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Highest Rated Maps of 2021

#101
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.48 / 5.00 from 36 votes
#102
Nekomata Master+ - chaos eater -IIDX edition-
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46 / 5.00 from 34 votes
#103
Yousei Teikoku - Paradiso=Inferno
Doku Ringo 6.75*
Jan 11th, 2021
IsomirDiAngelo
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.67 / 5.00 from 22 votes
#104
Various Artists - Hashire Uma Musume
Hashire aramaki & ponbot! 6.77*
Jul 22nd, 2021
aramaking and ponbot
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.83 / 5.00 from 22 votes
#105
Chikamori Kayako - Kigurumi Sungeki
KogumaX's Extra 6.37*
May 6th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.48 / 5.00 from 30 votes
#106
Chakra - Free
Anahata 6.63*
Jun 11th, 2021
dsco
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 / 5.00 from 23 votes
#107
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.26*
Jun 12th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.76 / 5.00 from 24 votes
#108
Slint - Breadcrumb Trail
CREEPING UP INTO THE SKY 5.23*
Feb 21st, 2021
zglock
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.38 / 5.00 from 57 votes
#109
Zmey Gorynich - Sorochinskaya Yarmarka
Kupala Night 8.24*
Oct 10th, 2021
Mazzerin
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41 / 5.00 from 39 votes
#110
UKRampage - Sekai Gofun Go Shinwa feat. mami
ODYSSEY 6.84*
Sep 23rd, 2021
Kalibe and Scub
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.44 / 5.00 from 30 votes
#111
Ado - Odo
moph's Extra 5.91*
Nov 25th, 2021
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.93 / 5.00 from 23 votes
#112
Frums - theyaremanycolors
visiblelightspectrum 7.17*
Oct 21st, 2021
Ancelysia
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accelerating bpmFeatures progressively increasing tempo.
3.44 / 5.00 from 31 votes
#113
Wakeshima Kanon - Foul Play ni Kurari
Expert 6.68*
Dec 20th, 2021
IOException
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 24 votes
#114
Nhato vs. Taishi - SOL
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
3.44 / 5.00 from 26 votes
#115
ginkiha - EOS
KogumaX, ponbot & rrtyui's Colla... 6.01*
May 13th, 2021
rrtyui, KogumaX and ponbot
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52 / 5.00 from 27 votes
#116
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
KEMOMIMI EDM SQUAD 7.96*
Jul 31st, 2021
toybot, Sing and Nathan
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.28 / 5.00 from 168 votes
#117
Yonder Voice - Shrine Maiden - Eien no Miko
Sanzen Sekai Yori Rinne Miko 6.99*
Dec 16th, 2021
__Ag
marathonA map with a drain time of over 5 minutes., circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience.
3.41 / 5.00 from 26 votes
#118
sungazer - Sequence Start
Play 7.38*
Sep 4th, 2021
dsco
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 / 5.00 from 28 votes
#119
SIDxRAM - RAMSING
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.29 / 5.00 from 85 votes
#120
NIWASHI - Playing with Ruby
Extreme 7.62*
Feb 16th, 2021
Down
tournament customA custom map for a playing tournament., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54 / 5.00 from 22 votes
#121
Nanahoshi Kangengakudan feat. Hatsune Miku - No.39
No Sankyuu 6.04*
Sep 5th, 2021
pkk
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.66 / 5.00 from 22 votes
#122
KOAN Sound x Culprate x Reso x Asa - Cascade
Within The Rapids 5.18*
May 29th, 2021
Arbane
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.03 / 5.00 from 20 votes
#123
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.61*
Jul 20th, 2021
chenLia
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.91 / 5.00 from 18 votes
#124
Turbo - A Cruel Angel's Thesis / Eurobeat Remix
Initial D(eath & Rebirth) 7.74*
Jan 6th, 2021
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.33 / 5.00 from 28 votes
#125
BUD VIRGIN LOGIC - x Senritsu -Schlehit Melodie-
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 21 votes
#126
katagiri - Reso*nyan*ce Fever
Black Another 6.82*
Jun 18th, 2021
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 / 5.00 from 17 votes
#127
RD-Sounds feat. Meramipop/nayuta - Shiten
To Heaven 6.42*
Aug 19th, 2021
tokiko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 / 5.00 from 21 votes
#128
Dirty Loops - Next To You
Lost in Paradise 6.66*
Aug 6th, 2021
Mir
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.08 / 5.00 from 19 votes
#129
Vorso - Honx
Dissidence 7.50*
Aug 30th, 2021
Xarr
techTests uncommon skills., slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.22 / 5.00 from 59 votes
#130
DJ SHARPNEL - Marunouchi surviver
Collab 9.06*
Jan 16th, 2021
Asphyxia and Axarious
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85 / 5.00 from 20 votes
#131
Camellia - Ryuuseigun
Celine & taku's Extra 6.30*
Jul 31st, 2021
taku and eclessia
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 28 votes
#132
RAM - Mertvetsy
Requiem 7.21*
Nov 14th, 2021
Mazzerin
tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.23 / 5.00 from 39 votes
#133
Sakamoto Maaya - Dokuhaku
Monologue 6.28*
Apr 30th, 2021
Kalibe
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25 / 5.00 from 33 votes
#134
Camellia feat. Nanahira - Energy * Drin-ko Fein-chan! (Camellia's "MONSTERISTIC" D. M. P. Remix)
C8H10N4O2 7.91*
Aug 14th, 2021
RLC
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24 / 5.00 from 29 votes
#135
Rina Sawayama - XS
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.22 / 5.00 from 42 votes
#136
Linkin Park - Breaking The Habit
Expert 6.79*
May 17th, 2021
Mordred
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.22 / 5.00 from 28 votes
#137
Kenshi Yonezu - MAD HEAD LOVE
CRAZY 6.12*
Dec 9th, 2021
iljaaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 / 5.00 from 23 votes
#138
meganeko - Feral (osu! edit)
Nowa's Extra 6.24*
Jan 12th, 2021
Nowaie
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.71 / 5.00 from 19 votes
#139
Dareharu - Flowering
Collab Extra with moph 6.29*
Nov 27th, 2021
Kloyd and moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.33 / 5.00 from 22 votes
#140
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.21 / 5.00 from 22 votes
#141
seatrus - MONONOKE
Orientalism 6.25*
Aug 4th, 2021
Realazy
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79 / 5.00 from 17 votes
#142
Paramore - Anklebiters
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
3.19 / 5.00 from 32 votes
#143
King Gizzard & The Lizard Wizard - Gamma Knife
Let Loose 7.47*
Aug 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs.
3.83 / 5.00 from 18 votes
#144
RD-Sounds feat. Meramipop/nayuta - Shiten
Collab Extra Stage 5.97*
Aug 19th, 2021
PandaHero and Gibune
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 19 votes
#145
Gesu no Kiwami Otome. - Digital Mogura
Idealist 6.90*
Aug 31st, 2021
dsco
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 / 5.00 from 29 votes
#146
Boxplot - My Non-Existent Friend, Alice
Breathtaking Experience 6.03*
Aug 31st, 2021
Secretpipe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.65 / 5.00 from 18 votes
#147
Sufjan Stevens - Mystery of Love
I Remember Everything 4.83*
Jan 14th, 2021
jas
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.64 / 5.00 from 21 votes
#148
Paramore - Anklebiters
Luscent's Expert 7.05*
Sep 2nd, 2021
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 / 5.00 from 21 votes
#149
seatrus - ILLEGAL LEGACY
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers.
3.88 / 5.00 from 18 votes
#150
david shawty - dancing on the sidewalk lights flicker
candy 6.40*
Jan 11th, 2021
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.16 / 5.00 from 38 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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