I wrote a few paragraphs on this but honestly i think my ideals are just not suited for a tournament map and that if i had it my way it would be worse for that purpose. So i dont know
Great handling of the difficulty curve with some really cool rhythm intuition and mechanics on show. Just some specifics like the majority of the blue tick kicks and certain sv choices hold it back a bit.
Feels slightly unrefined in comparison to other maps i have seen from this person. Regardless still quite cool and in particular i love the section after the preview point.
Oh cool i didnt think this had intentions of ranking. usually dont rly like this kinda stuff but i very much like the different interpretations and styles shown. Very well mapped and quite fun i think
Also potentially this just isnt executed too well in terms of mapping visuals rhythm blah blah blah and that maybe brings it down (personally i think the streams being visual slop ruins it a little for me thts why i like the straight bursts at like 5 mins its coolk )
i agree with sanch the skystar map always felt like mindless spam 2 me (like many of his other maps) I do like the diffspiking in it tho it kinda feels less impactful in this maybe But the map feels like it has a clearer goal, 01:31:588 (8,13,14,15,1) - like this being consistent thingy (its cool but it rly sucks in places like 01:37:172 (15,16,1) - this coz ur not putting any emphasis on the white so no reason to slow down cursor momentum) Also really like how 05:24:005 this section is handled + the very obvious difficulty progression throughout
in the end tho i dont think i rly like this approach despite it being very valid methinks i just really hate the skystar nathan map lol
Natsu has zero offensive maps
Genuinely you should not be able to rank a map like this with the hitsounds in this state.
Hey i think i know the guy who wrote that comment about the hifu map. This website really is terrible.
In the nicest way possible what does any of this achieve
#LetsAllBuyDispelMagic
No i dont know why they giga overbuffed graves.
I play like pocket graves rem viper bebop
Also i think its doing a little too much in the non kiai parts
Any of u been playing deadlock
I wrote a few paragraphs on this but honestly i think my ideals are just not suited for a tournament map and that if i had it my way it would be worse for that purpose. So i dont know
Great handling of the difficulty curve with some really cool rhythm intuition and mechanics on show. Just some specifics like the majority of the blue tick kicks and certain sv choices hold it back a bit.
Somewhat directionless with a lot of weird spacing. I suppose its fine but the chorus feels really brain off besides a few moments.
Feels slightly unrefined in comparison to other maps i have seen from this person. Regardless still quite cool and in particular i love the section after the preview point.
Such a cool map. has inspired my decision making a lot i think and also very fun
good hitsounds
heartwarming : one last soy map before omdb dies,,
oh its quite simple really
body without organs
omg sebas deary u finally ranked this !!! <3
wholesome 100
go arles !
Oh cool i didnt think this had intentions of ranking. usually dont rly like this kinda stuff but i very much like the different interpretations and styles shown. Very well mapped and quite fun i think
02:58:731 lmfao this sounds so silly
Also potentially this just isnt executed too well in terms of mapping visuals rhythm blah blah blah and that maybe brings it down (personally i think the streams being visual slop ruins it a little for me thts why i like the straight bursts at like 5 mins its coolk )
i agree with sanch the skystar map always felt like mindless spam 2 me (like many of his other maps) I do like the diffspiking in it tho it kinda feels less impactful in this maybe But the map feels like it has a clearer goal, 01:31:588 (8,13,14,15,1) - like this being consistent thingy (its cool but it rly sucks in places like 01:37:172 (15,16,1) - this coz ur not putting any emphasis on the white so no reason to slow down cursor momentum) Also really like how 05:24:005 this section is handled + the very obvious difficulty progression throughout
in the end tho i dont think i rly like this approach despite it being very valid methinks i just really hate the skystar nathan map lol