Highest Rated Maps of 2013
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#51
jippusu - Mushikui Saikede Rhythm
Skystar 6.19*
May 25th, 2013
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar 6.19*
May 25th, 2013
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
/ 5.00 from
31 votes
#52
Yousei Teikoku - The Creator
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.57
/ 5.00 from
34 votes
#53
Renard - Da Nu Nuttah
Nogard 5.98*
Mar 31st, 2013
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Nogard 5.98*
Mar 31st, 2013
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.65
/ 5.00 from
22 votes
#54
bibuko - Reizouko Mitara Pudding ga Nai
Jumpudding! 6.73*
Aug 30th, 2013
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Jumpudding! 6.73*
Aug 30th, 2013
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46
/ 5.00 from
57 votes
#55
rerulili - Noushou Sakuretsu Girl
Rin 6.07*
Jan 12th, 2013
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Rin 6.07*
Jan 12th, 2013
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.94
/ 5.00 from
21 votes
#56
MuryokuP - Catastrophe
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
/ 5.00 from
25 votes
#57
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60
/ 5.00 from
22 votes
#58
Nekomata Master+ - squall
Insane 5.27*
Apr 27th, 2013
Rue
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.27*
Apr 27th, 2013
Rue
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
/ 5.00 from
25 votes
#59
CON - Cruel Clocks
Skystar 5.81*
Apr 15th, 2013
Skystar
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar 5.81*
Apr 15th, 2013
Skystar
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.53
/ 5.00 from
25 votes
#60
RYO - Shuffle Heaven
eXtra 6.77*
Nov 22nd, 2013
Mirage
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
eXtra 6.77*
Nov 22nd, 2013
Mirage
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.47
/ 5.00 from
30 votes
#61
Qrispy Joybox feat.mao - Umeyukiyo
Insane 5.23*
Sep 26th, 2013
LKs
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.23*
Sep 26th, 2013
LKs
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.21
/ 5.00 from
21 votes
#62
3L - Three Magic
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
/ 5.00 from
22 votes
#63
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
3.29
/ 5.00 from
150 votes
#64
Seiryu - Ultramarine
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
22 votes
#65
Rohi - Kakuzetsu Thanatos
Pokie 5.68*
Feb 13th, 2013
Pokie
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Pokie 5.68*
Feb 13th, 2013
Pokie
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
/ 5.00 from
25 votes
#66
Wotamin - Gigantic O.T.N
Guy's Extra 6.02*
Jul 16th, 2013
Guy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Guy's Extra 6.02*
Jul 16th, 2013
Guy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
/ 5.00 from
23 votes
#67
Toyosaki Aki - Diamond
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
30 votes
#68
LeaF - Calamity Fortune
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
/ 5.00 from
22 votes
#69
Shibayan feat. 3L - Getsurei 11.3 no Candle Magic
Lunatic 4.57*
Oct 13th, 2013
11t
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 4.57*
Oct 13th, 2013
11t
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06
/ 5.00 from
18 votes
#70
Rohi - Kakuzetsu Thanatos
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
34 votes
#71
Lapfox Trax feat. guilhox - Lapfoxed Forever
Nogard 6.05*
Feb 19th, 2013
Blue Dragon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Nogard 6.05*
Feb 19th, 2013
Blue Dragon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.25
/ 5.00 from
26 votes
#72
Kawada Mami - Akai Namida
Red tears 4.92*
May 17th, 2013
ShiauKe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Red tears 4.92*
May 17th, 2013
ShiauKe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.24
/ 5.00 from
27 votes
#73
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.44
/ 5.00 from
22 votes
#74
Yousei Teikoku - Senketsu no Chikai
Insanity 6.49*
Jun 29th, 2013
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
Insanity 6.49*
Jun 29th, 2013
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
3.20
/ 5.00 from
39 votes
#75
masazi - mayday B
Vass-RJ 4.63*
May 28th, 2013
Vass_Bass and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Vass-RJ 4.63*
May 28th, 2013
Vass_Bass and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
4.15
/ 5.00 from
19 votes
#76
Infected Mushroom - Becoming Insane
LC 4.60*
Sep 9th, 2013
La Cataline
storyboardContains a storyboard that enhances gameplay experience.
LC 4.60*
Sep 9th, 2013
La Cataline
storyboardContains a storyboard that enhances gameplay experience.
3.91
/ 5.00 from
18 votes
#77
FujuniseikouyuuP - FREEDMAN
FREEDOM 6.33*
Oct 26th, 2013
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
FREEDOM 6.33*
Oct 26th, 2013
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
/ 5.00 from
20 votes
#78
Rabpit - Saika
Expert 4.77*
Feb 24th, 2013
tsuka
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 4.77*
Feb 24th, 2013
tsuka
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.16
/ 5.00 from
21 votes
#79
wataame - monochrome throat
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.41
/ 5.00 from
20 votes
#80
Memme - Extreme Fantasy
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.55
/ 5.00 from
20 votes
#81
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.10
/ 5.00 from
16 votes
#82
ZUN - Kobito of the Shining Needle ~ Little Princess
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.61
/ 5.00 from
21 votes
#83
Renard - Because Maybe! pt. 3
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.20
/ 5.00 from
22 votes
#84
OSTER project - Capriccio of My Mind
Extra 7.28*
Jul 28th, 2013
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 7.28*
Jul 28th, 2013
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.78
/ 5.00 from
19 votes
#85
Blue Stahli - Shotgun Senorita (Zardonic Remix)
Insane 5.53*
Jan 6th, 2013
Aleks719
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.53*
Jan 6th, 2013
Aleks719
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09
/ 5.00 from
34 votes
#86
Infected Mushroom - Sa'eed
TicCataline 4.45*
May 20th, 2013
La Cataline and TicClick
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
TicCataline 4.45*
May 20th, 2013
La Cataline and TicClick
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.98
/ 5.00 from
18 votes
#87
TAG - Theory of Eternity
Extra 5.34*
Mar 11th, 2013
kiddly
collabA map with two or more associated mappers.
Extra 5.34*
Mar 11th, 2013
kiddly
collabA map with two or more associated mappers.
3.78
/ 5.00 from
18 votes
#88
Raujika - Grim
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collabA map with two or more associated mappers.
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collabA map with two or more associated mappers.
4.17
/ 5.00 from
16 votes
#89
Fear, and Loathing in Las Vegas - Scream Hard as You Can
Insane 5.77*
Jul 11th, 2013
Guy
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.77*
Jul 11th, 2013
Guy
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.18
/ 5.00 from
17 votes
#90
ani feat. moco - Light up My Love
Another 5.31*
Sep 10th, 2013
popner
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.31*
Sep 10th, 2013
popner
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
/ 5.00 from
18 votes
#92
Anamanaguchi - Blackout City
Blackout 5.84*
Apr 26th, 2013
Sushi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Blackout 5.84*
Apr 26th, 2013
Sushi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
16 votes
#94
Yuuki Aoi - Platinum
Collab 4.97*
Jul 6th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collabA map with two or more associated mappers.
Collab 4.97*
Jul 6th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collabA map with two or more associated mappers.
3.81
/ 5.00 from
16 votes
#95
Ayane - Shinjitsu e no Requiem
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.62
/ 5.00 from
17 votes
#96
bibuko - Reizouko Mitara Pudding ga Nai
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.71
/ 5.00 from
16 votes
#97
DJ Genericname - Dear You
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.32
/ 5.00 from
18 votes
#98
kors k feat. Furukawa Mirin - Drive Me Crazy
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.50
/ 5.00 from
17 votes
#99
MuryokuP - Sweet Sweet Cendrillon Drug
Cendrillon 5.20*
May 5th, 2013
Smoothie
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Cendrillon 5.20*
May 5th, 2013
Smoothie
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02
/ 5.00 from
15 votes
#100
Hatsune Miku - Kouon Chu Oniki Test
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.37
/ 5.00 from
16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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