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Highest Rated Maps of All Time

#1
King Krule - Dum Surfer
Don't Suffer 4.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , ninja spinners Features spinners that are very short in duration.
3.90 / 5.00 from 117 votes
#2
Sayuri - Mikazuki
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 71 votes
#3
Nekomata Master feat. Nagayama Maki - Watari Sousou
flourish 4.62*
Jul 14th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 59 votes
#4
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 57 votes
#5
Reol - Gokusaishiki
HW's Another 4.86*
May 16th, 2016
Hollow Wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.94 / 5.00 from 31 votes
#6
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72 / 5.00 from 57 votes
#7
Tokyo Jihen - Sounan
Normal 5.49*
Aug 1st, 2019
Axarious
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.99 / 5.00 from 24 votes
#8
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 5.61*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , circle only Restricts object choice to circles only.
3.85 / 5.00 from 23 votes
#9
FUJIN CLUB - Tabi to Ferry
Seaside 6.05*
Mar 12th, 2018
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 55 votes
#10
boa - Fool
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.46 / 5.00 from 32 votes
#11
steelplus - Event Horizon
Beyond Corsace 6.70*
Jan 4th, 2025
yaspo
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.37 / 5.00 from 58 votes
#12
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.60*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.35 / 5.00 from 38 votes
#13
lydian - Promise
distance-snap 4.57*
Sep 26th, 2019
fanzhen0019
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.32 / 5.00 from 30 votes
#14
Seeed - Ding
Deramok's Hidden Extra 4.78*
Sep 2nd, 2018
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.35 / 5.00 from 21 votes
#15
Sasuke Haraguchi feat. Kasane Teto - Igaku
,I' ,I' ,I' ,I' 5.77*
Jun 9th, 2024
Aeter
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.27 / 5.00 from 31 votes
#16
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 6.73*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.10 / 5.00 from 69 votes
#17
inabakumori - Float Play
Drifting 6.12*
Oct 28th, 2023
-Stocking
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.42 / 5.00 from 17 votes
#18
M2U - Felis
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.55 / 5.00 from 17 votes
#19
kors k - Insane Techniques
Yokes' EX 6.36*
Apr 30th, 2023
YokesPai
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tech Tests uncommon skills.
2.98 / 5.00 from 21 votes
#20
Konomi Suzuki - Absolute Soul [Full Ver]
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.69 / 5.00 from 16 votes
#21
tv room - Say It Back
for_a_dead_girl_+ 5.16*
Oct 7th, 2022
wafer
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.87 / 5.00 from 23 votes
#22
Absofacto - Dissolve
Dissolve 3.76*
Apr 10th, 2022
Mosebye
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.86 / 5.00 from 23 votes
#23
Monster Siren Records - Magic Theorem
A theorem of a fantasy 5.02*
Dec 8th, 2022
CebollaVladimir
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 13 votes
#24
Frog96 - Letter to the Black World
akari's i**ane 5.19*
Apr 14th, 2023
Mizunashi Akari
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.46 / 5.00 from 13 votes
#25
King Gizzard & The Lizard Wizard - Wah Wah
Kowari's Bizarre 5.20*
Oct 2nd, 2023
kowari
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.36 / 5.00 from 13 votes
#26
Pixel Terror - Millennia
DeviousPanda's Expert 6.31*
Mar 2nd, 2023
DeviousPanda
repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81 / 5.00 from 25 votes
#27
Narjahanam - Taht Alamat Al Nujoom
Wara'a Al Yawm Al Mawti 5.34*
Jun 4th, 2022
TheKingHenry
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , marathon A map with a drain time of over 5 minutes.
3.08 / 5.00 from 17 votes
#28
Machi DiDi - Pi Li Pa La
384's Sightreading Expert!! 5.67*
Oct 2nd, 2022
pw384
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , accelerating bpm Features progressively increasing tempo. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 13 votes
#29
Zektbach - Apocalypse ~dirge of swans~
Mao's Elegy 5.69*
Nov 8th, 2022
Mao
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.68 / 5.00 from 12 votes
#30
Shannon feat. RIME - Solitary Industrial Revolution
Execution 7.00*
Dec 13th, 2023
Ryuusei Aika
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.95 / 5.00 from 10 votes
#31
Rohi feat. Kagamine Rin - Kakuzetsu Thanatos
Collaboration of The End 7.35*
Dec 6th, 2024
dectopia, rollpan and YaMaDarknesss
progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.18 / 5.00 from 13 votes
#32
INSTASAMKA - ZA DEN'GI DA
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
3.11 / 5.00 from 13 votes
#33
ROCKY CHACK, Lil Jon & The East Side Boyz - Ringo Biyori ~The Wolf Whistling Song x Get Low (feat. Ying Yang Twins)
Fine Dog Lady 5.11*
Oct 12th, 2021
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.75 / 5.00 from 16 votes
#34
Eminem - The Real Slim Shady
nothing u idiots 6.59*
Jun 21st, 2025
Osu Mapman and aishiteiru-
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
2.93 / 5.00 from 13 votes
#35
King Krule - Dum Surfer
Hard 3.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.29 / 5.00 from 10 votes
#36
ZUN - Toragara no Bishamonten
Extra Stage 5.99*
Nov 2nd, 2021
Halfslashed
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
2.90 / 5.00 from 11 votes
#37
john - Boots
Another 4.52*
Feb 27th, 2022
Ryuusei Aika
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.95 / 5.00 from 10 votes
#38
SOUND HOLIC vs. dj TAKA feat. YURiCa - TIEFSEE
Expert 6.00*
Jan 1st, 2021
celerih
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.23 / 5.00 from 9 votes
#39
Iyowa feat. Adachi Rei - Heat abnormal
THAT_otaku's Irregularly HOT Insane 5.06*
Jan 11th, 2024
Pass_ing
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.26 / 5.00 from 9 votes
#40
IOSYS - Endless Tewi-ma Park
Yokes' Te tetete te te tetete 6.58*
Aug 31st, 2024
YokesPai
repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
3.29 / 5.00 from 8 votes
#41
rusino - Looping the Rooms feat. Hatsune Miku
44444444444444 5.83*
Apr 1st, 2026
44444444444444
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , low sv Features prominent low sv usage as a key part of map design.
2.70 / 5.00 from 12 votes
#42
NicoNicoDouga - Miracle Mat-tan
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.01 / 5.00 from 9 votes
#43
ZUN - Voyage 1970
Eternity 5.62*
Mar 10th, 2023
Shurelia
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.01 / 5.00 from 8 votes
#44
TM - Shinseikatsu
Extra 3.00*
Feb 7th, 2026
Deppyforce
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.74 / 5.00 from 9 votes
#45
LamazeP - Ai no Uta feat. Hatsune Miku
Ix's Special 4.64*
Nov 22nd, 2023
Ixcors
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.19 / 5.00 from 10 votes
#46
Ariana Grande - 7 rings
6 rings 4.33*
Sep 3rd, 2020
wafer
playfield constraint Restricts object placement to a certain part of the playfield. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.53 / 5.00 from 11 votes
#47
Lia - Toki o Kizamu Uta
Epilogue 4.54*
Oct 28th, 2021
Dada
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.17 / 5.00 from 6 votes
#48
nerootter - dariacore to furry pipeline
mewing brainrot skibidi toilet l... 6.19*
Oct 1st, 2025
Regou
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.85 / 5.00 from 7 votes
#49
Sound Horizon - Raijin no Hidariude
Satellite's Extra 6.11*
Jun 18th, 2024
Satellite
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
2.91 / 5.00 from 7 votes
#50
pazi - Shoujorei
That summer, I was always with you. 5.08*
Feb 19th, 2023
Kawashiro
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , high sv Features prominent high slider velocity usage as a key part of map design.
2.74 / 5.00 from 8 votes
Filters
maps of






  • gimmick
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    • variable timing
      • accelerating bpm
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      • storyboard gimmick
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  • scene
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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