Highest Rated Maps of 2011
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#51
Demetori - Wind God Girl
Extra 5.92*
Jan 16th, 2011
lkp
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.92*
Jan 16th, 2011
lkp
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
/ 5.00 from
19 votes
#52
Hatsune Miku - No,39
0108 style 5.59*
Oct 4th, 2011
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 style 5.59*
Oct 4th, 2011
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.66
/ 5.00 from
19 votes
#53
Shiraishi - Shinsekai
Insane 6.04*
Jun 7th, 2011
AngelHoney
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Insane 6.04*
Jun 7th, 2011
AngelHoney
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.14
/ 5.00 from
21 votes
#55
3.23
/ 5.00 from
20 votes
#56
t+pazolite - chipscape
Ragnarok 6.89*
Apr 10th, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ragnarok 6.89*
Apr 10th, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.05
/ 5.00 from
30 votes
#58
3.13
/ 5.00 from
20 votes
#60
Shoichiro Sakamoto - Eye of Aeon
Aeon 5.40*
Mar 19th, 2011
KanaRin and lkp
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Aeon 5.40*
Mar 19th, 2011
KanaRin and lkp
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.99
/ 5.00 from
17 votes
#61
Ano Hana Cast - secret base ~Kimi ga Kureta Mono~ (10 years after Ver.) (TV Size)
Hard 3.03*
May 1st, 2011
Colin Hou
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Hard 3.03*
May 1st, 2011
Colin Hou
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#62
3.91
/ 5.00 from
17 votes
#64
4.03
/ 5.00 from
16 votes
#67
Ryu* Vs. Sota - Go Beyond!!
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.27
/ 5.00 from
17 votes
#69
3.77
/ 5.00 from
17 votes
#70
3.62
/ 5.00 from
16 votes
#71
goreshit - MATZcore
Lolicore 7.04*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Lolicore 7.04*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.96
/ 5.00 from
48 votes
#72
3.86
/ 5.00 from
13 votes
#74
3.73
/ 5.00 from
17 votes
#75
3.51
/ 5.00 from
18 votes
#78
Amane - BOOZEHOUND
Lesjuh 5.27*
Jan 14th, 2011
Lesjuh
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Lesjuh 5.27*
Jan 14th, 2011
Lesjuh
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.73
/ 5.00 from
16 votes
#80
Tatsh feat. Tsukiko - Floating Darkness
Collab 4.97*
Jul 8th, 2011
happy30 and Natteke
collab A map with two or more associated mappers.
Collab 4.97*
Jul 8th, 2011
happy30 and Natteke
collab A map with two or more associated mappers.
3.92
/ 5.00 from
14 votes
#82
3.53
/ 5.00 from
14 votes
#83
Various Artists - osu! Stream Compilation
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Froslass, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Froslass, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
3.08
/ 5.00 from
18 votes
#84
3.47
/ 5.00 from
15 votes
#85
qinche - Meltdown
Dai 4.94*
Apr 4th, 2011
deepsea, Alace, ignorethis, AngelHoney, Aakiha and rustbell
Dai 4.94*
Apr 4th, 2011
deepsea, Alace, ignorethis, AngelHoney, Aakiha and rustbell
4.22
/ 5.00 from
12 votes
#87
3.01
/ 5.00 from
16 votes
#89
iconoclasm - perditus paradisus
Another 5.08*
Jul 3rd, 2011
Sharp
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.08*
Jul 3rd, 2011
Sharp
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.12
/ 5.00 from
16 votes
#91
Nudarai - Nuclear Fusion
U235 4.49*
Feb 19th, 2011
Sandpig
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , freeform An unrestrained and loose approach towards visual structure. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
U235 4.49*
Feb 19th, 2011
Sandpig
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , freeform An unrestrained and loose approach towards visual structure. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.02
/ 5.00 from
12 votes
#92
IOSYS - Cirno's Perfect Math Class
TAG4 7.00*
Feb 23rd, 2011
Louis Cyphre
geometric Incorporates geometric shapes within the map's visual design. , tag [playstyle] Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
TAG4 7.00*
Feb 23rd, 2011
Louis Cyphre
geometric Incorporates geometric shapes within the map's visual design. , tag [playstyle] Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.11
/ 5.00 from
14 votes
#96
Real McCoy - Another Night (Nightcore Mix)
Collab 4.74*
Mar 31st, 2011
miccoliasms and gowww
collab A map with two or more associated mappers.
Collab 4.74*
Mar 31st, 2011
miccoliasms and gowww
collab A map with two or more associated mappers.
4.05
/ 5.00 from
10 votes
#98
3.32
/ 5.00 from
14 votes
#99
supercell - My Dearest (TV Size)
Insane 4.10*
Dec 15th, 2011
Ryafuka
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.10*
Dec 15th, 2011
Ryafuka
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.84
/ 5.00 from
48 votes
#100
3.92
/ 5.00 from
11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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