KOTOKO - Wing my Way by bag103
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
4 votes
4 votes
3.0★
4 votes
4 votes
2.5★
4 votes
4 votes
2.0★
5 votes
5 votes
1.5★
7 votes
7 votes
1.0★
4 votes
4 votes
0.5★
6 votes
6 votes
0.0★
4 votes
4 votes
Rating: 1.83 / 5.00 from 41 votes
Ranking: #545 for 2026
Ranking: #545 for 2026
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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Comments (12)
bag103
1mo ago
