Highest Rated Maps of 2013
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#51
Yousei Teikoku - The Creator
Nyaten 6.31*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Nyaten 6.31*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.55
/ 5.00 from
33 votes
#52
Nekomata Master+ - squall
Insane 5.08*
Apr 27th, 2013
Rue
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.08*
Apr 27th, 2013
Rue
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
25 votes
#53
FOLiACETATE - Heterochromia Iridis
Terror 7.04*
Nov 24th, 2013
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
Terror 7.04*
Nov 24th, 2013
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.61
/ 5.00 from
22 votes
#54
rerulili - Noushou Sakuretsu Girl
Rin 5.54*
Jan 12th, 2013
NatsumeRin
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Rin 5.54*
Jan 12th, 2013
NatsumeRin
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.94
/ 5.00 from
21 votes
#55
Renard - Da Nu Nuttah
Nogard 5.87*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
Nogard 5.87*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.61
/ 5.00 from
21 votes
#56
3.92
/ 5.00 from
21 votes
#58
RYO - Shuffle Heaven
eXtra 6.45*
Nov 22nd, 2013
Mirage
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
eXtra 6.45*
Nov 22nd, 2013
Mirage
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.46
/ 5.00 from
30 votes
#59
Rohi - Kakuzetsu Thanatos
Pokie 5.57*
Feb 13th, 2013
Pokie
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Pokie 5.57*
Feb 13th, 2013
Pokie
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
25 votes
#62
Toyosaki Aki - Diamond
Insane 5.07*
Sep 17th, 2013
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.07*
Sep 17th, 2013
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
/ 5.00 from
29 votes
#63
Qrispy Joybox feat.mao - Umeyukiyo
Insane 5.23*
Sep 26th, 2013
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.23*
Sep 26th, 2013
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.23
/ 5.00 from
21 votes
#66
3.69
/ 5.00 from
22 votes
#67
3.48
/ 5.00 from
22 votes
#68
4.04
/ 5.00 from
18 votes
#69
Kawada Mami - Akai Namida
Red tears 4.92*
May 17th, 2013
ShiauKe
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Red tears 4.92*
May 17th, 2013
ShiauKe
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.28
/ 5.00 from
25 votes
#70
Rohi - Kakuzetsu Thanatos
RLC 5.35*
Feb 13th, 2013
RLC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC 5.35*
Feb 13th, 2013
RLC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25
/ 5.00 from
33 votes
#71
Lapfox Trax feat. guilhox - Lapfoxed Forever
Nogard 5.83*
Feb 19th, 2013
Froslass
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Nogard 5.83*
Feb 19th, 2013
Froslass
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.25
/ 5.00 from
26 votes
#72
Yousei Teikoku - Senketsu no Chikai
Insanity 6.34*
Jun 29th, 2013
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Insanity 6.34*
Jun 29th, 2013
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.22
/ 5.00 from
39 votes
#73
Infected Mushroom - Becoming Insane
LC 4.62*
Sep 9th, 2013
La Cataline
storyboard Contains a storyboard that enhances gameplay experience.
LC 4.62*
Sep 9th, 2013
La Cataline
storyboard Contains a storyboard that enhances gameplay experience.
3.91
/ 5.00 from
18 votes
#74
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.47*
Aug 17th, 2013
Scorpiour
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Scorpiour 7.47*
Aug 17th, 2013
Scorpiour
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.18
/ 5.00 from
124 votes
#75
Rabpit - Saika
Expert 4.70*
Feb 24th, 2013
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 4.70*
Feb 24th, 2013
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.12
/ 5.00 from
21 votes
#76
masazi - mayday B
Vass-RJ 4.49*
May 28th, 2013
Vass_Bass and Reiji-RJ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Vass-RJ 4.49*
May 28th, 2013
Vass_Bass and Reiji-RJ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.15
/ 5.00 from
19 votes
#77
Renard - Because Maybe! pt. 3
Marathon 6.84*
Mar 24th, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , multi-song Contains multiple songs within the audio.
Marathon 6.84*
Mar 24th, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , multi-song Contains multiple songs within the audio.
3.22
/ 5.00 from
22 votes
#78
Seiryu - Ultramarine
fanzhen's Extra 6.62*
Jul 27th, 2013
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Extra 6.62*
Jul 27th, 2013
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
/ 5.00 from
19 votes
#80
Blue Stahli - Shotgun Senorita (Zardonic Remix)
Insane 5.53*
Jan 6th, 2013
Aleks719
progression Contains a gradual advancement in difficulty or concept across the map.
Insane 5.53*
Jan 6th, 2013
Aleks719
progression Contains a gradual advancement in difficulty or concept across the map.
3.10
/ 5.00 from
33 votes
#82
4.04
/ 5.00 from
15 votes
#83
Raujika - Grim
JauiPlKsp3 5.00*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collab A map with two or more associated mappers.
JauiPlKsp3 5.00*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collab A map with two or more associated mappers.
4.16
/ 5.00 from
17 votes
#86
Fear, and Loathing in Las Vegas - Scream Hard as You Can
Insane 5.77*
Jul 11th, 2013
Guy
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.77*
Jul 11th, 2013
Guy
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.18
/ 5.00 from
17 votes
#89
Infected Mushroom - Sa'eed
TicCataline 4.30*
May 20th, 2013
La Cataline and TicClick
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
TicCataline 4.30*
May 20th, 2013
La Cataline and TicClick
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.98
/ 5.00 from
17 votes
#90
3.54
/ 5.00 from
19 votes
#91
3.73
/ 5.00 from
16 votes
#96
MuryokuP - Sweet Sweet Cendrillon Drug
Cendrillon 5.14*
May 5th, 2013
Smoothie
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Cendrillon 5.14*
May 5th, 2013
Smoothie
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02
/ 5.00 from
15 votes
#97
3.79
/ 5.00 from
17 votes
#98
kors k feat. Furukawa Mirin - Drive Me Crazy
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.65
/ 5.00 from
16 votes
#99
Shounen Radio - neu
Gold 5.87*
Mar 28th, 2013
LKs
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Gold 5.87*
Mar 28th, 2013
LKs
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.04
/ 5.00 from
14 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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