Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
4.18 / 5.00 from 236 votes
#2
Hatsuki Yura - Yoiyami Hanabi
Lan 5.50*
Nov 22nd, 2013
Lan wings
progression Contains a gradual advancement in difficulty or concept across the map. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest.
Lan 5.50*
Nov 22nd, 2013
Lan wings
progression Contains a gradual advancement in difficulty or concept across the map. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest.
4.11 / 5.00 from 99 votes
#3
LeaF - Evanescent
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 88 votes
#4
Camellia - Chirality
Original 6.75*
Sep 10th, 2017
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
Original 6.75*
Sep 10th, 2017
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
4.33 / 5.00 from 31 votes
#5
A.SAKA - Nanatsu Issenzakura
Whirl 6.27*
May 25th, 2015
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Whirl 6.27*
May 25th, 2015
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 76 votes
#6
Soleily - Renatus
Insane 5.25*
Feb 25th, 2015
Gamu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
Insane 5.25*
Feb 25th, 2015
Gamu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
3.99 / 5.00 from 53 votes
#7
Camellia - Chirality
tyui's Original 6.88*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Original 6.88*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 42 votes
#8
Qayo feat. Yuzuriha Erika - Komorinu
#1 6.86*
Mar 28th, 2023
Heilia
mapping contest An entry for a mapping contest.
#1 6.86*
Mar 28th, 2023
Heilia
mapping contest An entry for a mapping contest.
4.06 / 5.00 from 36 votes
#9
Rita - dorchadas
oidhche original 5.53*
Oct 27th, 2017
rrtyui
slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
oidhche original 5.53*
Oct 27th, 2017
rrtyui
slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.76 / 5.00 from 110 votes
#10
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.60*
Mar 28th, 2017
FreeSongs
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tech Tests uncommon skills. , mapping contest An entry for a mapping contest.
FreeSongs' Rolling Hell 7.60*
Mar 28th, 2017
FreeSongs
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tech Tests uncommon skills. , mapping contest An entry for a mapping contest.
3.73 / 5.00 from 96 votes
#11
IAHN - Transform (Original Mix)
Aspire 6.29*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 6.29*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
3.73 / 5.00 from 93 votes
#12
Yonezu Kenshi - LOSER
WINNER 5.51*
Jul 23rd, 2019
Skystar
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , mapping contest An entry for a mapping contest.
WINNER 5.51*
Jul 23rd, 2019
Skystar
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , mapping contest An entry for a mapping contest.
3.74 / 5.00 from 73 votes
#13
BEMANI Sound Team "Nekomata Master" - The last of world music
Kalibe's Expert 6.44*
Mar 17th, 2022
Kalibe
mapping contest An entry for a mapping contest.
Kalibe's Expert 6.44*
Mar 17th, 2022
Kalibe
mapping contest An entry for a mapping contest.
3.81 / 5.00 from 49 votes
#14
An - artcore JINJA
Lunatic 5.33*
Sep 11th, 2013
Flower
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest.
Lunatic 5.33*
Sep 11th, 2013
Flower
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest.
3.80 / 5.00 from 48 votes
#15
Sota Fujimori - ACCELERATE
Extra (#1) 5.66*
Jul 26th, 2019
Chaoslitz
mapping contest An entry for a mapping contest.
Extra (#1) 5.66*
Jul 26th, 2019
Chaoslitz
mapping contest An entry for a mapping contest.
4.04 / 5.00 from 23 votes
#16
cYsmix feat. Emmy - Tear Rain
Insane 3.81*
Jan 21st, 2014
jonathanlfj
mapping contest An entry for a mapping contest.
Insane 3.81*
Jan 21st, 2014
jonathanlfj
mapping contest An entry for a mapping contest.
3.81 / 5.00 from 38 votes
#17
Silentroom - F1055
world champeionshop 6.61*
Sep 14th, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
world champeionshop 6.61*
Sep 14th, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
4.22 / 5.00 from 22 votes
#18
Eisyo-kobu - Oriental Blossom
Karen's Extra 6.78*
Oct 9th, 2017
Karen
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , mapping contest An entry for a mapping contest.
Karen's Extra 6.78*
Oct 9th, 2017
Karen
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , mapping contest An entry for a mapping contest.
3.91 / 5.00 from 27 votes
#19
Frums - Flashbacklog
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.87 / 5.00 from 31 votes
#20
Chasers - Lost
Insane 4.97*
May 21st, 2014
fanzhen0019
mapping contest An entry for a mapping contest.
Insane 4.97*
May 21st, 2014
fanzhen0019
mapping contest An entry for a mapping contest.
3.91 / 5.00 from 28 votes
#21
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
yf's Expert 6.28*
Mar 28th, 2017
yf_bmp
mapping contest An entry for a mapping contest.
yf's Expert 6.28*
Mar 28th, 2017
yf_bmp
mapping contest An entry for a mapping contest.
3.80 / 5.00 from 30 votes
#22
Silentroom - F1055
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.64 / 5.00 from 55 votes
#23
Kurubukko - Hometown in Ruins
Crypt's End 6.90*
Oct 31st, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
Crypt's End 6.90*
Oct 31st, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.68 / 5.00 from 41 votes
#24
Ado - Odo
Dance 6.44*
Nov 25th, 2021
Heilia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , mapping contest An entry for a mapping contest.
Dance 6.44*
Nov 25th, 2021
Heilia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , mapping contest An entry for a mapping contest.
3.52 / 5.00 from 112 votes
#25
3.75 / 5.00 from 27 votes
#26
An - artcore JINJA
Skystar 6.03*
Sep 11th, 2013
Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Skystar 6.03*
Sep 11th, 2013
Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.54 / 5.00 from 74 votes
#27
Zekk - Let Me Hear
Duck N' Hippo 6.35*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
mapping contest An entry for a mapping contest.
Duck N' Hippo 6.35*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
mapping contest An entry for a mapping contest.
3.75 / 5.00 from 27 votes
#28
False Noise - Space Angel
†Seraphim's Divine Choir† 5.80*
Dec 29th, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
†Seraphim's Divine Choir† 5.80*
Dec 29th, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
3.50 / 5.00 from 94 votes
#29
Annabel - wormhole
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest.
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest.
3.54 / 5.00 from 58 votes
#30
fizzd - Super Battleworn Insomniac
Pyo's Extra (#1) 6.49*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest.
Pyo's Extra (#1) 6.49*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest.
3.71 / 5.00 from 25 votes
#31
GONE.Fludd - TRAXXXMANIA
XXXTR 5.26*
Sep 25th, 2022
jamesjan3
mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
XXXTR 5.26*
Sep 25th, 2022
jamesjan3
mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
3.55 / 5.00 from 50 votes
#32
Marmalade butcher - NaRKiSSuS
Eclectic Transcendence 6.78*
Aug 1st, 2025
KomachiBaka
mapping contest An entry for a mapping contest. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
Eclectic Transcendence 6.78*
Aug 1st, 2025
KomachiBaka
mapping contest An entry for a mapping contest. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
3.94 / 5.00 from 22 votes
#33
False Noise - Space Angel
†Cherubim's Extra† 5.50*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collab A map with two or more associated mappers. , mapping contest An entry for a mapping contest.
†Cherubim's Extra† 5.50*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collab A map with two or more associated mappers. , mapping contest An entry for a mapping contest.
3.57 / 5.00 from 26 votes
#34
Xect. - Emptiness
hehe's Master 7.29*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest.
hehe's Master 7.29*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest.
3.48 / 5.00 from 27 votes
#35
cYsmix - triangles
Chaoz's Expert 5.47*
Oct 22nd, 2022
Chaoslitz
mapping contest An entry for a mapping contest.
Chaoz's Expert 5.47*
Oct 22nd, 2022
Chaoslitz
mapping contest An entry for a mapping contest.
3.98 / 5.00 from 19 votes
#36
kamome sano - archive::zip
Axarious' Expert (#3) 6.77*
Jul 11th, 2021
Axarious
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Axarious' Expert (#3) 6.77*
Jul 11th, 2021
Axarious
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.92 / 5.00 from 20 votes
#37
3.37 / 5.00 from 21 votes
#38
Helblinde - The Solace of Oblivion
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.28 / 5.00 from 27 votes
#39
Camellia - Parallel Universe Shifter
To Infinity and Beyond 10.20*
Jan 15th, 2025
iLyne
marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
To Infinity and Beyond 10.20*
Jan 15th, 2025
iLyne
marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.20 / 5.00 from 30 votes
#40
Kuba Oms - My Love
Insane 3.78*
May 5th, 2014
Beige
mapping contest An entry for a mapping contest. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Insane 3.78*
May 5th, 2014
Beige
mapping contest An entry for a mapping contest. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.15 / 5.00 from 38 votes
#41
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.14 / 5.00 from 79 votes
#42
Silentroom - NULCTRL
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
3.12 / 5.00 from 43 votes
#43
Zekk - Let Me Hear
Team UK's Grand Master 6.86*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
mapping contest An entry for a mapping contest.
Team UK's Grand Master 6.86*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
mapping contest An entry for a mapping contest.
3.12 / 5.00 from 34 votes
#44
Rameses B - Flaklypa
Insane 4.30*
Jul 21st, 2014
-kevincela-
mapping contest An entry for a mapping contest.
Insane 4.30*
Jul 21st, 2014
-kevincela-
mapping contest An entry for a mapping contest.
3.38 / 5.00 from 17 votes
#45
Powerless - Frey's Philosophy
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
4.03 / 5.00 from 15 votes
#46
Yonezu Kenshi - LOSER
AIR's INSANE 5.12*
Jul 23rd, 2019
AIR
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , mapping contest An entry for a mapping contest.
AIR's INSANE 5.12*
Jul 23rd, 2019
AIR
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , mapping contest An entry for a mapping contest.
3.92 / 5.00 from 14 votes
#47
P*Light - SAY BAY
Firika's Expert (Winner!) 5.79*
Sep 5th, 2020
Firika
mapping contest An entry for a mapping contest.
Firika's Expert (Winner!) 5.79*
Sep 5th, 2020
Firika
mapping contest An entry for a mapping contest.
3.66 / 5.00 from 15 votes
#48
3.26 / 5.00 from 18 votes
#49
KikuoHana - Desert Theater
Mirage (#1) 6.93*
Jul 12th, 2021
iljaaz
mapping contest An entry for a mapping contest.
Mirage (#1) 6.93*
Jul 12th, 2021
iljaaz
mapping contest An entry for a mapping contest.
2.97 / 5.00 from 57 votes
#50
LeaF - Arianrhod
Insane 5.85*
May 7th, 2020
tukamoto7km
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
Insane 5.85*
May 7th, 2020
tukamoto7km
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
4.50 / 5.00 from 13 votes
Filters
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»