33 / 5.00 from 3 votes
#48
Jamiroquai - Canned Heat
Sweatin' 3.09*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.89 / 5.00 from 3 votes
#49
Jamiroquai - Canned Heat
Cruisin' 2.39*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.76 / 5.00 from 3 votes
#50
Earth, Wind & Fire - September
Breezin' 1.89*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.17 / 5.00 from 3 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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