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Highest Rated Maps of 2011

#51
Zektbach - Kagachi
Sharp x ouran 4.92*
Apr 11th, 2011
ouranhshc and Sharp
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers.
3.46 from 21 votes
#52
seiya-murai feat.ALT - Sumidagawa Karenka
Extra 5.09*
Jul 9th, 2011
kiddly
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.20 from 27 votes
#53
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.19 from 23 votes
#54
Hatsune Miku - No,39
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.66 from 20 votes
#55
Renard - Blue Night
DoKo 5.56*
Oct 11th, 2011
DoKito
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.78 from 18 votes
#56
07th Expansion - Final Answer
Question 5.52*
Nov 22nd, 2011
Shiirn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.91 from 19 votes
#57
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.37 from 19 votes
#58
4.05 from 16 votes
#59
Cait Sith - Schrodinger's Cat
EX 5.84*
Dec 8th, 2011
Sushi
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.43 from 20 votes
#60
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.16 from 21 votes
#61
Ryu* Vs. Sota - Go Beyond!!
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.33 from 18 votes
#62
Maximum the Hormone - What's Up, People?
Lucifer 6.36*
Mar 16th, 2011
Louis Cyphre
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.23 from 20 votes
#63
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.79 from 19 votes
#64
Bring Me The Horizon - Anthem
Lucifer 6.68*
Oct 2nd, 2011
Louis Cyphre
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.52 from 21 votes
#65
Ano Hana Cast - secret base ~Kimi ga Kureta Mono~ (10 years after Ver.) (TV Size)
Hard 3.40*
May 1st, 2011
Colin Hou
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.67 from 18 votes
#66
Katy Perry - E.T.
Futuristic 4.39*
Dec 26th, 2011
La Cataline
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.58 from 17 votes
#67
Solid Inc. - What I Found (State Function Remix)
New Day 5.05*
Nov 28th, 2011
galvenize
storyboardContains a storyboard that enhances gameplay experience.
3.94 from 14 votes
#68
Amane - BOOZEHOUND
Lesjuh 5.29*
Jan 14th, 2011
Lesjuh
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77 from 17 votes
#69
goreshit - MATZcore
Hardcore 5.14*
Dec 8th, 2011
Ekoro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.26 from 18 votes
#70
Ryu - I'm so Happy
Extreme 5.36*
Aug 6th, 2011
tsuka
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.05 from 16 votes
#71
Inspector K - Disconnected Hardkore (CanBlaster Remix)
Insane 6.21*
Aug 10th, 2011
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
3.92 from 17 votes
#72
t+pazolite - chipscape
Ragnarok 7.13*
Apr 10th, 2011
Shiirn
storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99 from 32 votes
#73
goreshit - MATZcore
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.01 from 51 votes
#74
07th Expansion - Final Answer
Insane 5.19*
Mar 2nd, 2011
gowww
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.54 from 17 votes
#75
Various Artists - osu! Stream Compilation
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Blue Dragon, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., accelerating bpmFeatures progressively increasing tempo.
3.04 from 21 votes
#76
Akita Neru - Gotya Gotya Uruse~!
Insane 4.78*
Feb 19th, 2011
Mafiamaster
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.84 from 17 votes
#77
Pendulum - The Vulture
Insane 4.21*
Sep 4th, 2011
La Cataline
storyboardContains a storyboard that enhances gameplay experience.
3.76 from 15 votes
#78
3.82 from 16 votes
#79
cranky - R176
Another 5.41*
Dec 3rd, 2011
taka1235
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.05 from 14 votes
#80
Dio ft. Sef - Tijdmachine
Lesjuh! '09 4.95*
Dec 19th, 2011
Lesjuh
storyboardContains a storyboard that enhances gameplay experience.
3.35 from 16 votes
#81
qinche - Meltdown
Dai 4.98*
Apr 4th, 2011
deepsea, Alace, ignorethis, AngelHoney, Aakiha and rustbell
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
4.11 from 13 votes
#82
Tatsh feat. Tsukiko - Floating Darkness
Collab 5.18*
Jul 8th, 2011
happy30 and Natteke
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.91 from 14 votes
#83
3.48 from 16 votes
#84
DragonForce - Cry for Eternity
Legend 6.89*
May 10th, 2011
Lesjuh
marathonA map with a drain time of over 5 minutes.
3.78 from 14 votes
#85
sampling masters MEGA - Chat! Chat! Chat!
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.01 from 17 votes
#86
Susumu Hirasawa - CHEVRON
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.53 from 14 votes
#87
Megpoid GUMI - Chocolate
Insane 5.39*
Apr 9th, 2011
val0108
storyboardContains a storyboard that enhances gameplay experience.
3.46 from 14 votes
#88
3.59 from 13 votes
#89
Nudarai - Nuclear Fusion
U235 4.63*
Feb 19th, 2011
Sandpig
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
4.04 from 12 votes
#90
3.47 from 15 votes
#91
Real McCoy - Another Night (Nightcore Mix)
Collab 4.76*
Mar 31st, 2011
miccoliasms and gowww
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
4.03 from 11 votes
#92
IOSYS - Cirno's Perfect Math Class
TAG4 7.11*
Feb 23rd, 2011
Louis Cyphre
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
3.08 from 16 votes
#93
Hatsune Miku - Subarashii Sekai
S.S 5.57*
Apr 17th, 2011
val0108
storyboardContains a storyboard that enhances gameplay experience.
3.81 from 12 votes
#94
3.95 from 15 votes
#95
The Prodigy - Smack My Bitch Up
Ass Kicking 5.85*
Sep 19th, 2011
whymeman
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
2.83 from 33 votes
#96
Kitsune^2 - Rainbow Tylenol
lol201 4.50*
May 22nd, 2011
mm201
storyboardContains a storyboard that enhances gameplay experience.
3.12 from 14 votes
#97
3.79 from 11 votes
#98
iconoclasm - perditus paradisus
Another 5.08*
Jul 3rd, 2011
Sharp
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.14 from 16 votes
#99
Hatsune Miku - Story of my Wife
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
2.92 from 18 votes
#100
Lou Bega - Mambo No.5
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
3.77 from 11 votes
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