Highest Rated Maps of 2026
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#1
Lia - disintegration
amber 6.79*
Jun 6th, 2026
chenLia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
amber 6.79*
Jun 6th, 2026
chenLia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.85 / 5.00 from 58 votes
#2
Nujabes - Luv(sic) Part 1-6 feat. Shing02
Lovesick 5.70*
Feb 14th, 2026
Zelq
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
Lovesick 5.70*
Feb 14th, 2026
Zelq
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.80 / 5.00 from 55 votes
#3
Hitori Tori - perthed again (yambabom remix)
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.68 / 5.00 from 66 votes
#4
beatMARIO - Sousei (Driving style)
Fatfan style 5.36*
Jun 9th, 2026
Fatfan Kolek
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , chaotic Unpredictable map design, often testing unusual skillsets.
Fatfan style 5.36*
Jun 9th, 2026
Fatfan Kolek
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , chaotic Unpredictable map design, often testing unusual skillsets.
3.77 / 5.00 from 43 votes
#5
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
3.77 / 5.00 from 37 votes
#6
Silentroom - F1055
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.64 / 5.00 from 55 votes
#7
PEOPLE 1 - Ratpark feat. Kei Sugawara
Rattus deliceus, Rattus mophinus... 7.71*
May 10th, 2026
Delis, moph and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
Rattus deliceus, Rattus mophinus... 7.71*
May 10th, 2026
Delis, moph and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
3.78 / 5.00 from 26 votes
#8
Butthole Surfers - Mexican Caravan
mint_'s ex 6.82*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
mint_'s ex 6.82*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.73 / 5.00 from 31 votes
#9
yax03 - down
noob... 5.74*
May 15th, 2026
aspen
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
noob... 5.74*
May 15th, 2026
aspen
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.69 / 5.00 from 31 votes
#10
2Slimey - Roc
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 45 votes
#11
yax03 - down
G O D 8.53*
May 15th, 2026
aspen
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
G O D 8.53*
May 15th, 2026
aspen
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 93 votes
#12
Sunny Day Service - Kokoro ni Kumo o Motsu Shonen
floph's daydream 6.68*
Jan 1st, 2026
moph and flake
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
floph's daydream 6.68*
Jan 1st, 2026
moph and flake
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.92 / 5.00 from 23 votes
#13
Butthole Surfers - Mexican Caravan
a bat's Black Tar Heroin Extreme 7.46*
Mar 15th, 2026
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
a bat's Black Tar Heroin Extreme 7.46*
Mar 15th, 2026
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.57 / 5.00 from 43 votes
#14
Psychedelic Porn Crumpets - Hymn For A Droid
mindfuck 7.55*
Jan 20th, 2026
Weoweet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
mindfuck 7.55*
Jan 20th, 2026
Weoweet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.59 / 5.00 from 32 votes
#15
Louis Cole - Park Your Car on My Face
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 / 5.00 from 37 votes
#16
iroha(sasaki) - Meltdown
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.64 / 5.00 from 25 votes
#17
lexycat - glitter *.+^
Shine! 6.27*
Jan 30th, 2026
Chromasia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , storyboard Contains a storyboard that enhances gameplay experience.
Shine! 6.27*
Jan 30th, 2026
Chromasia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , storyboard Contains a storyboard that enhances gameplay experience.
3.59 / 5.00 from 29 votes
#18
seatrus - ILLEGAL LEGACY
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.52 / 5.00 from 43 votes
#19
Halozy - 143
f1n4l m3ssage 6.37*
May 5th, 2026
KomachiBaka and wordle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
f1n4l m3ssage 6.37*
May 5th, 2026
KomachiBaka and wordle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.49 / 5.00 from 31 votes
#20
385 - Noumiso araou
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
3.40 / 5.00 from 62 votes
#21
youman - R.I.P.
M.E.M.O.R.I.A.M. 7.79*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
M.E.M.O.R.I.A.M. 7.79*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.49 / 5.00 from 27 votes
#22
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 5.94*
Apr 2nd, 2026
Kojio and pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
pocket x Kojio's Expert 5.94*
Apr 2nd, 2026
Kojio and pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.49 / 5.00 from 24 votes
#23
2Slimey - Roc
Final Boss Collab 6.07*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
Final Boss Collab 6.07*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
3.39 / 5.00 from 40 votes
#24
Kalafina - Hikariful
Faraway Promise 4.50*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
Faraway Promise 4.50*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
3.44 / 5.00 from 27 votes
#25
Lusumi - /data_eraser.wav
/hehefunny_404.osu 7.64*
Apr 16th, 2026
hehe and funny
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
/hehefunny_404.osu 7.64*
Apr 16th, 2026
hehe and funny
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.44 / 5.00 from 23 votes
#26
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 9.80*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Ozymandias 9.80*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77 / 5.00 from 19 votes
#27
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.43 / 5.00 from 23 votes
#28
Butthole Surfers - Mexican Caravan
South of the Rio Grande 7.16*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
South of the Rio Grande 7.16*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.37 / 5.00 from 34 votes
#29
Captain Jack - Captain Jack
Run along with Captain Jack 5.00*
Apr 21st, 2026
P_O
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Run along with Captain Jack 5.00*
Apr 21st, 2026
P_O
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44 / 5.00 from 22 votes
#30
yax03 - down
down vs. nasmoeb 8.55*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
down vs. nasmoeb 8.55*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.34 / 5.00 from 34 votes
#31
DJ SHARPNEL - STRANGEPROGRAM
CamoMiX 7.56*
Mar 10th, 2026
Camo
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets.
CamoMiX 7.56*
Mar 10th, 2026
Camo
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets.
3.29 / 5.00 from 60 votes
#32
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.25 / 5.00 from 27 votes
#33
yax03 - down
H4CK3R 7.50*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
H4CK3R 7.50*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.25 / 5.00 from 24 votes
#34
Hitori Tori - perthed again (yambabom remix)
ddm's Fat Extra 6.83*
Apr 2nd, 2026
ddm
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
ddm's Fat Extra 6.83*
Apr 2nd, 2026
ddm
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.22 / 5.00 from 34 votes
#35
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.22 / 5.00 from 27 votes
#36
Silentroom - F1055
gira's Extravaganza 6.44*
May 23rd, 2026
eringiRa
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
gira's Extravaganza 6.44*
May 23rd, 2026
eringiRa
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.67 / 5.00 from 19 votes
#37
bermei.inazawa feat. Chata - Hippopotamus
tsuiteinai 5.19*
Apr 3rd, 2026
ac8129464363
chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
tsuiteinai 5.19*
Apr 3rd, 2026
ac8129464363
chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.17 / 5.00 from 34 votes
#38
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
kiddly's Mythic 6.91*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiddly's Mythic 6.91*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 / 5.00 from 19 votes
#39
Butthole Surfers - Mexican Caravan
0pp x Mangie_'s Extra 5.97*
Mar 15th, 2026
0ppInOsu and Mangie_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
0pp x Mangie_'s Extra 5.97*
Mar 15th, 2026
0ppInOsu and Mangie_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.67 / 5.00 from 18 votes
#40
Juztan - #WE <3 YURI
<3 9.16*
May 9th, 2026
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
<3 9.16*
May 9th, 2026
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.10 / 5.00 from 43 votes
#41
METAROOM - EMBRYOGLYPH
MYSTERMINAL PYTHESIS 6.42*
Jun 18th, 2026
Pyo and mystycute
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
MYSTERMINAL PYTHESIS 6.42*
Jun 18th, 2026
Pyo and mystycute
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.55 / 5.00 from 18 votes
#42
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.08 / 5.00 from 40 votes
#43
MIDORI - YUKIKO san
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.49 / 5.00 from 19 votes
#44
bermei.inazawa feat. Chata - Hippopotamus
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.33 / 5.00 from 17 votes
#45
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.52*
Apr 8th, 2026
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.52*
Apr 8th, 2026
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.22 / 5.00 from 18 votes
#46
CQ - Emil
Wonderful 6.82*
Feb 15th, 2026
aishiteiru- and App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Wonderful 6.82*
Feb 15th, 2026
aishiteiru- and App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.56 / 5.00 from 18 votes
#47
DJ SHARPNEL - Marunouchi surviver
Level One 7.29*
Jan 14th, 2026
Ratarok
tournament custom A custom map for a playing tournament.
Level One 7.29*
Jan 14th, 2026
Ratarok
tournament custom A custom map for a playing tournament.
3.31 / 5.00 from 18 votes
#48
DJ SHARPNEL - Mmmmmmm
Chaos Collab!! 7.64*
May 26th, 2026
bad boy and netnesanya
tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Chaos Collab!! 7.64*
May 26th, 2026
bad boy and netnesanya
tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97 / 5.00 from 25 votes
#49
hitorie - Shinkokyuu
dectopia x YaMaDarknesss' heartbeat 8.16*
May 7th, 2026
dectopia and YaMaDarknesss
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
dectopia x YaMaDarknesss' heartbeat 8.16*
May 7th, 2026
dectopia and YaMaDarknesss
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.69 / 5.00 from 15 votes
#50
Yuyoyuppe - Hidamari no Uta
Lunatic 7.54*
May 11th, 2026
Rita Summers
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 7.54*
May 11th, 2026
Rita Summers
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.99 / 5.00 from 53 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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