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Highest Rated Maps of 2026

#51
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
Kojio and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26 / 5.00 from 27 votes
#52
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.33*
Jan 14th, 2026
1103
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.26 / 5.00 from 31 votes
#53
MOMO - DROWNING
FALL IN THE DEEP 6.71*
Aug 5th, 2026
My Angel Eririn
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.23 / 5.00 from 31 votes
#54
underscores - Music
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.24 / 5.00 from 26 votes
#55
bermei.inazawa feat. Chata - Hippopotamus
tsuiteinai 5.36*
Apr 3rd, 2026
ac8129464363
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.19 / 5.00 from 35 votes
#56
beatMARIO - Sousei (Driving style)
Expert 5.57*
Jun 9th, 2026
dakiwii
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 / 5.00 from 22 votes
#57
MIDORI - YUKIKO san
total annihilation 7.00*
May 23rd, 2026
Mangie_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.50 / 5.00 from 19 votes
#58
yax03 - down
H4CK3R 7.66*
May 15th, 2026
dakiwii and aspen
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.10 / 5.00 from 30 votes
#59
Butthole Surfers - Mexican Caravan
0pp x Mangie_'s Extra 6.28*
Mar 15th, 2026
0ppInOsu and Mangie_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 18 votes
#60
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Summer, melting into noise 7.08*
Mar 19th, 2026
kiddly
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09 / 5.00 from 24 votes
#61
Lucy Bedroque - 2010 Justin Bieber
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.87 / 5.00 from 16 votes
#62
hitorie - Shinkokyuu
dectopia x YaMaDarknesss' heartbeat 8.75*
May 7th, 2026
dectopia and YaMaDarknesss
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.74 / 5.00 from 16 votes
#63
yax03 - down
Pro! 7.03*
May 15th, 2026
skwql
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.06 / 5.00 from 25 votes
#64
CQ - Emil
Wonderful 6.99*
Feb 15th, 2026
aishiteiru- and App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
3.58 / 5.00 from 19 votes
#65
Yuyoyuppe - Hidamari no Uta
Lunatic 7.42*
May 11th, 2026
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.06 / 5.00 from 53 votes
#66
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.73*
Apr 8th, 2026
App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.21 / 5.00 from 19 votes
#67
Juztan - #WE <3 YURI
<3 9.46*
May 9th, 2026
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., marathonA map with a drain time of over 5 minutes.
3.03 / 5.00 from 46 votes
#68
Unprocessed - Thrash
Pellucid Ignis Fatuus 9.70*
Aug 5th, 2026
Jeff Fuchsional
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.44 / 5.00 from 16 votes
#69
Nujabes - Luv(sic) Part 1-6 feat. Shing02
LeCandy's Stillness 5.02*
Feb 14th, 2026
LeCandy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 / 5.00 from 17 votes
#70
Rolling Contact - Red Anthem -separate-
Lunatic 5.50*
Jan 31st, 2026
Sanch-KK
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 / 5.00 from 18 votes
#71
3.69 / 5.00 from 15 votes
#72
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.99 / 5.00 from 39 votes
#73
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.58 / 5.00 from 15 votes
#74
Akino Arai - Kimi e Mukau Hikari (TV Size)
piklopedia's Expert 5.63*
Apr 8th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.36 / 5.00 from 17 votes
#75
Nanahoshi Kangengakudan - Sainou Shredder
Plasma's Unreal 10.37*
Jul 23rd, 2026
sentret
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.00 / 5.00 from 21 votes
#76
Pashtetue - Fuck the Discoman / Future Monster
Namocsid 5.61*
Jan 27th, 2026
-YeLing-
marathonA map with a drain time of over 5 minutes.
3.96 / 5.00 from 15 votes
#77
The Smashing Pumpkins - Cupid De Locke
CUPID Mix 4.47*
Jun 19th, 2026
moonpoint
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
4.16 / 5.00 from 13 votes
#78
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.57*
Mar 13th, 2026
azphyx
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
2.94 / 5.00 from 32 votes
#79
m-flo loves MONKEY MAJIK - Picture Perfect Love
But don't look back on me... 6.44*
Jan 14th, 2026
Xarr, Aranel, ravensong and touka-
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.77 / 5.00 from 14 votes
#80
DJ SHARPNEL - Marunouchi surviver
Level One 7.60*
Jan 14th, 2026
Ratarok
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.28 / 5.00 from 18 votes
#81
Cansol - Out of Place
Stray 8.70*
Jan 4th, 2026
bob, Wispy and oatmilk
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.51 / 5.00 from 14 votes
#83
3.69 / 5.00 from 13 votes
#84
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
aly's Ultra 8.90*
May 4th, 2026
-aly
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.69 / 5.00 from 13 votes
#85
MIDORI - YUKIKO san
adeline's unforgivable violence 7.43*
May 23rd, 2026
_adeline
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.29 / 5.00 from 17 votes
#86
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.74*
May 21st, 2026
sentret
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09 / 5.00 from 17 votes
#87
Nanahoshi Kangengakudan - Sainou Shredder
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94 / 5.00 from 22 votes
#88
Aoi vs. siqlo - Mirzam
HEAVEN // HELL 7.79*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., high svFeatures prominent high slider velocity usage as a key part of map design.
3.00 / 5.00 from 17 votes
#89
la la larks - ego-izm
Extreme 6.64*
Apr 26th, 2026
Emilyumu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.05 / 5.00 from 17 votes
#90
Gershon Kingsley - Popcorn (DJ Hepci Trance Mix 2005)
MADNESS!! 5.38*
Jun 9th, 2026
NOT A WEEB
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.91 / 5.00 from 13 votes
#91
3.17 / 5.00 from 17 votes
#92
Reol - +Danshi
komachi's tribute 7.42*
Mar 23rd, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
2.93 / 5.00 from 58 votes
#93
PinkPantheress - Girl Like Me
Let It All Go 5.18*
Jul 24th, 2026
Kataryn
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.83 / 5.00 from 14 votes
#94
Aoi vs. siqlo - Mirzam
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.29 / 5.00 from 14 votes
#95
A-One feat. Aki - Darkish
nhlx's extra 5.89*
Jul 21st, 2026
nhlx
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.87 / 5.00 from 19 votes
#96
weyheyhey !! - I'm Your Daddy (Extended Edition Bluray Box Set mix)
Maksim Kolach 8.56*
Apr 7th, 2026
kasuwa
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.39 / 5.00 from 16 votes
#97
PEOPLE 1 - Ratpark feat. Kei Sugawara
otshelnik 8.59*
May 10th, 2026
aishiteiru-
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.05 / 5.00 from 16 votes
#98
NOMELON NOLEMON - SAYONARA MAYBE
Uncertainty 7.00*
Aug 5th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
4.09 / 5.00 from 11 votes
#99
Boxplot - Escape With The Clouds
Ascension 7.13*
Jun 2nd, 2026
Rita Summers
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37 / 5.00 from 16 votes
#100
Masarada - Outlaws
Saiaku Saikou! 7.51*
Mar 16th, 2026
X Light and melonboy
collabA map with two or more associated mappers.
3.17 / 5.00 from 16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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