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Highest Rated Maps of 2026

#51
4.13 / 5.00 from 14 votes
#52
underscores - Music
wyit's Extra 6.52*
Jun 27th, 2026
wyit
perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , slidershapes Uses a large variety of slider designs.
3.05 / 5.00 from 21 votes
#53
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.52*
Apr 8th, 2026
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.21 / 5.00 from 18 votes
#54
CQ - Emil
Wonderful 6.82*
Feb 15th, 2026
aishiteiru- and App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.56 / 5.00 from 18 votes
#55
DJ SHARPNEL - Mmmmmmm
Chaos Collab!! 7.64*
May 26th, 2026
bad boy and netnesanya
tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97 / 5.00 from 25 votes
#56
DJ SHARPNEL - Marunouchi surviver
Level One 7.29*
Jan 14th, 2026
Ratarok
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.31 / 5.00 from 18 votes
#57
hitorie - Shinkokyuu
dectopia x YaMaDarknesss' heartbeat 8.16*
May 7th, 2026
dectopia and YaMaDarknesss
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.69 / 5.00 from 15 votes
#58
Yuyoyuppe - Hidamari no Uta
Lunatic 7.54*
May 11th, 2026
Rita Summers
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.99 / 5.00 from 53 votes
#59
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.88*
Feb 17th, 2026
Kataryn
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 15 votes
#61
3.96 / 5.00 from 15 votes
#62
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Summer, melting into noise 6.87*
Mar 19th, 2026
kiddly
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.05 / 5.00 from 20 votes
#64
Nujabes - Luv(sic) Part 1-6 feat. Shing02
LeCandy's Stillness 4.83*
Feb 14th, 2026
LeCandy
gungathon A map with a drain time of over 10 minutes.
3.26 / 5.00 from 16 votes
#65
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.23*
May 21st, 2026
plambob
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 17 votes
#66
3.69 / 5.00 from 13 votes
#67
MIDORI - YUKIKO san
adeline's unforgivable violence 7.29*
May 23rd, 2026
_adeline
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.29 / 5.00 from 17 votes
#68
yax03 - down
Pro! 6.62*
May 15th, 2026
skwql
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.08 / 5.00 from 18 votes
#69
Cansol - Out of Place
Stray 8.29*
Jan 4th, 2026
bob, Wispy and oatmilk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.62 / 5.00 from 13 votes
#70
3.34 / 5.00 from 15 votes
#71
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
aly's Ultra 8.51*
May 4th, 2026
-aly
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 13 votes
#73
3.05 / 5.00 from 17 votes
#74
weyheyhey !! - I'm Your Daddy (Extended Edition Bluray Box Set mix)
Maksim Kolach 8.09*
Apr 7th, 2026
kasuwa
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.39 / 5.00 from 16 votes
#76
Psychedelic Porn Crumpets - Hymn For A Droid
mindmaster's extreme 7.08*
Jan 20th, 2026
mindmaster107
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.54 / 5.00 from 14 votes
#77
3.16 / 5.00 from 16 votes
#78
hitorie - Shinkokyuu
tragic love extra 8.37*
May 7th, 2026
captin1 and seros
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
2.81 / 5.00 from 21 votes
#79
2.91 / 5.00 from 17 votes
#80
Boxplot - Escape With The Clouds
Ascension 6.84*
Jun 2nd, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.30 / 5.00 from 15 votes
#81
Aoi vs. siqlo - Mirzam
HEAVEN // HELL 7.76*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest. , high sv Features prominent high slider velocity usage as a key part of map design.
2.98 / 5.00 from 16 votes
#82
3.77 / 5.00 from 11 votes
#83
The Smashing Pumpkins - Cupid De Locke
CUPID Mix 4.52*
Jun 19th, 2026
moonpoint
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
4.19 / 5.00 from 11 votes
#84
yax03 - stresstest
PLEASE DON'T STOP THE MUSIC 7.09*
Jun 19th, 2026
Evil-
tournament custom A custom map for a playing tournament.
3.23 / 5.00 from 13 votes
#86
3.04 / 5.00 from 14 votes
#87
3.01 / 5.00 from 15 votes
#88
2.88 / 5.00 from 57 votes
#89
MIDORI - YUKIKO san
aishiteiru's extra decimated 7.65*
May 23rd, 2026
aishiteiru-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.24 / 5.00 from 14 votes
#90
Gram vs. DJ Genki - XIchedelic Nova Trinity
C12H17N2O4P 8.23*
May 1st, 2026
Pho
tournament custom A custom map for a playing tournament.
3.29 / 5.00 from 12 votes
#91
4.04 / 5.00 from 12 votes
#92
Pendulum - Watercolour
Marathon 6.62*
May 15th, 2026
MaestroSplinter
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , marathon A map with a drain time of over 5 minutes.
2.80 / 5.00 from 18 votes
#93
3.34 / 5.00 from 12 votes
#94
Aoi vs. siqlo - Mirzam
DiSiNTEGRATiON 7.44*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
3.17 / 5.00 from 12 votes
#95
3.13 / 5.00 from 14 votes
#96
Gershon Kingsley - Popcorn (DJ Hepci Trance Mix 2005)
MADNESS!! 5.28*
Jun 9th, 2026
NOT A WEEB
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.88 / 5.00 from 11 votes
#97
3.78 / 5.00 from 10 votes
#98
3.47 / 5.00 from 12 votes
#99
3.16 / 5.00 from 13 votes
#100
3.44 / 5.00 from 11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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