Highest Rated Maps of 2021
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#51
kamome sano - archive::zip
Axarious' Expert (#3) 6.90*
Jul 11th, 2021
Axarious
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Axarious' Expert (#3) 6.90*
Jul 11th, 2021
Axarious
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.79
/ 5.00 from
26 votes
#52
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.56
/ 5.00 from
70 votes
#53
monet - ZYPRESSEN no Hanataba
III.ZYPRESSEN 4.63*
Feb 15th, 2021
gust
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
III.ZYPRESSEN 4.63*
Feb 15th, 2021
gust
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.98
/ 5.00 from
26 votes
#54
Clairo - Bags
Immunity 4.46*
Oct 16th, 2021
amity
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Immunity 4.46*
Oct 16th, 2021
amity
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.69
/ 5.00 from
35 votes
#55
slowthai, Mura Masa - Doorman
LET ME IN 4.71*
Dec 9th, 2021
Fsjallink
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
LET ME IN 4.71*
Dec 9th, 2021
Fsjallink
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72
/ 5.00 from
31 votes
#56
Thank You Scientist - The Amateur Arsonist's Handbook
Poisonous Emotions 7.39*
Jun 19th, 2021
KKipalt and Fisky
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Poisonous Emotions 7.39*
Jun 19th, 2021
KKipalt and Fisky
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.79
/ 5.00 from
24 votes
#57
wowaka - Unknown Mother-Goose feat. Hatsune Miku
Extra 6.67*
Jun 19th, 2021
KogumaX
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Extra 6.67*
Jun 19th, 2021
KogumaX
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.78
/ 5.00 from
28 votes
#58
USAO - TAPIOCA
FURY 7.53*
Jun 20th, 2021
Regou and Realazy
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
FURY 7.53*
Jun 20th, 2021
Regou and Realazy
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.68
/ 5.00 from
31 votes
#59
Hakushi Hasegawa - Sabaku de
Expert 6.12*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Expert 6.12*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.79
/ 5.00 from
27 votes
#60
TJ.hangneil - Apollo
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.94
/ 5.00 from
21 votes
#61
Sharpnel High Speed Music Team - Exciting Hyper Highspeed Star
Hyper Highspeed 6.40*
Aug 22nd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Hyper Highspeed 6.40*
Aug 22nd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.68
/ 5.00 from
32 votes
#62
Yousei Teikoku - Zetsu
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.74
/ 5.00 from
29 votes
#63
katagiri - Palace of Melancholia
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57
/ 5.00 from
49 votes
#64
UKRampage - Jack-the-Ripper
Extravaganza 7.89*
Dec 11th, 2021
DeviousPanda
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Extravaganza 7.89*
Dec 11th, 2021
DeviousPanda
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.51
/ 5.00 from
90 votes
#65
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
3.53
/ 5.00 from
65 votes
#66
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.66
/ 5.00 from
30 votes
#67
TRakker - Rootus
Export 5.40*
May 16th, 2021
Miura
marathon A map with a drain time of over 5 minutes.
Export 5.40*
May 16th, 2021
Miura
marathon A map with a drain time of over 5 minutes.
3.67
/ 5.00 from
27 votes
#68
Ricky Martin - Livin' La Vida Loca
Shrek 6.18*
Sep 1st, 2021
schoolboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shrek 6.18*
Sep 1st, 2021
schoolboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
/ 5.00 from
27 votes
#69
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes.
Desire 7.90*
May 24th, 2021
UberFazz
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes.
3.55
/ 5.00 from
52 votes
#70
Ito Kanako - Desire Blue sky
Desire Truth world 4.67*
Aug 18th, 2021
kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Desire Truth world 4.67*
Aug 18th, 2021
kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.63
/ 5.00 from
36 votes
#71
Ado - Odo
Dance 6.89*
Nov 25th, 2021
Heilia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , mapping contest An entry for a mapping contest. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
Dance 6.89*
Nov 25th, 2021
Heilia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , mapping contest An entry for a mapping contest. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.47
/ 5.00 from
112 votes
#72
Certified Senpai - Burn This Right
Relentless 8.12*
Aug 24th, 2021
Hectic
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Relentless 8.12*
Aug 24th, 2021
Hectic
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.63
/ 5.00 from
34 votes
#73
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Parthenos 7.21*
Nov 20th, 2021
hehe
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
24 votes
#74
HAKUSHI HASEGAWA - Desert
Mirage 7.71*
Mar 31st, 2021
Halgoh
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Mirage 7.71*
Mar 31st, 2021
Halgoh
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.47
/ 5.00 from
102 votes
#75
POLKADOT STINGRAY - Otoshimae
Extreme 6.86*
Mar 28th, 2021
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.86*
Mar 28th, 2021
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
70 votes
#76
The Dismemberment Plan - Gyroscope
Torque 6.75*
Nov 23rd, 2021
zglock
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
Torque 6.75*
Nov 23rd, 2021
zglock
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
3.55
/ 5.00 from
43 votes
#77
Kikagaku Moyo - Silver Owl
Meadow 6.35*
Jan 1st, 2021
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Meadow 6.35*
Jan 1st, 2021
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.58
/ 5.00 from
33 votes
#78
USAO - Dynamite (Camellia's MACHO TNT REMIX)
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
/ 5.00 from
21 votes
#79
Shade - Mars
Reload 7.99*
Nov 12th, 2021
LMT
tournament custom A custom map for a playing tournament.
Reload 7.99*
Nov 12th, 2021
LMT
tournament custom A custom map for a playing tournament.
3.64
/ 5.00 from
28 votes
#80
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.93*
Dec 11th, 2021
moph
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
MORTIS 6.93*
Dec 11th, 2021
moph
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.45
/ 5.00 from
88 votes
#81
goreshit - return to the nhk
If you die, then I die too 6.63*
Dec 11th, 2021
fergas, Caspar and Sanch-KK
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
If you die, then I die too 6.63*
Dec 11th, 2021
fergas, Caspar and Sanch-KK
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.61
/ 5.00 from
29 votes
#82
fallen shepherd feat. RabbiTon Strings - ENDYMION (long edit)
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
3.55
/ 5.00 from
39 votes
#83
Ryokuoushoku Shakai - LADYBUG
Rebirth 6.11*
May 15th, 2021
RLC
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rebirth 6.11*
May 15th, 2021
RLC
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
36 votes
#84
ELECTROCUTICA feat. Luschka - #006F86
REVERSUS 6.01*
Jun 14th, 2021
RLC and Kalibe
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers.
REVERSUS 6.01*
Jun 14th, 2021
RLC and Kalibe
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers.
3.65
/ 5.00 from
22 votes
#85
HOME MADE KAZOKU - Shounen Heart (TV Size)
Bloom 5.82*
Dec 26th, 2021
jieusieu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bloom 5.82*
Dec 26th, 2021
jieusieu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
/ 5.00 from
23 votes
#86
Yousei Teikoku - Zetsu
Mazzerin's Extreme 8.20*
Apr 19th, 2021
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Mazzerin's Extreme 8.20*
Apr 19th, 2021
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.63
/ 5.00 from
25 votes
#87
onumi - Shield
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.77
/ 5.00 from
22 votes
#88
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.21*
May 6th, 2021
CalstoneLightO and Mirash
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Collab Special 6.21*
May 6th, 2021
CalstoneLightO and Mirash
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.79
/ 5.00 from
24 votes
#89
arcane - Scarecrow
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathon A map with a drain time of over 5 minutes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathon A map with a drain time of over 5 minutes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58
/ 5.00 from
29 votes
#90
Yooh - RPG
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.45
/ 5.00 from
56 votes
#91
Kero Kero Bonito - The Princess and the Clock
her Sojourn 5.70*
Jun 14th, 2021
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
her Sojourn 5.70*
Jun 14th, 2021
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.59
/ 5.00 from
23 votes
#92
cYsmix - Eden
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.56
/ 5.00 from
25 votes
#93
Slint - Breadcrumb Trail
CREEPING UP INTO THE SKY 5.23*
Feb 21st, 2021
zglock
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
CREEPING UP INTO THE SKY 5.23*
Feb 21st, 2021
zglock
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.44
/ 5.00 from
53 votes
#94
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Scub x Nathan's Insane 5.69*
Jul 31st, 2021
Nathan and Scub
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Scub x Nathan's Insane 5.69*
Jul 31st, 2021
Nathan and Scub
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.49
/ 5.00 from
38 votes
#95
ONE III NOTES - Shadow and Truth (TV Size)
LETS GOOO 6.31*
May 20th, 2021
SHOGUNMOON00999
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
LETS GOOO 6.31*
May 20th, 2021
SHOGUNMOON00999
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.78
/ 5.00 from
21 votes
#96
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
?) 7.38*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.51
/ 5.00 from
34 votes
#97
Gekidan Record feat. Nekomata Master - Houkou Orpheus
Mystery 6.63*
Jan 31st, 2021
DeviousPanda
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
Mystery 6.63*
Jan 31st, 2021
DeviousPanda
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
3.53
/ 5.00 from
27 votes
#98
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Senseabel's Extra 6.01*
Jul 31st, 2021
Senseabel
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience.
Senseabel's Extra 6.01*
Jul 31st, 2021
Senseabel
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience.
3.44
/ 5.00 from
43 votes
#99
FLOW - BURN
Frakturehawkens' Hope 7.11*
Dec 16th, 2021
Frakturehawkens
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Frakturehawkens' Hope 7.11*
Dec 16th, 2021
Frakturehawkens
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.54
/ 5.00 from
24 votes
#100
Nekomata Master+ - chaos eater -IIDX edition-
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.46
/ 5.00 from
33 votes
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