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Highest Rated Maps of 2016

#51
Shimotsuki Haruka - Secret Liqueur -Short ver-
Liqueur 5.85*
Apr 5th, 2016
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.78 / 5.00 from 29 votes
#52
3L - MyonMyonMyonMyonMyonMyon!
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 / 5.00 from 30 votes
#53
Birdy - Wings (Nu:Logic Remix)
Freedom 5.73*
Jan 16th, 2016
Zetera, Frey, Aka, CalstoneLightO, Secretpipe and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.63 / 5.00 from 50 votes
#54
SYUNN - Megalara Garuda
rustbell 9.43*
Nov 22nd, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.81 / 5.00 from 24 votes
#55
Ariabl'eyeS - Kegare Naki Bara Juuji
Twin-Renatic 7.33*
Jul 14th, 2016
yf_bmp
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.81 / 5.00 from 25 votes
#56
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
Amamiya Nathan's Shooting Star 6.44*
Nov 12th, 2016
Skystar and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.52 / 5.00 from 105 votes
#57
Billain - Boogie
Edge 6.81*
Jul 19th, 2016
Blue Dragon, RLC, Bonzi, Nerova Riuz GX, Broccoly, Len, Asphyxia, -Visceral-, Xilver15, Rohit6, ProfessionalBox, Fizz, Asahina Momoko, Sing, byfar and Spaghetti
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48 / 5.00 from 155 votes
#58
Streetlight Manifesto - A Better Place, A Better Time
Extra 5.87*
Aug 31st, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 25 votes
#59
TRUE - DREAM SOLISTER
Melody 5.49*
Mar 18th, 2016
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 34 votes
#60
Matsumoto Sara - Suika
Drunken Flower 5.62*
Aug 11th, 2016
hehe
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 29 votes
#61
sakuzyo - AXION
HW's EX 6.90*
Oct 26th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57 / 5.00 from 47 votes
#62
SWAN K feat. Asuka M - LOVE B.B.B
Extra 5.65*
Oct 6th, 2016
rs_fadeaway
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 23 votes
#63
Tamura Yukari - Endless Story
Expert 5.72*
Apr 11th, 2016
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
4.01 / 5.00 from 23 votes
#64
sakuzyo - AXION
Skystar's Expert 6.53*
Oct 26th, 2016
Skystar
techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 / 5.00 from 39 votes
#65
Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Extra Stage 6.58*
Jan 24th, 2016
jonathanlfj
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 / 5.00 from 26 votes
#66
Streetlight Manifesto - Everything Went Numb
Extreme 6.31*
Mar 30th, 2016
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 / 5.00 from 34 votes
#67
Shimotsuki Haruka - Re:Call
Re:Collab 6.27*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40 / 5.00 from 82 votes
#68
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.44 / 5.00 from 56 votes
#69
Reol - Gokusaishiki
Myriad of Colors 5.65*
May 16th, 2016
Chaoslitz
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 31 votes
#70
sakuzyo - AXION
AXION_REBORN 7.39*
Oct 26th, 2016
Flower
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44 / 5.00 from 46 votes
#71
Chitose Haru & Kumagai Eri - Perfect Free
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.54 / 5.00 from 27 votes
#72
Streetlight Manifesto - A Better Place, A Better Time
Insane 4.75*
Aug 31st, 2016
pishifat
slider onlyRestricts object choice to sliders only., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 22 votes
#73
3L - MyonMyonMyonMyonMyonMyon!
Myon 5.25*
Apr 20th, 2016
Len
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48 / 5.00 from 31 votes
#74
Dollscythe - Flashes (Extended)
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.46 / 5.00 from 29 votes
#75
Imperial Circus Dead Decadence - Uta
Himei 7.55*
Apr 12th, 2016
Kite
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32 / 5.00 from 130 votes
#76
y0c1e - No buts!
Adrenaline 6.17*
Oct 16th, 2016
Lazer
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.43 / 5.00 from 30 votes
#77
BoxPlot - Escape With The Clouds
No Escape 6.55*
Mar 26th, 2016
Strategas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 / 5.00 from 28 votes
#78
sakuzyo - Senkyou Ranbu
EX 5.99*
Oct 18th, 2016
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 / 5.00 from 29 votes
#79
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix)
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 / 5.00 from 24 votes
#80
Memme - Chinese Restaurant
09 6.40*
Jan 1st, 2016
09kami
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.45 / 5.00 from 23 votes
#81
sakuraburst - cherry blossoms explode across the dying horizon
distortion 5.66*
Oct 1st, 2016
Xilver15
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79 / 5.00 from 21 votes
#82
NOMA - LOUDER MACHINE
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.65 / 5.00 from 21 votes
#83
DJ Ozawa - Tokyo (Innovaderz Remix)
Welcome to Skystar's Tokyo 6.46*
Jul 8th, 2016
Skystar
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.39 / 5.00 from 28 votes
#84
Tokyo Machine - OKAY
Master 6.60*
Sep 15th, 2016
hehe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.40 / 5.00 from 25 votes
#85
Halozy - Deconstruction Star
Constellation 6.25*
Sep 6th, 2016
Lasse
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.40 / 5.00 from 28 votes
#86
Treyarch Sound - 115
Extreme 6.26*
Mar 6th, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 / 5.00 from 24 votes
#87
Camellia - LET'S JUMP
Year 2316 6.16*
Feb 25th, 2016
RikiH_
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.36 / 5.00 from 33 votes
#88
Ocelot - TSUBAKI
fanzhen's Extreme 6.35*
Jun 4th, 2016
fanzhen0019
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.91 / 5.00 from 21 votes
#89
goreshit - there are no angels here.
archangeloi. 6.07*
Nov 16th, 2016
vipto
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.34 / 5.00 from 34 votes
#90
charon - Seventeen RPG
Final Stage 7.99*
Dec 29th, 2016
Zero__wind
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.40 / 5.00 from 22 votes
#91
USAO - Dynamite (Extended Mix)
TWERK 6.25*
Jul 2nd, 2016
Nathan
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.36 / 5.00 from 26 votes
#92
Morimori Atsushi - Tits or get the fuck out!!
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.36 / 5.00 from 24 votes
#93
Inferi - Those Who from the Heavens Came
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32 / 5.00 from 33 votes
#94
Nanahoshi Kangengakudan feat.Matsushita - Dance Number o Tomo ni
Dance Number 5.91*
Sep 16th, 2016
pkk
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.35 / 5.00 from 24 votes
#95
NOMA - Brain Power Long Version
Overdrive 6.30*
Jul 12th, 2016
Skystar and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.33 / 5.00 from 24 votes
#96
TK from Ling Tosite Sigure - unravel
V 6.66*
Dec 23rd, 2016
hehe
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.65 / 5.00 from 21 votes
#97
DJ Noriken - Elektrick U-Phoria(Extended Mix)
Illuminate 6.01*
Jul 4th, 2016
sionKotori
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills.
4.10 / 5.00 from 19 votes
#98
DNCE - Cake by the Ocean
start living dangerously 7.16*
Mar 20th, 2016
Axarious
progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.24 / 5.00 from 42 votes
#99
Shoji Meguro - Kimi no Kioku (Aethral Remix)
Remembrance 6.08*
Nov 6th, 2016
Akali
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.21 / 5.00 from 75 votes
#100
sakuzyo - AXION
LKs' Another 5.40*
Oct 26th, 2016
LKs
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 22 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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