ClariS - Hitorigoto -TV MIX- by Doormat
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
6 votes
6 votes
2.0★
2 votes
2 votes
1.5★
3 votes
3 votes
1.0★
4 votes
4 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.07 / 5.00 from 18 votes
Ranking: #660 for 2017
Ranking: #660 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.95 / 5.00 from 10 votes
Ranking: #609 for 2017
Ranking: #609 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.68 / 5.00 from 5 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
5 votes
5 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.53 / 5.00 from 12 votes
Ranking: #382 for 2017, #8800 overall
Ranking: #382 for 2017, #8800 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.80 / 5.00 from 8 votes
Ranking: #372 for 2017, #8600 overall
Ranking: #372 for 2017, #8600 overall
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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| contributors: shizume
