KOTOKO - Wing my Way by bag103
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
4 votes
4 votes
3.0★
4 votes
4 votes
2.5★
4 votes
4 votes
2.0★
5 votes
5 votes
1.5★
7 votes
7 votes
1.0★
4 votes
4 votes
0.5★
6 votes
6 votes
0.0★
4 votes
4 votes
Rating: 1.83 / 5.00 from 41 votes
Ranking: #606 for 2026
Ranking: #606 for 2026
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
|---|
Log in to rate maps!
Related beatmaps to [EX]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Comments (12)
bag103
2mo ago
