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Highest Rated Maps of 2016

#101
sana - Packet Hero
Legendary 7.01*
Apr 18th, 2016
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.67 / 5.00 from 19 votes
#102
Camellia - d:for the DELTA
Delirium 6.03*
Feb 29th, 2016
toybot and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24 / 5.00 from 27 votes
#103
Reol - Gokusaishiki
yf's Insane 5.05*
May 16th, 2016
yf_bmp
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 21 votes
#104
dj MAX STEROID - Arabian Rave Night
Arabic 8.84*
Sep 27th, 2016
jesse1412
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.24 / 5.00 from 23 votes
#105
Amane - TWEEKER
Lunatic 5.77*
Sep 20th, 2016
TicClick
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21 / 5.00 from 32 votes
#106
sana - Packet Hero
Ruthless 7.60*
Dec 27th, 2016
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.22 / 5.00 from 23 votes
#107
Hanatan - Tengaku
[ -Scarlet- ]'s Extra 6.61*
Feb 12th, 2016
[ -Scarlet- ]
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 18 votes
#108
dj TAKA - True Blue
Halcyon 6.06*
May 23rd, 2016
Monstrata
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21 / 5.00 from 24 votes
#109
Dollscythe - Flashes (Extended)
Debug 6.51*
Sep 24th, 2016
Skystar
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.35 / 5.00 from 18 votes
#110
Death Grips - Lord of the Game (feat. Mexican Girl)
GM 6.38*
May 5th, 2016
hehe
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.18 / 5.00 from 36 votes
#111
Camellia - dreamless wanderer
lost 6.41*
Mar 31st, 2016
ac8129464363
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 / 5.00 from 18 votes
#112
USAO - Miracle 5ympho X (Extended Mix)
5ympho XtrA 6.58*
Feb 6th, 2016
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 21 votes
#113
Camellia - feel my conscious
awake 6.19*
Sep 5th, 2016
pocket-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.18 / 5.00 from 17 votes
#114
USAO - Night sky (Extended Mix)
BRLCY 6.29*
Jan 11th, 2016
RLC and Broccoly
collabA map with two or more associated mappers., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 18 votes
#115
Camellia & DJ Genki - Feelin Sky
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.13 / 5.00 from 24 votes
#116
Sasaki Sayaka - Marine Blue ni Sotte
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 17 votes
#117
witch's slave - artefatto vita
Master 7.84*
Nov 5th, 2016
09kami
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57 / 5.00 from 18 votes
#118
Noriko Mitose - Duel Alternatives
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.05 / 5.00 from 19 votes
#119
Wagakki Band - Senbonzakura
Death Blossom 6.17*
Dec 18th, 2016
pkk
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.91 / 5.00 from 17 votes
#120
SHK - Death Moon II
SHD 6.05*
Jul 22nd, 2016
ktgster
simpleAccessible and straightforward map design., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.09 / 5.00 from 25 votes
#121
HoneyWorks - Akatsuki Zukuyo
Taeyang's Extra 6.01*
Jul 8th, 2016
Taeyang
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.09 / 5.00 from 60 votes
#122
Petit Rabbit's - No Poi! (nenpulse bootleg remix)
Amamiya Momoko's Collab 6.01*
Apr 5th, 2016
Skystar and Asahina Momoko
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 18 votes
#123
Kanon Wakeshima - Tsukinami
Fragile 5.67*
Oct 7th, 2016
Kagetsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06 / 5.00 from 23 votes
#124
Frederic - oddloop
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.06 / 5.00 from 33 votes
#125
jioyi - Platinum
tyui's Extra 6.75*
Apr 28th, 2016
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.28 / 5.00 from 15 votes
#126
SYUNN - Megalara Garuda
fanzhen0019 8.06*
Nov 22nd, 2016
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.92 / 5.00 from 18 votes
#127
4.12 / 5.00 from 16 votes
#128
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.98 / 5.00 from 17 votes
#129
Muzzy - Endgame
Gameover 5.96*
Feb 15th, 2016
Secretpipe
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.02 / 5.00 from 48 votes
#130
orangentle / Yu_Asahina - HAELEQUIN (Extended ver.)
Another 6.26*
Aug 31st, 2016
RLC
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.82 / 5.00 from 17 votes
#131
kors k - Insane Techniques (Extended)
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.08 / 5.00 from 21 votes
#132
USAO - Dynamite (Extended Mix)
-kevincela-'s Extra 6.52*
Jul 2nd, 2016
-kevincela-
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.38 / 5.00 from 17 votes
#133
Ling tosite sigure - KIMITOOKU
pishi's Extra 5.74*
Sep 4th, 2016
pishifat
storyboardContains a storyboard that enhances gameplay experience.
3.62 / 5.00 from 18 votes
#134
Camellia - crystallized
wa's Insane 4.85*
Jun 28th, 2016
wa_
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50 / 5.00 from 17 votes
#135
Telekinesis - The Monk
Technique Of Shadow 5.30*
Jan 5th, 2016
FCL
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 19 votes
#136
Reol - FLASH BACK
BLACKOUT 5.44*
May 4th, 2016
Nathan
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 / 5.00 from 18 votes
#137
Yousei Teikoku - Torikago
Extra 5.39*
Aug 27th, 2016
Okoayu
marathonA map with a drain time of over 5 minutes.
3.85 / 5.00 from 16 votes
#138
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.23 / 5.00 from 19 votes
#139
3.50 / 5.00 from 16 votes
#140
Sleeping With Sirens - If You Can't Hang
Bearizm's Extreme 6.64*
Apr 22nd, 2016
Bearizm
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.97 / 5.00 from 33 votes
#141
Pegboard Nerds & NGHTMRE (feat. Krewella) - Superstar
Master 6.48*
Oct 5th, 2016
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.74 / 5.00 from 17 votes
#142
KikuoHana - Nobore! Susume! Takai Tou
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes.
3.85 / 5.00 from 17 votes
#143
3.52 / 5.00 from 15 votes
#144
Nana Mizuki - VIRGIN CODE
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.54 / 5.00 from 17 votes
#145
Morimori Atsushi - Tits or get the fuck out!!
FreeSongs' Extra!! 6.52*
Aug 4th, 2016
FreeSongs
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79 / 5.00 from 15 votes
#146
sakuzyo - AXION
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 / 5.00 from 19 votes
#147
USAO - Miracle 5ympho X (Extended Mix)
W1's ONII-CHAN 6.79*
Feb 6th, 2016
winber1
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.26 / 5.00 from 19 votes
#148
Loffciamcore - Chuj Kurwa
Chujother 12.36*
Jul 29th, 2016
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.62 / 5.00 from 15 votes
#149
Camellia & DJ Genki - Feelin Sky
Hollow Sky 6.42*
May 19th, 2016
EphemeralFetish
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.91 / 5.00 from 27 votes
#150
DJ OKAWARI - Flower Dance
Camellia 5.05*
Sep 14th, 2016
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 / 5.00 from 18 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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