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Highest Rated Maps of All Time

#901
Hum - Stars
Orbit 5.73*
Feb 5th, 2024
wyit
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.47 / 5.00 from 79 votes
#902
Rita - dorchadas
Insane 5.01*
Jun 22nd, 2017
Delis
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 23 votes
#903
Eagle - S!ck
! 5.93*
Jan 8th, 2022
Heilia
tournament custom A custom map for a playing tournament.
3.59 / 5.00 from 34 votes
#904
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.56*
Oct 21st, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.65 / 5.00 from 29 votes
#905
Rhapsody - Emerald Sword
Extreme 5.27*
Apr 10th, 2009
Duoprism
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.58 / 5.00 from 38 votes
#906
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.25*
Apr 21st, 2025
aspen
repetition Features the use of recognizable identical patterns or gameplay elements. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.44 / 5.00 from 108 votes
#907
Chat Pile - grimace_smoking_weed.jpeg
psychosis 5.36*
Oct 23rd, 2024
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.50 / 5.00 from 64 votes
#908
Virtual Self - Angel Voices
Outbreak 6.44*
May 7th, 2019
Crissa
marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 29 votes
#909
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.38*
Oct 25th, 2023
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.65 / 5.00 from 28 votes
#910
Demetori - Silent Voyage to Eternity
BMix 5.97*
Jan 4th, 2012
bmin11
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 30 votes
#911
Sentire - Arcadia (Short Ver.)
Impossible 8.85*
Apr 15th, 2025
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , simple Accessible and straightforward map design.
3.61 / 5.00 from 32 votes
#912
nobodyknows+ - Kokoro Odoru
Dance! 6.21*
Oct 9th, 2019
toybot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 27 votes
#913
USAO - USAO ULTIMATE HYPER MEGA MIX
NATHAN x RLC's TWERKING GAMER ON... 6.42*
Oct 17th, 2018
RLC and Nathan
collab A map with two or more associated mappers.
3.66 / 5.00 from 28 votes
#914
Shade - Mars
Reload 7.54*
Nov 12th, 2021
LMT
tournament custom A custom map for a playing tournament.
3.65 / 5.00 from 28 votes
#915
New Order - Blue Monday
How does it feel? 5.70*
Jun 6th, 2024
Froslass
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.57 / 5.00 from 37 votes
#916
DragonForce - Symphony of the Night
Valiant, A Legend 0vercomes 1nsu... 7.16*
Aug 20th, 2023
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , slidershapes Uses a large variety of slider designs.
3.48 / 5.00 from 67 votes
#917
F A K E S - Last Words
werf's Extra 6.12*
Sep 18th, 2022
waefwerf
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.62 / 5.00 from 30 votes
#918
yax03 - down
G O D 8.53*
May 15th, 2026
aspen
chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.45 / 5.00 from 101 votes
#919
MASS OF THE FERMENTING DREGS - New Order
Expert 5.76*
Dec 5th, 2023
allein
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 39 votes
#920
Neru x Rib - Jinsei wa Hoeru
pishi's Extra 5.52*
Sep 12th, 2015
pishifat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98 / 5.00 from 20 votes
#921
Nekomata Master+ - POINT ZERO
Black Another 6.61*
Oct 10th, 2019
Beomsan
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.62 / 5.00 from 30 votes
#922
Natsume Chiaki - Hanairo Biyori
Awaken's Challenge 6.69*
Dec 23rd, 2014
Awaken
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 / 5.00 from 52 votes
#923
Pierce The Veil - King For A Day (feat. Kellin Quinn)
Ultra 8.10*
Sep 17th, 2020
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.68 / 5.00 from 22 votes
#924
ORESAMA - Wonder Drive
Looking Glass 4.94*
Apr 30th, 2019
AIR
freeform An unrestrained and loose approach towards visual structure.
3.56 / 5.00 from 38 votes
#925
Kikagaku Moyo - Silver Owl
Meadow 6.01*
Jan 1st, 2021
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.59 / 5.00 from 33 votes
#926
Ito Kanako - Desire Blue sky
Desire Truth world 4.71*
Aug 18th, 2021
kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.60 / 5.00 from 34 votes
#927
yaseta - Bluenation
Grace 6.37*
Apr 5th, 2018
Meg
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes.
3.45 / 5.00 from 96 votes
#928
Louis Cole - Park Your Car on My Face
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 / 5.00 from 37 votes
#929
Enter Shikari - Wall
Spectrum 6.26*
Sep 12th, 2019
Hectic
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 / 5.00 from 21 votes
#930
Tove Styrke - Changed My Mind
Expert 4.97*
Jun 1st, 2020
Mint
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
4.06 / 5.00 from 21 votes
#931
Hana - Shuumatsu no Bishou
Collab Insane 5.30*
Sep 29th, 2021
PandaHero and Gibune
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.88 / 5.00 from 23 votes
#932
FROZEN QUALIA - WINTER DIAMOND
ARIES 6.44*
Jun 9th, 2022
Heilia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.54 / 5.00 from 45 votes
#933
lexycat - glitter *.+^
Shine! 6.27*
Jan 30th, 2026
Chromasia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , storyboard Contains a storyboard that enhances gameplay experience.
3.59 / 5.00 from 30 votes
#934
Demetori - Desire Drive ~ Desire Dream
Extra Stage 5.62*
Sep 21st, 2012
happy30
marathon A map with a drain time of over 5 minutes.
4.00 / 5.00 from 22 votes
#935
RADWIMPS - Hyperventilation
Agatsu's Expert 6.01*
Sep 14th, 2023
Agatsu
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.55 / 5.00 from 38 votes
#936
DJ Fresh - Gold Dust
Insane 5.24*
Jun 17th, 2011
galvenize
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.44 / 5.00 from 106 votes
#937
John Wasson - Caravan
Last Chance 7.73*
Mar 16th, 2025
jfiu
tech Tests uncommon skills. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
3.64 / 5.00 from 27 votes
#938
Silentroom - NULCTRL (factal Remix)
fluid 6.79*
Sep 15th, 2020
Xarr
tech Tests uncommon skills. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.61 / 5.00 from 30 votes
#939
deadmau5 - luxuria (ov) [Tinlicker Remix]
trinket 5.98*
Jul 30th, 2023
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59 / 5.00 from 30 votes
#940
NUITO - Intrjctn + NeKoMaJiN Vs
ROCKyou DEATH 7.47*
Mar 6th, 2023
wyit and blixys
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.53 / 5.00 from 41 votes
#941
sokoninaru - Tenohira de odoru
Master 7.27*
Dec 25th, 2019
Smokeman
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.72 / 5.00 from 24 votes
#942
Ryokuoushoku Shakai - LADYBUG
Rebirth 5.88*
May 15th, 2021
RLC
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 35 votes
#943
Radiohead - There there. (The Boney King of Nowhere.)
We are accidents. (Waiting to Ha... 5.06*
Jan 21st, 2025
startone
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 / 5.00 from 36 votes
#944
Black Hole - Pluto
Expert 5.76*
Sep 16th, 2012
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
3.90 / 5.00 from 23 votes
#945
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.69*
Dec 11th, 2021
moph
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.45 / 5.00 from 88 votes
#946
kessoku band - Karakara
Virtual Reality 5.26*
Nov 29th, 2022
RLC and VINXIS
collab A map with two or more associated mappers.
3.60 / 5.00 from 33 votes
#947
Crumb - Vinta
All The Way Down 5.15*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.63 / 5.00 from 30 votes
#948
Silentroom - NULCTRL
EXPERT 6.25*
Apr 21st, 2023
DeviousPanda
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.47 / 5.00 from 65 votes
#949
paraoka feat. haru*nya - Free Waltz
BabeLisM 7.33*
Mar 24th, 2022
Xilver15
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.65 / 5.00 from 24 votes
#950
bibuko - Reizouko Mitara Pudding ga Nai
Jumpudding! 6.53*
Aug 30th, 2013
val0108
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.49 / 5.00 from 56 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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