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Highest Rated Maps of 2026

#101
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.01 from 42 votes
#102
Cansol - Out of Place
Stray 8.70*
Jan 4th, 2026
bob, Wispy and oatmilk
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.53 from 15 votes
#103
Nanahoshi Kangengakudan - Sainou Shredder
Plasma's Unreal 10.37*
Jul 23rd, 2026
Plasma
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.01 from 22 votes
#104
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
aly's Ultra 8.90*
May 4th, 2026
-aly
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.71 from 14 votes
#105
NOMELON NOLEMON - SAYONARA MAYBE
Uncertainty 7.00*
Aug 5th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
4.04 from 13 votes
#106
The Smashing Pumpkins - Cupid De Locke
CUPID Mix 4.47*
Jun 19th, 2026
moonpoint
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.18 from 14 votes
#107
PinkPantheress - Girl Like Me
Let It All Go 5.18*
Jul 24th, 2026
Kataryn
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.85 from 16 votes
#108
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.57*
Mar 13th, 2026
azphyx
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
2.94 from 32 votes
#109
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.73*
Apr 8th, 2026
App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.10 from 18 votes
#110
Tsunamaru - Daidai Genome
Murderous 9.26*
Sep 4th, 2026
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.97 from 57 votes
#111
Nanahoshi Kangengakudan - Sainou Shredder
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.90 from 24 votes
#112
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.56 from 15 votes
#113
3.69 from 13 votes
#114
MIDORI - YUKIKO san
adeline's unforgivable violence 7.43*
May 23rd, 2026
_adeline
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.29 from 17 votes
#115
PuffballsUnited - Among Us Theme
1 Imposter Remains 1.49*
Oct 7th, 2026
Mildly Accurate
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.60 from 16 votes
#116
MIDORI - YUKIKO san
aishiteiru's extra decimated 8.05*
May 23rd, 2026
aishiteiru-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.28 from 17 votes
#117
PEOPLE 1 - Ratpark feat. Kei Sugawara
otshelnik 8.59*
May 10th, 2026
aishiteiru-
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.07 from 17 votes
#118
3.24 from 17 votes
#119
Aoi vs. siqlo - Mirzam
HEAVEN // HELL 7.79*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., high svFeatures prominent high slider velocity usage as a key part of map design.
3.00 from 17 votes
#120
Reol - +Danshi
komachi's tribute 7.42*
Mar 23rd, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
2.94 from 58 votes
#121
Gershon Kingsley - Popcorn (DJ Hepci Trance Mix 2005)
MADNESS!! 5.38*
Jun 9th, 2026
NOT A WEEB
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.92 from 13 votes
#122
la la larks - ego-izm
Extreme 6.64*
Apr 26th, 2026
Emilyumu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.05 from 17 votes
#123
Yorushika - DARMA GRAND PRIX
MISERABLISM 6.90*
Aug 16th, 2026
Deca
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
2.87 from 21 votes
#124
Pendulum - The Island (MaxNRG drum'n'bass remix)
What Are You Waiting For? (2013 Version) 6.07*
Sep 25th, 2026
pw384
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29 from 14 votes
#125
Akino Arai - Kimi e Mukau Hikari (TV Size)
piklopedia's Expert 5.63*
Apr 8th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.24 from 16 votes
#126
Aoi vs. siqlo - Mirzam
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.29 from 14 votes
#127
A-One feat. Aki - Darkish
nhlx's extra 5.89*
Jul 21st, 2026
nhlx
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.87 from 19 votes
#128
Masarada - Outlaws
Saiaku Saikou! 7.51*
Mar 16th, 2026
Mariner and melonboy
collabA map with two or more associated mappers.
3.19 from 16 votes
#129
Boxplot - Escape With The Clouds
Ascension 7.13*
Jun 2nd, 2026
Rita Summers
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37 from 17 votes
#130
weyheyhey !! - I'm Your Daddy (Extended Edition Bluray Box Set mix)
Maksim Kolach 8.56*
Apr 7th, 2026
kasuwa
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.40 from 16 votes
#131
3.43 from 13 votes
#132
youman feat. MEIKA HIME - Lostalgie
Reminiscence 7.09*
Feb 10th, 2026
piklopedia
collabA map with two or more associated mappers.
3.54 from 13 votes
#133
DJ SHARPNEL - Mmmmmmm
Chaos Collab!! 8.45*
May 26th, 2026
bad boy and netnesanya
tournament customA custom map for a playing tournament., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.85 from 31 votes
#134
3.37 from 13 votes
#135
Nanahoshi Kangengakudan - Sainou Shredder
starfly's Extra 6.92*
Jul 23rd, 2026
Rita Summers
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96 from 17 votes
#136
yax03 - stresstest
PLEASE DON'T STOP THE MUSIC 7.38*
Jun 19th, 2026
Evil-
tournament customA custom map for a playing tournament., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.93 from 16 votes
#137
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
squishi's Purge 10.71*
May 21st, 2026
Plasma
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02 from 16 votes
#138
3.12 from 14 votes
#139
Psychedelic Porn Crumpets - Hymn For A Droid
mindmaster's extreme 7.29*
Jan 20th, 2026
mindmaster107
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.50 from 14 votes
#140
Sewerslvt - Cyberia Lyr3
present day, present time hahaha 8.03*
Mar 25th, 2026
Daycore
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68 from 13 votes
#141
EiK feat. Raimu - a wonderful days -rebirth-
The Deepest Pit 6.83*
Apr 13th, 2026
wordle and App
collabA map with two or more associated mappers.
2.91 from 17 votes
#142
monet - ZYPRESSEN no Hanataba
Marchen 5.68*
Jul 9th, 2026
zekk
storyboardContains a storyboard that enhances gameplay experience.
3.53 from 12 votes
#143
Hitori Tori - perthed again (yambabom remix)
dectopia's Extreme 5.83*
Apr 2nd, 2026
dectopia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35 from 13 votes
#144
The Who - Won't Get Fooled Again
Nothing Ever Happens 5.19*
Aug 28th, 2026
Blue Dragon
wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.38 from 12 votes
#145
Asian Glow - Dorothee Thines
01010000 01010011 01001101 01000011 6.73*
Feb 21st, 2026
Boden
marathonA map with a drain time of over 5 minutes.
3.74 from 11 votes
#146
Linkin Park - Faint
Roman & semaphore's Extra 5.76*
Mar 26th, 2026
semaphore
collabA map with two or more associated mappers.
3.24 from 14 votes
#147
Louis Cole - Park Your Car on My Face
boden's extra 5.63*
Mar 30th, 2026
Boden
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.53 from 12 votes
#148
3.03 from 14 votes
#149
Gram vs. DJ Genki - XIchedelic Nova Trinity
C12H17N2O4P 8.71*
May 1st, 2026
Pho
tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30 from 12 votes
#150
hitorie - Shinkokyuu
tragic love extra 8.66*
May 7th, 2026
captin1 and seros
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.76 from 21 votes
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