Highest Rated Maps of All Time
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#1951
3.90
/ 5.00 from
17 votes
#1952
SWAN K feat. Asuka M - LOVE B.B.B
Nonsense in nearly every direction 6.97*
Jul 29th, 2024
Rita Summers
chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
Nonsense in nearly every direction 6.97*
Jul 29th, 2024
Rita Summers
chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.09
/ 5.00 from
47 votes
#1954
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.34*
Oct 2nd, 2023
a bat
slidershapes Uses a large variety of slider designs. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
a bat's Absurdity 4.34*
Oct 2nd, 2023
a bat
slidershapes Uses a large variety of slider designs. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.65
/ 5.00 from
17 votes
#1955
3.23
/ 5.00 from
20 votes
#1956
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.31*
Feb 19th, 2010
Starrodkirby86
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KIRBY Mix 5.31*
Feb 19th, 2010
Starrodkirby86
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.08
/ 5.00 from
25 votes
#1957
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.45*
Oct 27th, 2021
sheluvlando_3
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
one more before i go... 7.45*
Oct 27th, 2021
sheluvlando_3
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.08
/ 5.00 from
32 votes
#1958
M2U - Felis
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.55
/ 5.00 from
18 votes
#1959
3.57
/ 5.00 from
18 votes
#1960
leroy - the dariacore to YTP pipeline
life sucks 6.07*
Feb 5th, 2022
Silverboxer
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
life sucks 6.07*
Feb 5th, 2022
Silverboxer
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.08
/ 5.00 from
24 votes
#1961
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.95*
Dec 24th, 2017
Moecho
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Moecho's Delusional Echo Extra 5.95*
Dec 24th, 2017
Moecho
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.40
/ 5.00 from
23 votes
#1962
4.15
/ 5.00 from
18 votes
#1963
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Deppy's Absurd Expert 5.59*
Mar 9th, 2023
Deppyforce
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
Deppy's Absurd Expert 5.59*
Mar 9th, 2023
Deppyforce
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.08
/ 5.00 from
37 votes
#1965
Kendrick Lamar - euphoria
stop stop he's already dead 5.61*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
stop stop he's already dead 5.61*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
3.08
/ 5.00 from
29 votes
#1966
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.84*
Jan 15th, 2021
ak74 and Garden
collab A map with two or more associated mappers.
ak74 & Garden's Ultra 6.84*
Jan 15th, 2021
ak74 and Garden
collab A map with two or more associated mappers.
4.04
/ 5.00 from
16 votes
#1967
underscores - Music
wyit's Extra 6.52*
Jun 27th, 2026
wyit
perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , slidershapes Uses a large variety of slider designs.
wyit's Extra 6.52*
Jun 27th, 2026
wyit
perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , slidershapes Uses a large variety of slider designs.
3.08
/ 5.00 from
22 votes
#1968
3.89
/ 5.00 from
17 votes
#1970
Maison book girl - snow irony_
wakaranai_ 4.95*
Mar 29th, 2021
newton-
repetition Features the use of recognizable identical patterns or gameplay elements. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 4.95*
Mar 29th, 2021
newton-
repetition Features the use of recognizable identical patterns or gameplay elements. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
/ 5.00 from
38 votes
#1971
Outkast - Hey Ya!
AJT's Expert! 5.12*
Dec 29th, 2023
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
AJT's Expert! 5.12*
Dec 29th, 2023
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
19 votes
#1972
CQ - Emil
Wonderful 6.82*
Feb 15th, 2026
aishiteiru- and App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Wonderful 6.82*
Feb 15th, 2026
aishiteiru- and App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.58
/ 5.00 from
19 votes
#1973
Camellia - Exit This Earth's Atomosphere (Camellia's ''PLANETARY//200STEP'' Remix)
Primordial Nucleosynthesis 7.58*
Nov 15th, 2018
rrtyui, Skystar, Bonzi, ProfessionalBox, Sing and byfar
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Primordial Nucleosynthesis 7.58*
Nov 15th, 2018
rrtyui, Skystar, Bonzi, ProfessionalBox, Sing and byfar
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.09
/ 5.00 from
83 votes
#1974
3.72
/ 5.00 from
19 votes
#1975
4.28
/ 5.00 from
15 votes
#1976
Frederic - oddloop
oldloop 5.47*
Nov 22nd, 2016
n0ah
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
oldloop 5.47*
Nov 22nd, 2016
n0ah
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.08
/ 5.00 from
33 votes
#1977
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.08
/ 5.00 from
40 votes
#1978
X2N_ - Smile of the End
dragonicz's extra 6.36*
Oct 26th, 2023
dragonicz
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
dragonicz's extra 6.36*
Oct 26th, 2023
dragonicz
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.08
/ 5.00 from
34 votes
#1979
Magdalena Bay - Death & Romance
Echo 7.33*
Oct 29th, 2025
defiance
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes.
Echo 7.33*
Oct 29th, 2025
defiance
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes.
3.29
/ 5.00 from
19 votes
#1980
3.18
/ 5.00 from
20 votes
#1981
Dance Gavin Dance - Man Of The Year
Symphony Of The Sinnerman 6.49*
Nov 28th, 2023
MonsieurSebas
marathon A map with a drain time of over 5 minutes.
Symphony Of The Sinnerman 6.49*
Nov 28th, 2023
MonsieurSebas
marathon A map with a drain time of over 5 minutes.
3.08
/ 5.00 from
31 votes
#1982
Manasora Akiha, Tokika - Toukasa Funtouki!~ Rakutoferin no Hate e ~
Lunatic 5.66*
Apr 16th, 2012
fanzhen0019
Lunatic 5.66*
Apr 16th, 2012
fanzhen0019
3.41
/ 5.00 from
19 votes
#1983
Avenged Sevenfold - Bat Country
Chiroptera 7.06*
Oct 18th, 2023
Dada
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
Chiroptera 7.06*
Oct 18th, 2023
Dada
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.07
/ 5.00 from
25 votes
#1984
3.86
/ 5.00 from
18 votes
#1986
3.30
/ 5.00 from
19 votes
#1987
Vanessa Carlton - A Thousand Miles
Marathon 5.27*
Sep 7th, 2023
Weoweet
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Marathon 5.27*
Sep 7th, 2023
Weoweet
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
/ 5.00 from
43 votes
#1988
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.62*
Aug 4th, 2024
oatmilk
tournament custom A custom map for a playing tournament.
sin / IDENTITY / sin / MEMORY 6.62*
Aug 4th, 2024
oatmilk
tournament custom A custom map for a playing tournament.
4.01
/ 5.00 from
15 votes
#1989
boa - Duvet
Insane 5.20*
Dec 5th, 2023
Aranel
simple Accessible and straightforward map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , freeform An unrestrained and loose approach towards visual structure.
Insane 5.20*
Dec 5th, 2023
Aranel
simple Accessible and straightforward map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , freeform An unrestrained and loose approach towards visual structure.
3.08
/ 5.00 from
71 votes
#1990
paranoid void - Utsukushii Kodoku
taku's Insane 5.19*
Nov 16th, 2018
taku
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
taku's Insane 5.19*
Nov 16th, 2018
taku
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
3.92
/ 5.00 from
19 votes
#1991
Endorfin. - Luminous Rage -Feryquitous OrderBless Remix-
Obscuring Tranquility 6.61*
Mar 25th, 2018
Nokris
Obscuring Tranquility 6.61*
Mar 25th, 2018
Nokris
3.07
/ 5.00 from
26 votes
#1992
seatrus - ILLEGAL LEGACY
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament.
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament.
3.87
/ 5.00 from
17 votes
#1993
3.34
/ 5.00 from
20 votes
#1997
Ceui - First Love Syndrome
Collab Expert 5.78*
Aug 25th, 2019
UndeadCapulet and Nao Tomori
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
Collab Expert 5.78*
Aug 25th, 2019
UndeadCapulet and Nao Tomori
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
3.15
/ 5.00 from
22 votes
#1998
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.24*
Jul 21st, 2024
App
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
~Jawoh!!~ 5.24*
Jul 21st, 2024
App
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.70
/ 5.00 from
17 votes
#1999
Camellia vs. Akira Complex - Reality Distortion
Collab Extra 5.70*
Sep 5th, 2019
tatemae and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Collab Extra 5.70*
Sep 5th, 2019
tatemae and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.56
/ 5.00 from
19 votes
#2000
Euchaeta - Kokoro
Mirash's Extra 5.73*
Mar 23rd, 2018
Mirash
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Mirash's Extra 5.73*
Mar 23rd, 2018
Mirash
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
4.00
/ 5.00 from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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