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Highest Rated Maps of 2021

#51
slowthai, Mura Masa - Doorman
LET ME IN 4.71*
Dec 9th, 2021
Fsjallink
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.73 from 31 votes
#52
Junky Infinity ChouCho - Kagaribi
Whisper 6.92*
Apr 7th, 2021
Kalibe
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.76 from 29 votes
#53
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57 from 70 votes
#54
kamome sano - archive::zip
Axarious' Expert (#3) 6.90*
Jul 11th, 2021
Axarious
mapping contestAn entry for a mapping contest., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.79 from 26 votes
#55
onumi - Shield
Xarr x 0pp's Vanguard 6.54*
Feb 14th, 2021
Xarr and 0ppInOsu
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.80 from 23 votes
#56
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69 from 31 votes
#57
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86 from 23 votes
#58
Hakushi Hasegawa - Sabaku de
Expert 6.12*
Aug 27th, 2021
dsco
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.79 from 28 votes
#59
wowaka - Unknown Mother-Goose feat. Hatsune Miku
Extra 6.67*
Jun 19th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.78 from 28 votes
#60
Thank You Scientist - The Amateur Arsonist's Handbook
Poisonous Emotions 7.39*
Jun 19th, 2021
KKipalt and Fisky
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 24 votes
#61
Sharpnel High Speed Music Team - Exciting Hyper Highspeed Star
Hyper Highspeed 6.40*
Aug 22nd, 2021
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.68 from 33 votes
#62
katagiri - Palace of Melancholia
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.58 from 49 votes
#63
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.21*
May 6th, 2021
CalstoneLightO and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
3.83 from 24 votes
#64
TJ.hangneil - Apollo
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.94 from 21 votes
#65
Yousei Teikoku - Zetsu
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.74 from 29 votes
#66
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
3.54 from 65 votes
#67
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 27 votes
#68
Ricky Martin - Livin' La Vida Loca
Shrek 6.18*
Sep 1st, 2021
schoolboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 28 votes
#69
USAO - Dynamite (Camellia's MACHO TNT REMIX)
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 21 votes
#70
TRakker - Rootus
Export 5.40*
May 16th, 2021
Miura
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.68 from 27 votes
#71
Clairo - Bags
Immunity 4.46*
Oct 16th, 2021
amity
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.65 from 35 votes
#72
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.55 from 54 votes
#73
HAKUSHI HASEGAWA - Desert
Mirage 7.71*
Mar 31st, 2021
Halgoh
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.47 from 106 votes
#74
USAO - TAPIOCA
FURY 7.53*
Jun 20th, 2021
Regou and Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 from 32 votes
#75
Shade - Mars
Reload 7.99*
Nov 12th, 2021
LMT
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.69 from 28 votes
#76
Certified Senpai - Burn This Right
Relentless 8.12*
Aug 24th, 2021
Hectic
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 from 34 votes
#77
Hana - Shuumatsu no Bishou
Collab Insane 5.30*
Sep 29th, 2021
PandaHero and Gibune
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 24 votes
#78
Ado - Odo
Dance 6.89*
Nov 25th, 2021
Heilia
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.46 from 113 votes
#79
ELECTROCUTICA feat. Luschka - #006F86
REVERSUS 6.01*
Jun 14th, 2021
RLC and Kalibe
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.68 from 23 votes
#80
Kikagaku Moyo - Silver Owl
Meadow 6.35*
Jan 1st, 2021
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.59 from 34 votes
#81
The Dismemberment Plan - Gyroscope
Torque 6.75*
Nov 23rd, 2021
zglock
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., slidershapesUses a large variety of slider designs.
3.55 from 44 votes
#82
Ito Kanako - Desire Blue sky
Desire Truth world 4.67*
Aug 18th, 2021
kuyusu
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.59 from 37 votes
#83
UKRampage - Jack-the-Ripper
Extravaganza 7.89*
Dec 11th, 2021
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.46 from 90 votes
#84
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.26*
Jun 12th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77 from 25 votes
#85
fallen shepherd feat. RabbiTon Strings - ENDYMION (long edit)
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 from 39 votes
#86
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.93*
Dec 11th, 2021
moph
tournament customA custom map for a playing tournament., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 from 90 votes
#87
Ryokuoushoku Shakai - LADYBUG
Rebirth 6.11*
May 15th, 2021
RLC
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 36 votes
#88
goreshit - return to the nhk
If you die, then I die too 6.63*
Dec 11th, 2021
fergas, Caspar and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.61 from 29 votes
#89
HOME MADE KAZOKU - Shounen Heart (TV Size)
Bloom 5.82*
Dec 26th, 2021
jieusieu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 from 23 votes
#90
POLKADOT STINGRAY - Otoshimae
Extreme 6.86*
Mar 28th, 2021
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.44 from 73 votes
#91
Yousei Teikoku - Zetsu
Mazzerin's Extreme 8.20*
Apr 19th, 2021
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63 from 25 votes
#92
arcane - Scarecrow
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathonA map with a drain time of over 5 minutes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58 from 29 votes
#93
FLOW - BURN
Frakturehawkens' Hope 7.11*
Dec 16th, 2021
Frakturehawkens
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.57 from 25 votes
#94
Gekidan Record feat. Nekomata Master - Houkou Orpheus
Mystery 6.63*
Jan 31st, 2021
DeviousPanda
tournament customA custom map for a playing tournament., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.54 from 27 votes
#95
Kero Kero Bonito - The Princess and the Clock
her Sojourn 5.70*
Jun 14th, 2021
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.57 from 23 votes
#96
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Senseabel's Extra 6.01*
Jul 31st, 2021
Senseabel
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.46 from 43 votes
#97
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Scub x Nathan's Insane 5.69*
Jul 31st, 2021
Nathan and Scub
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.48 from 41 votes
#98
Yooh - RPG
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.43 from 56 votes
#99
cYsmix - Eden
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 from 25 votes
#100
Ado - Odo
Extra 6.49*
Jul 24th, 2021
kuyusu
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.93 from 20 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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