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Highest Rated Maps of 2016

#101
3.25 / 5.00 from 23 votes
#102
sana - Packet Hero
Ruthless 7.31*
Dec 27th, 2016
melonboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.22 / 5.00 from 23 votes
#103
sakuzyo - AXION
LKs' Another 5.41*
Oct 26th, 2016
LKs
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 22 votes
#104
3.68 / 5.00 from 21 votes
#105
sana - Packet Hero
Legendary 6.74*
Apr 18th, 2016
Zero__wind
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.68 / 5.00 from 19 votes
#106
Camellia - dreamless wanderer
lost 6.05*
Mar 31st, 2016
ac8129464363
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
3.77 / 5.00 from 18 votes
#107
Death Grips - Lord of the Game (feat. Mexican Girl)
GM 6.29*
May 5th, 2016
hehe
tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.19 / 5.00 from 36 votes
#108
4.07 / 5.00 from 20 votes
#109
Camellia & DJ Genki - Feelin Sky
Cloud 6.28*
Jul 7th, 2016
Strategas and nhlx
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.18 / 5.00 from 24 votes
#110
4.07 / 5.00 from 19 votes
#111
3.97 / 5.00 from 18 votes
#112
Wagakki Band - Senbonzakura
Death Blossom 5.89*
Dec 18th, 2016
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.92 / 5.00 from 17 votes
#113
3.48 / 5.00 from 20 votes
#114
4.40 / 5.00 from 18 votes
#115
3.71 / 5.00 from 17 votes
#116
3.12 / 5.00 from 24 votes
#118
Frederic - oddloop
oldloop 5.47*
Nov 22nd, 2016
n0ah
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.08 / 5.00 from 33 votes
#119
HoneyWorks - Akatsuki Zukuyo
Taeyang's Extra 5.97*
Jul 8th, 2016
Taeyang
simple Accessible and straightforward map design.
3.08 / 5.00 from 59 votes
#120
USAO - Night sky (Extended Mix)
BRLCY 6.13*
Jan 11th, 2016
RLC and Broccoly
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 17 votes
#121
Muzzy - Endgame
Gameover 5.91*
Feb 15th, 2016
Secretpipe
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.07 / 5.00 from 46 votes
#122
3.36 / 5.00 from 18 votes
#123
3.05 / 5.00 from 23 votes
#124
3.42 / 5.00 from 18 votes
#125
4.27 / 5.00 from 15 votes
#126
3.40 / 5.00 from 19 votes
#127
3.19 / 5.00 from 21 votes
#128
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.96 / 5.00 from 17 votes
#129
3.84 / 5.00 from 17 votes
#130
3.38 / 5.00 from 17 votes
#131
Camellia - feel my conscious
awake 5.77*
Sep 5th, 2016
pocket-
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
4.14 / 5.00 from 16 votes
#132
SYUNN - Megalara Garuda
fanzhen0019 8.20*
Nov 22nd, 2016
fanzhen0019
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.93 / 5.00 from 17 votes
#133
3.76 / 5.00 from 17 votes
#134
Ling tosite sigure - KIMITOOKU
pishi's Extra 5.55*
Sep 4th, 2016
pishifat
storyboard Contains a storyboard that enhances gameplay experience.
3.61 / 5.00 from 18 votes
#135
3.86 / 5.00 from 17 votes
#136
Sleeping With Sirens - If You Can't Hang
Bearizm's Extreme 6.63*
Apr 22nd, 2016
Bearizm
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.98 / 5.00 from 33 votes
#137
3.50 / 5.00 from 16 votes
#138
3.86 / 5.00 from 16 votes
#139
4.12 / 5.00 from 16 votes
#140
2.94 / 5.00 from 27 votes
#141
3.63 / 5.00 from 15 votes
#142
2.92 / 5.00 from 28 votes
#143
An - Saigo
Final 6.17*
Nov 19th, 2016
Super Creek
3.57 / 5.00 from 16 votes
#144
Days N' Daze - Misanthropic Drunken Loner
Extreme 5.83*
Jun 7th, 2016
pishifat
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 / 5.00 from 16 votes
#145
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
yf & Skystar's Duet Insane 5.37*
Nov 12th, 2016
Skystar and yf_bmp
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.48 / 5.00 from 18 votes
#146
3.22 / 5.00 from 18 votes
#147
Feint - Tower Of Heaven (You Are Slaves)
Another 4.72*
Feb 10th, 2016
Erisan
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96 / 5.00 from 19 votes
#148
kalon. - Juubaku
E-Xtra 6.11*
Dec 30th, 2016
Meg
3.09 / 5.00 from 17 votes
#149
3.88 / 5.00 from 13 votes
#150
2.90 / 5.00 from 21 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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