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Highest Rated Maps of All Time

#4201
2.82 / 5.00 from 16 votes
#4202
3.74 / 5.00 from 11 votes
#4203
2.75 / 5.00 from 21 votes
#4204
4.14 / 5.00 from 10 votes
#4205
Taiko no Tatsujin - Haya Saitama2000
Oni 6.39*
Oct 25th, 2009
Zekira
taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.75 / 5.00 from 19 votes
#4206
3.06 / 5.00 from 14 votes
#4207
2.99 / 5.00 from 13 votes
#4208
monet - Naglfar no Senjou nite
allein's Insane 4.40*
Dec 4th, 2020
allein
storyboard Contains a storyboard that enhances gameplay experience.
3.64 / 5.00 from 11 votes
#4209
3.47 / 5.00 from 11 votes
#4210
LeaF - MARENOL
Extra 6.15*
Jun 23rd, 2020
Yugu
3.16 / 5.00 from 12 votes
#4213
The Prodigy - Smack My Bitch Up
Ass Kicking 5.62*
Sep 19th, 2011
whymeman
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
2.78 / 5.00 from 31 votes
#4214
3.83 / 5.00 from 12 votes
#4215
Cres - End Time
eXtra 5.76*
Jan 26th, 2013
Mirage
3.64 / 5.00 from 11 votes
#4216
3.10 / 5.00 from 13 votes
#4217
The Prodigy - We Are The Ruffest
Ruffest 5.41*
Nov 18th, 2009
whymeman
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.05 / 5.00 from 12 votes
#4218
3.46 / 5.00 from 11 votes
#4219
zts - worldenddominator
Icekalt's Insane 4.77*
May 22nd, 2020
Icekalt
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 12 votes
#4220
3.29 / 5.00 from 12 votes
#4221
3.99 / 5.00 from 11 votes
#4222
3.00 / 5.00 from 13 votes
#4223
3.54 / 5.00 from 12 votes
#4224
Doma Umaru (CV.Tanaka Aimi) - Nimensei*Uraomote Life!
Master 5.79*
Oct 21st, 2017
hehe
tech Tests uncommon skills. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.16 / 5.00 from 12 votes
#4225
Hana - answer
Kotae 5.68*
Feb 16th, 2023
iBell
3.50 / 5.00 from 10 votes
#4226
3.74 / 5.00 from 11 votes
#4227
DJ YOSHITAKA feat. DWP - HIGH SCHOOL LOVE
Another 5.50*
Oct 13th, 2013
fanzhen0019
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.59 / 5.00 from 13 votes
#4228
3.64 / 5.00 from 11 votes
#4230
3.42 / 5.00 from 12 votes
#4231
Kinoko Teikoku - Paranoid Parade
11 russian ghostmappers collab 6.19*
May 26th, 2024
funny
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.83 / 5.00 from 10 votes
#4232
Sadohara Kaori - Day to Story (TV Size)
Insane 4.96*
Jun 11th, 2014
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.08 / 5.00 from 10 votes
#4234
2.96 / 5.00 from 12 votes
#4235
2.96 / 5.00 from 12 votes
#4236
3.78 / 5.00 from 10 votes
#4237
3.52 / 5.00 from 10 votes
#4238
3.79 / 5.00 from 10 votes
#4239
3.67 / 5.00 from 10 votes
#4240
3.04 / 5.00 from 13 votes
#4241
3.10 / 5.00 from 14 votes
#4242
3.63 / 5.00 from 10 votes
#4243
3.75 / 5.00 from 12 votes
#4244
fizzd - Super Battleworn Insomniac
XLT's Extra (#3) 5.94*
Aug 14th, 2024
X Light
mapping contest An entry for a mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.83 / 5.00 from 10 votes
#4245
3.73 / 5.00 from 11 votes
#4246
3.69 / 5.00 from 11 votes
#4247
3.43 / 5.00 from 13 votes
#4248
3.97 / 5.00 from 10 votes
#4249
2.81 / 5.00 from 15 votes
#4250
3.83 / 5.00 from 9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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