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AKINO with bless4 - Kimi no Shinwa ~ Aquarion Dai 2-shou by Suzuaki_Rin

Mapset info
Ranked: May 4th, 2026
Average Rating: 2.73 / 5.00 from 33 votes
Japanese Anime
Nominators
maxie Wanpachi


5.0★
2 votes
4.5★
3 votes
4.0★
2 votes
3.5★
4 votes
3.0★
5 votes
2.5★
4 votes
2.0★
8 votes
1.5★
1 vote
1.0★
1 vote
0.5★
2 votes
0.0★
1 vote
Rating Distribution
Rating: 2.69 / 5.00 from 33 votes
Ranking: #434 for 2026
improvisation, aim control, collab, chaotic
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People who liked [Eternal Love Collab] also liked: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (27)

3w ago

The 2nd half of the map is so overmapped

3w ago
an3
3w ago

what is this rhythm choice man it’s getting annoying

an3
3w ago

like 01:36:778 (2,3) and then 01:37:144 (4) like why

an3
3w ago

what is this 2nd half dude…
this kind of overmapping feels like a jazz drummer starting to play blast beats for no reason and these undermaps are the drummer falling asleep or playing something completely different
i’m very annoyed, this is literal vibe mapping

App
3w ago

I highkey didn't know this was going for ranked

3w ago

i kidda don't get this rhythm but i;ll prob get it when im even woker

App
3w ago

This map is actually good rhythmically but it has dumb gameplay moments it's true

3w ago

? Wouldnt hurt any of u to try this many emphasis techniques maybe ull make something fun. 04:42:627 (1) - This is fucking stupid though

an3
3w ago

i was half joking when i saw this a few hours ago and it's fine to do different things in ur map, i think it's a great thing even. if u take specific patterns out of this they're actually pretty interesting but if u mix this into 1 giant thing it just doesn't work out (especially when reoccuring parts are changed for 0). differences and uniqueness is good but keeping it consistent is even better

3w ago

But most of these patterns feel very similar in gameplay though? Its a lot of 1/4 aim and long repeat stuff. The map also does a really good job of placing these patterns where needed (01:37:510 (1,2,3) - unless its this rofl). Obviously the approach ur talking about is valid (and is somewhat the one i prefer) And yes, this map couldve done a better job at repeating some of its patterning. But there is absolutely nothing wrong with the approach to this style of gameplay design

Also worth nothing fundamentally this map is quite good. The intensity step ups across the chart are clear and warranted. And the way a lot of the patterns are mapped are honestly really easy and straightforward to play (a few examples agaisnt this obviously. 01:42:358 (2,3,4,5,1,1,1) - Like, how did no one point this out). Visually its also quite engaging. I dont know, it just irks me to see people write baseless comments about overmapping rhythm etc without thinking at all why this approach might work. (Its considerably better than just doing the same thing three times!)

Oh and, 03:00:098 (1) - Please dont nc on blue ticks honestly its so disgusting to read

3w ago

Also to talk a little more, a lot of the patterning is tied to vocal phrasing and the unique patterning really helps bring it out in the song. 03:48:846 (2) - This entire pattern after is incredibly well done and the way it transitions on the reverse is honestly really cool it feels incredible seamless. 00:51:413 (1) - same thing with this wave thing.

Many many other examples too but i just thought it was worth mentioning.

this map intrigues me a ton, some of it is kinda strange but a lot of it is cool

an3
3w ago

If were talking visuals (design) this map is fine? For the whole style: I mean u can't forbid anyone to map how they feel like. Fundamentally you can see that these two mappers know stuff and when to use things (hence why I mentioned why certain things are interesting if u only see them individually rather than as a whole).

What annoys me personally is when there's stuff like 01:42:358 (2,3,4,5,1,1,1,1) (as u mentioned before), 03:30:920 (2,3,1), 03:48:846 (2),
01:10:438 (1,1,1,1,1,1) vs 03:06:043 (1,2,3,4,5,6,7) etc. where it these notes feel kinda ignorant to the song (or inconsistent, which might be subjective). Overmapping can be a good thing to extend or emphasize more what a song does but I can only feel like this map does it just because it can. I can't understand why stuff like 03:13:909 (3) is less emphasised as a 1/2 slider rather than a 1/8th kicksliders like 03:13:360 (1,2) or why 03:35:676 (3) is connected to 03:36:041 (1,1,1,1) these sliders when they're going on vocals and many other things i could mention ;_;

it's these things i can see no real explanation why they're mapped like that, that's why it annoys me

3w ago

The answer is pretty simply because its fun to play. You dont have to hold yourself to rigorous "consistency" standards all the time. As long as its emphasizing what its trying to and its in line with the standards set so far in the chart (ignoring moments where exeptions could be valid), thats fine.

The point is a map isnt bad because its "inconsistent" or "consistent" or whatever other labels you wanna give a set approach. Its what you do within that that matters. And here, i think its done decently well. (Its not perfect however!)

3w ago

02:00:100 (2) - terrible overlap

3w ago

actual genius rhythm choice, ending kills it tho cus my grip is how everything is uncomfortable to snap aim-wise, i feel like the combination of both filler rhythms and also "move your cursor instantly or else you miss" is kinda tedious to play, good idea otherwise i fuck with it but sadly ending is wtf burger

3w ago

Tho that was really solid try

3w ago

nooo.. seriusly? noo.... serIUSLY? Nooo.

3w ago

App map? 🅱️omboclat wallahi 👌✋

this is pretty funny

3w ago

my copooler is a top tourney player but doesn't want to do replays

3w ago

app vac ban >>>>>>>>>>

3w ago

+2 i laughed

3w ago

whatsapp

3w ago

omdboclat

3w ago

actually i played this map with ez first and i lowkey like playing the map that way more


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