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Highest Rated Maps of All Time

#1
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.63*
Nov 17th, 2024
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., staminaTests a player's ability to tap dense rhythms over long periods of time., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
4.20 from 48 votes
#2
Lia - disintegration
amber 7.00*
Jun 6th, 2026
chenLia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., staminaTests a player's ability to tap dense rhythms over long periods of time., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.87 from 89 votes
#3
Chikamori Kayako - Kigurumi Sungeki
Labyrinth of Steam 6.85*
May 6th, 2021
Mirash
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.60 from 101 votes
#4
Hommarju feat. Latte - masterpiece
Chaos 7.63*
Sep 21st, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.64 from 66 votes
#5
LOLUET x yoei. - roots
intension 7.40*
Nov 3rd, 2024
seros
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.66 from 31 votes
#6
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.58*
Apr 21st, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.46 from 112 votes
#7
Luschka - Kami no Kotoba
Voice of God 7.32*
Aug 20th, 2018
byfar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.41 from 116 votes
#8
[Kyoro] - Mochio-
Challenge 8.91*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.44 from 38 votes
#9
The Strokes - The Adults Are Talking
Don't go there 5.51*
Nov 22nd, 2022
Aragon
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.41 from 39 votes
#10
[Kyoro] - Mochio-
Extreme 7.81*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.30 from 33 votes
#11
[Kyoro] - Mochio-
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.12 from 65 votes
#12
XenjeS - Organic's Decay (Cut Ver.)
Life Form Disintegration Ray 8.12*
Dec 1st, 2024
Feiri and nooj
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.53 from 18 votes
#13
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.07 from 58 votes
#14
Sougetsu Eli - Aoi Chou
Transient 6.95*
Feb 26th, 2022
Ryuusei Aika
wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.75 from 17 votes
#15
-45 - Reishiki
zero 8.35*
Sep 5th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.98 from 26 votes
#16
Yorushika - Thoughtcrime
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.97 from 36 votes
#17
-45 - Reishiki
YaMaDarknesss' ultra 7.19*
Sep 5th, 2022
YaMaDarknesss
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.62 from 16 votes
#18
Drab Majesty - Dot In The Sky
Heaven's Gate 6.57*
Aug 7th, 2021
Blue Dragon
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.97 from 12 votes
#19
Various Artists - Square Jump Practice Maps
200BPM t+pazolite_cheatreal GO TO HELL AR10 7.75*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.94 from 14 votes
#20
Yorushika - Matasaburo
Raijodo & a_Blue's Collab Expert 6.49*
Mar 1st, 2023
YaMaDarknesss and Raijodo
collabA map with two or more associated mappers., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.77 from 9 votes
#21
Kokoko Hachikyu - Chocooo
Fatal 10.32*
Jul 23rd, 2025
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
4.27 from 5 votes
#22
Various Artists - Square Jump Practice Maps
200BPM t+pazolite_cheatreal GO EAT SOME SHIT AR9 7.80*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.47 from 8 votes
#23
Various Artists - Square Jump Practice Maps
Rockefeller Street BPM162.5 Holy Shit!!This is Square Jump!!AR10 5.87*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.56 from 6 votes
#24
Various Artists - Square Jump Practice Maps
Masterpiece BPM180 Holy holy shit!!!! That's death jump!!! AR9 7.21*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.41 from 6 votes
#25
Various Artists - Square Jump Practice Maps
BPM149 Distorted Reality Holy Crap!!That's Square jump!! AR8 5.18*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.27 from 5 votes
#26
Various Artists - Square Jump Practice Maps
BPM149 Distorted Reality Holy Crap!!That's Square jump!! AR9 5.05*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.27 from 5 votes
#27
Various Artists - Square Jump Practice Maps
Masterpiece BPM180 Holy holy shit!!!! That's death jump!!! AR10 7.15*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.19 from 7 votes
#28
Various Artists - Square Jump Practice Maps
Rockefeller Street BPM162.5 Holy Shit!!This is Square Jump!!!AR9 5.90*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
1.85 from 6 votes
#29
Perturbator - She Moves Like A Knife
Momentum 7.46*
Mar 20th, 2021
GranDSenpai
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
0.63 from 9 votes
#30
Yorushika - Jun Toumei Shounen
Phantom 6.45*
Dec 10th, 2023
Deca
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.59 from 24 votes
#31
Madotsuki@ - Ikanaide
Sayonara 6.93*
Oct 12th, 2024
mindmaster107
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.24 from 17 votes
#32
The Koxx - A FOOL MOON NIGHT
emillia 9.83*
Oct 22nd, 2016
emilia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
1.65 from 21 votes
#33
Chikamori Kayako - Kigurumi Sungeki
La~ La La ~~ La La La. La. La. 8.16*
Dec 4th, 2020
GranDSenpai
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
0.87 from 59 votes
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