Highest Rated Maps of 2021
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#101
3.54
/ 5.00 from
24 votes
#102
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addic... 6.02*
Jun 21st, 2021
Scub
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
please donate for my gacha addic... 6.02*
Jun 21st, 2021
Scub
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.10
/ 5.00 from
21 votes
#103
Nhato vs. Taishi - SOL
SUPERNOVA 6.50*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
SUPERNOVA 6.50*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.54
/ 5.00 from
23 votes
#104
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.10*
Jun 12th, 2021
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
july 20 5.10*
Jun 12th, 2021
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.75
/ 5.00 from
24 votes
#105
ginkiha - EOS
KogumaX, ponbot & rrtyui's Colla... 5.89*
May 13th, 2021
rrtyui, KogumaX and ponbot
storyboard Contains a storyboard that enhances gameplay experience.
KogumaX, ponbot & rrtyui's Colla... 5.89*
May 13th, 2021
rrtyui, KogumaX and ponbot
storyboard Contains a storyboard that enhances gameplay experience.
3.50
/ 5.00 from
27 votes
#106
Zmey Gorynich - Sorochinskaya Yarmarka
Kupala Night 7.88*
Oct 10th, 2021
Mazzerin
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Kupala Night 7.88*
Oct 10th, 2021
Mazzerin
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.41
/ 5.00 from
39 votes
#107
3.48
/ 5.00 from
27 votes
#108
Yousei Teikoku - Paradiso=Inferno
Doku Ringo 6.48*
Jan 11th, 2021
IsomirDiAngelo
tournament custom A custom map for a playing tournament.
Doku Ringo 6.48*
Jan 11th, 2021
IsomirDiAngelo
tournament custom A custom map for a playing tournament.
3.66
/ 5.00 from
22 votes
#109
Frums - theyaremanycolors
visiblelightspectrum 7.07*
Oct 21st, 2021
Ancelysia
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accelerating bpm Features progressively increasing tempo.
visiblelightspectrum 7.07*
Oct 21st, 2021
Ancelysia
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accelerating bpm Features progressively increasing tempo.
3.43
/ 5.00 from
31 votes
#110
UKRampage - Sekai Gofun Go Shinwa feat. mami
ODYSSEY 6.35*
Sep 23rd, 2021
Kalibe and Scub
collab A map with two or more associated mappers.
ODYSSEY 6.35*
Sep 23rd, 2021
Kalibe and Scub
collab A map with two or more associated mappers.
3.42
/ 5.00 from
30 votes
#111
Yonder Voice - Shrine Maiden - Eien no Miko
Sanzen Sekai Yori Rinne Miko 6.42*
Dec 16th, 2021
__Ag
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
Sanzen Sekai Yori Rinne Miko 6.42*
Dec 16th, 2021
__Ag
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.44
/ 5.00 from
26 votes
#112
NIWASHI - Playing with Ruby
Extreme 6.85*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Extreme 6.85*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.51
/ 5.00 from
22 votes
#113
SIDxRAM - RAMSING
CULT LEADER METAMORPHOSIS 6.94*
Jan 23rd, 2021
Ksardas
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
CULT LEADER METAMORPHOSIS 6.94*
Jan 23rd, 2021
Ksardas
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.31
/ 5.00 from
84 votes
#114
Nanahoshi Kangengakudan feat. Hatsune Miku - No.39
No Sankyuu 5.78*
Sep 5th, 2021
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
No Sankyuu 5.78*
Sep 5th, 2021
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.66
/ 5.00 from
22 votes
#115
sungazer - Sequence Start
Play 7.07*
Sep 4th, 2021
dsco
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
Play 7.07*
Sep 4th, 2021
dsco
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.39
/ 5.00 from
28 votes
#116
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
KEMOMIMI EDM SQUAD 7.59*
Jul 31st, 2021
toybot, Sing and Nathan
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
KEMOMIMI EDM SQUAD 7.59*
Jul 31st, 2021
toybot, Sing and Nathan
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.26
/ 5.00 from
165 votes
#118
Various Artists - Hashire Uma Musume
Hashire aramaki & ponbot! 6.57*
Jul 22nd, 2021
aramaking and ponbot
Hashire aramaki & ponbot! 6.57*
Jul 22nd, 2021
aramaking and ponbot
3.82
/ 5.00 from
21 votes
#119
KOAN Sound x Culprate x Reso x Asa - Cascade
Within The Rapids 5.24*
May 29th, 2021
Arbane
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
Within The Rapids 5.24*
May 29th, 2021
Arbane
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
4.03
/ 5.00 from
20 votes
#120
3.48
/ 5.00 from
22 votes
#121
Chakra - Free
Anahata 6.65*
Jun 11th, 2021
dsco
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Anahata 6.65*
Jun 11th, 2021
dsco
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.49
/ 5.00 from
21 votes
#122
Dirty Loops - Next To You
Lost in Paradise 6.37*
Aug 6th, 2021
Mir
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Lost in Paradise 6.37*
Aug 6th, 2021
Mir
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.11
/ 5.00 from
19 votes
#123
RD-Sounds feat. Meramipop/nayuta - Shiten
To Heaven 6.32*
Aug 19th, 2021
tokiko
marathon A map with a drain time of over 5 minutes.
To Heaven 6.32*
Aug 19th, 2021
tokiko
marathon A map with a drain time of over 5 minutes.
3.39
/ 5.00 from
21 votes
#124
3.92
/ 5.00 from
17 votes
#125
3.64
/ 5.00 from
25 votes
#126
Turbo - A Cruel Angel's Thesis / Eurobeat Remix
Initial D(eath & Rebirth) 7.31*
Jan 6th, 2021
melloe
Initial D(eath & Rebirth) 7.31*
Jan 6th, 2021
melloe
3.28
/ 5.00 from
28 votes
#127
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.00
/ 5.00 from
18 votes
#128
Paramore - Anklebiters
Expert 7.71*
Sep 2nd, 2021
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 7.71*
Sep 2nd, 2021
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.24
/ 5.00 from
31 votes
#129
Rina Sawayama - XS
Oh me, oh my! 5.58*
Dec 4th, 2021
AJT
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Oh me, oh my! 5.58*
Dec 4th, 2021
AJT
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
42 votes
#130
Vorso - Honx
Dissidence 6.99*
Aug 30th, 2021
Xarr
tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
Dissidence 6.99*
Aug 30th, 2021
Xarr
tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.21
/ 5.00 from
57 votes
#131
Camellia feat. Nanahira - Energy * Drin-ko Fein-chan! (Camellia's "MONSTERISTIC" D. M. P. Remix)
C8H10N4O2 7.47*
Aug 14th, 2021
RLC
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
C8H10N4O2 7.47*
Aug 14th, 2021
RLC
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.23
/ 5.00 from
29 votes
#132
Camellia - Ryuuseigun
Celine & taku's Extra 5.93*
Jul 31st, 2021
taku and eclessia
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Celine & taku's Extra 5.93*
Jul 31st, 2021
taku and eclessia
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.24
/ 5.00 from
28 votes
#133
Linkin Park - Breaking The Habit
Expert 6.66*
May 17th, 2021
Mordred
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Expert 6.66*
May 17th, 2021
Mordred
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.23
/ 5.00 from
28 votes
#134
RAM - Mertvetsy
Requiem 6.42*
Nov 14th, 2021
Mazzerin
tech Tests uncommon skills. , tournament custom A custom map for a playing tournament.
Requiem 6.42*
Nov 14th, 2021
Mazzerin
tech Tests uncommon skills. , tournament custom A custom map for a playing tournament.
3.21
/ 5.00 from
37 votes
#135
Sufjan Stevens - Mystery of Love
I Remember Everything 4.81*
Jan 14th, 2021
jas
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design.
I Remember Everything 4.81*
Jan 14th, 2021
jas
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design.
3.60
/ 5.00 from
21 votes
#136
Sakamoto Maaya - Dokuhaku
Monologue 6.02*
Apr 30th, 2021
Kalibe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Monologue 6.02*
Apr 30th, 2021
Kalibe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21
/ 5.00 from
32 votes
#137
3.71
/ 5.00 from
19 votes
#139
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.51*
Nov 20th, 2021
-Mikan
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Turritopsis sp. 5.51*
Nov 20th, 2021
-Mikan
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.24
/ 5.00 from
22 votes
#140
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Acyl x captin's Extreme 6.63*
Jul 31st, 2021
captin1 and Acylica
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Acyl x captin's Extreme 6.63*
Jul 31st, 2021
captin1 and Acylica
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.19
/ 5.00 from
38 votes
#141
RD-Sounds feat. Meramipop/nayuta - Shiten
Collab Extra Stage 5.92*
Aug 19th, 2021
PandaHero and Gibune
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Collab Extra Stage 5.92*
Aug 19th, 2021
PandaHero and Gibune
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.82
/ 5.00 from
19 votes
#142
BUD VIRGIN LOGIC - x Senritsu -Schlehit Melodie-
Kneel Before Me 7.11*
Nov 7th, 2021
Mordred
tournament custom A custom map for a playing tournament.
Kneel Before Me 7.11*
Nov 7th, 2021
Mordred
tournament custom A custom map for a playing tournament.
3.39
/ 5.00 from
20 votes
#143
3.37
/ 5.00 from
20 votes
#144
3.28
/ 5.00 from
20 votes
#145
Black Eyed Peas - Boom Boom Pow
Ultra 5.19*
Aug 22nd, 2021
moonpoint
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ultra 5.19*
Aug 22nd, 2021
moonpoint
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.20
/ 5.00 from
22 votes
#146
3.83
/ 5.00 from
18 votes
#147
3.86
/ 5.00 from
19 votes
#148
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.24*
Mar 21st, 2021
FCL, Melter, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
THREE SIX NINE 5.24*
Mar 21st, 2021
FCL, Melter, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.29
/ 5.00 from
21 votes
#149
Boxplot - My Non-Existent Friend, Alice
Breathtaking Experience 5.79*
Aug 31st, 2021
Secretpipe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Breathtaking Experience 5.79*
Aug 31st, 2021
Secretpipe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.64
/ 5.00 from
18 votes
#150
Gesu no Kiwami Otome. - Digital Mogura
Idealist 6.62*
Aug 31st, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Idealist 6.62*
Aug 31st, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.18
/ 5.00 from
29 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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