log in

Highest Rated Maps of 2011

#51
Zektbach - Kagachi
Sharp x ouran 4.92*
Apr 11th, 2011
ouranhshc and Sharp
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers.
3.64 / 5.00 from 20 votes
#52
07th Expansion - Final Answer
Question 5.52*
Nov 22nd, 2011
Shiirn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 / 5.00 from 19 votes
#53
Hatsune Miku - No,39
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.65 / 5.00 from 20 votes
#54
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14 / 5.00 from 22 votes
#55
Shoichiro Sakamoto - Eye of Aeon
Aeon 5.47*
Mar 19th, 2011
KanaRin and lkp
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.86 / 5.00 from 19 votes
#56
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.37 / 5.00 from 19 votes
#57
4.05 / 5.00 from 16 votes
#58
Cait Sith - Schrodinger's Cat
EX 5.84*
Dec 8th, 2011
Sushi
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.44 / 5.00 from 19 votes
#59
Maximum the Hormone - What's Up, People?
Lucifer 6.36*
Mar 16th, 2011
Louis Cyphre
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.23 / 5.00 from 20 votes
#60
Ryu* Vs. Sota - Go Beyond!!
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.31 / 5.00 from 18 votes
#61
Ano Hana Cast - secret base ~Kimi ga Kureta Mono~ (10 years after Ver.) (TV Size)
Hard 3.40*
May 1st, 2011
Colin Hou
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 18 votes
#62
t+pazolite - chipscape
Ragnarok 7.13*
Apr 10th, 2011
Shiirn
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.02 / 5.00 from 31 votes
#63
Katy Perry - E.T.
Futuristic 4.39*
Dec 26th, 2011
La Cataline
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 / 5.00 from 17 votes
#64
Inspector K - Disconnected Hardkore (CanBlaster Remix)
Insane 6.21*
Aug 10th, 2011
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
3.92 / 5.00 from 17 votes
#65
Amane - BOOZEHOUND
Lesjuh 5.29*
Jan 14th, 2011
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77 / 5.00 from 17 votes
#66
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.12 / 5.00 from 20 votes
#67
Ryu - I'm so Happy
Extreme 5.36*
Aug 6th, 2011
tsuka
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.04 / 5.00 from 16 votes
#68
07th Expansion - Final Answer
Insane 5.19*
Mar 2nd, 2011
gowww
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.54 / 5.00 from 17 votes
#69
goreshit - MATZcore
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
2.99 / 5.00 from 50 votes
#70
Bring Me The Horizon - Anthem
Lucifer 6.68*
Oct 2nd, 2011
Louis Cyphre
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.48 / 5.00 from 19 votes
#71
3.76 / 5.00 from 15 votes
#72
goreshit - MATZcore
Hardcore 5.14*
Dec 8th, 2011
Ekoro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.25 / 5.00 from 17 votes
#73
Various Artists - osu! Stream Compilation
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Blue Dragon, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., accelerating bpmFeatures progressively increasing tempo.
3.04 / 5.00 from 21 votes
#74
3.86 / 5.00 from 13 votes
#75
Akita Neru - Gotya Gotya Uruse~!
Insane 4.78*
Feb 19th, 2011
Mafiamaster
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 17 votes
#76
3.74 / 5.00 from 14 votes
#77
qinche - Meltdown
Dai 4.98*
Apr 4th, 2011
deepsea, Alace, ignorethis, AngelHoney, Aakiha and rustbell
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.12 / 5.00 from 13 votes
#78
3.82 / 5.00 from 16 votes
#79
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
3.71 / 5.00 from 17 votes
#80
cranky - R176
Another 5.41*
Dec 3rd, 2011
taka1235
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.05 / 5.00 from 14 votes
#81
Tatsh feat. Tsukiko - Floating Darkness
Collab 5.18*
Jul 8th, 2011
happy30 and Natteke
collabA map with two or more associated mappers.
3.91 / 5.00 from 14 votes
#82
3.58 / 5.00 from 15 votes
#83
3.45 / 5.00 from 16 votes
#84
DragonForce - Cry for Eternity
Legend 6.89*
May 10th, 2011
Lesjuh
marathonA map with a drain time of over 5 minutes.
3.78 / 5.00 from 14 votes
#85
3.34 / 5.00 from 16 votes
#86
3.57 / 5.00 from 13 votes
#87
Susumu Hirasawa - CHEVRON
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.52 / 5.00 from 14 votes
#88
3.46 / 5.00 from 14 votes
#89
Nudarai - Nuclear Fusion
U235 4.63*
Feb 19th, 2011
Sandpig
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
4.03 / 5.00 from 12 votes
#90
sampling masters MEGA - Chat! Chat! Chat!
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.99 / 5.00 from 16 votes
#91
3.80 / 5.00 from 12 votes
#92
3.95 / 5.00 from 15 votes
#93
iconoclasm - perditus paradisus
Another 5.08*
Jul 3rd, 2011
Sharp
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.12 / 5.00 from 16 votes
#94
Real McCoy - Another Night (Nightcore Mix)
Collab 4.76*
Mar 31st, 2011
miccoliasms and gowww
collabA map with two or more associated mappers.
4.04 / 5.00 from 11 votes
#95
3.79 / 5.00 from 11 votes
#96
IOSYS - Cirno's Perfect Math Class
TAG4 7.11*
Feb 23rd, 2011
Louis Cyphre
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
3.11 / 5.00 from 14 votes
#97
Hatsune Miku - Story of my Wife
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
2.92 / 5.00 from 18 votes
#98
The Prodigy - Smack My Bitch Up
Ass Kicking 5.85*
Sep 19th, 2011
whymeman
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.81 / 5.00 from 33 votes
#99
Lou Bega - Mambo No.5
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.77 / 5.00 from 11 votes
#100
SUPER STAR -MITSURU- - SA.YO.NA.RA. SUPER STAR
Another 5.14*
Dec 9th, 2011
yeahyeahyeahhh and Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.51 / 5.00 from 12 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0
Prefix a search with user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
0.13311386108398s