Highest Rated Maps of All Time
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#1
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.50*
Sep 8th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
Notch Hell 5.50*
Sep 8th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 270 votes
#2
Hope - Tree Frog (Trance Mix)
Marathon 7.06*
Nov 19th, 2024
schoolboy
chaotic Unpredictable map design, often testing unusual skillsets. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
Marathon 7.06*
Nov 19th, 2024
schoolboy
chaotic Unpredictable map design, often testing unusual skillsets. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
4.00 / 5.00 from 105 votes
#3
Camellia - Beyond the Geostationary Orbit Level
Synesthesia 7.68*
Mar 9th, 2019
EijiKuinbii
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Synesthesia 7.68*
Mar 9th, 2019
EijiKuinbii
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.25 / 5.00 from 45 votes
#4
DJ TOTTO feat. Sunao Yoshikawa - Arousing
HW's Extra 6.02*
Jul 29th, 2014
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
HW's Extra 6.02*
Jul 29th, 2014
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.23 / 5.00 from 42 votes
#5
Culprate & Au5 - Impulse
Master 6.52*
Dec 24th, 2017
hehe
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Master 6.52*
Dec 24th, 2017
hehe
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80 / 5.00 from 201 votes
#6
sakuraburst - Glacierfall (Park Remix)
get f**ked up 5.86*
Aug 16th, 2021
Scub
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , storyboard Contains a storyboard that enhances gameplay experience.
get f**ked up 5.86*
Aug 16th, 2021
Scub
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , storyboard Contains a storyboard that enhances gameplay experience.
3.85 / 5.00 from 87 votes
#7
Britney Spears - Toxic
In The Zone 6.65*
Mar 7th, 2020
schoolboy
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets.
In The Zone 6.65*
Mar 7th, 2020
schoolboy
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets.
3.74 / 5.00 from 147 votes
#8
Bring Me the Horizon - Anthem
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
4.19 / 5.00 from 25 votes
#9
Renard - Terminal
EXTRA 6.28*
Jan 9th, 2014
Ulysses
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
EXTRA 6.28*
Jan 9th, 2014
Ulysses
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
3.79 / 5.00 from 76 votes
#10
Halozy - Crystal Snow
Heat Death 6.34*
Jan 17th, 2022
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
Heat Death 6.34*
Jan 17th, 2022
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
3.71 / 5.00 from 64 votes
#11
Hitori Tori - perthed again (yambabom remix)
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.68 / 5.00 from 66 votes
#12
Memme - Avalanche
nihil's Blizzard 7.83*
Mar 3rd, 2025
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
nihil's Blizzard 7.83*
Mar 3rd, 2025
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.82 / 5.00 from 29 votes
#13
False Noise - Skyshards
Convergence 5.44*
Apr 12th, 2022
Lince Cosmico
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
Convergence 5.44*
Apr 12th, 2022
Lince Cosmico
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
3.64 / 5.00 from 33 votes
#14
U2 - Ningyou Saiban
Sco Gla 5.86*
Jan 8th, 2018
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design.
Sco Gla 5.86*
Jan 8th, 2018
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design.
3.61 / 5.00 from 35 votes
#15
twenty one pilots - Levitate
Vulture 5.89*
Feb 11th, 2020
Mao
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Vulture 5.89*
Feb 11th, 2020
Mao
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 22 votes
#16
Silentroom - NULCTRL (factal Remix)
fluid 6.79*
Sep 15th, 2020
Xarr
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
fluid 6.79*
Sep 15th, 2020
Xarr
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.61 / 5.00 from 29 votes
#17
seatrus - ILLEGAL LEGACY
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.52 / 5.00 from 43 votes
#18
8686m - Memai
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
3.47 / 5.00 from 29 votes
#19
Pendulum - Watercolour
INDULVIA 7.73*
May 3rd, 2025
nhlx
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
INDULVIA 7.73*
May 3rd, 2025
nhlx
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.30 / 5.00 from 97 votes
#20
boa - Twilight
G-g-g... g-gloom blooms: an immo... 5.86*
Nov 11th, 2023
Hamano
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
G-g-g... g-gloom blooms: an immo... 5.86*
Nov 11th, 2023
Hamano
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.34 / 5.00 from 35 votes
#21
Kanye West - On Sight
YEEZUS 7.03*
Feb 14th, 2022
1103
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , high sv Features prominent high slider velocity usage as a key part of map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
YEEZUS 7.03*
Feb 14th, 2022
1103
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , high sv Features prominent high slider velocity usage as a key part of map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.29 / 5.00 from 59 votes
#22
Nomy - Cocaine (Nightcore Mix)
Insane 5.64*
Jan 7th, 2012
Aleks719
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane 5.64*
Jan 7th, 2012
Aleks719
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.41 / 5.00 from 22 votes
#23
onumi - Shield
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.75 / 5.00 from 20 votes
#24
Vorso - Honx
Dissidence 6.99*
Aug 30th, 2021
Xarr
tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
Dissidence 6.99*
Aug 30th, 2021
Xarr
tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.26 / 5.00 from 54 votes
#25
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.26*
Jan 23rd, 2019
squirrelpascals
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Timmy's 10th Birthday Party!!! 6.26*
Jan 23rd, 2019
squirrelpascals
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.27 / 5.00 from 27 votes
#26
Camellia - Ryuuseigun
2048 6.50*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
2048 6.50*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.22 / 5.00 from 61 votes
#27
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.25 / 5.00 from 27 votes
#28
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.00 / 5.00 from 18 votes
#29
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.22 / 5.00 from 27 votes
#30
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 5.88*
Jan 19th, 2025
Bonzi and Lulu-
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
Lulu x Bonzi - Pulsation 5.88*
Jan 19th, 2025
Bonzi and Lulu-
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.65 / 5.00 from 17 votes
#31
Radiohead - Jigsaw Falling Into Place
Insane 5.18*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Insane 5.18*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.17 / 5.00 from 27 votes
#32
N2 - NULL APOPHENIA
NOUMENON 7.87*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
NOUMENON 7.87*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
3.12 / 5.00 from 59 votes
#33
Camellia - dreamless wanderer
Celestial 6.21*
Dec 24th, 2024
Mizunashi Akari
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
Celestial 6.21*
Dec 24th, 2024
Mizunashi Akari
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.12 / 5.00 from 43 votes
#34
Bring Me The Horizon - Drown (Sewerslvt Remix)
gaoxingsi 8.40*
Sep 16th, 2023
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
gaoxingsi 8.40*
Sep 16th, 2023
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.07 / 5.00 from 55 votes
#35
yanaginagi - Usotsuki
Dailycare's Liar 5.69*
Aug 29th, 2022
Dailycare
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
Dailycare's Liar 5.69*
Aug 29th, 2022
Dailycare
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.34 / 5.00 from 18 votes
#36
A Perfect Circle - Outsider (Apocalypse Remix)
Decadence 5.69*
Aug 15th, 2020
Mirash
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
Decadence 5.69*
Aug 15th, 2020
Mirash
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.85 / 5.00 from 16 votes
#37
PUP - Old Wounds
extreme 6.04*
Jul 15th, 2020
Hectic
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
extreme 6.04*
Jul 15th, 2020
Hectic
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
3.09 / 5.00 from 18 votes
#38
Iyowa feat. KAFU - Kyu-kurarin
0pp's Tecxpert 6.53*
Feb 11th, 2022
0pp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
0pp's Tecxpert 6.53*
Feb 11th, 2022
0pp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.00 / 5.00 from 19 votes
#39
Renard + Adraen - Physicality
XN0 7.06*
Mar 12th, 2021
nhlx and Xarr
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , high sv Features prominent high slider velocity usage as a key part of map design.
XN0 7.06*
Mar 12th, 2021
nhlx and Xarr
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , high sv Features prominent high slider velocity usage as a key part of map design.
3.44 / 5.00 from 15 votes
#40
Nine Inch Nails - Closer
Closer 6.26*
Jun 29th, 2025
NOT A WEEB
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
Closer 6.26*
Jun 29th, 2025
NOT A WEEB
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.78 / 5.00 from 13 votes
#41
Two Door Cinema Club - Dirty Air
Gens' Blaze 6.04*
Jun 30th, 2020
Gens
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
Gens' Blaze 6.04*
Jun 30th, 2020
Gens
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.39 / 5.00 from 14 votes
#42
Aiobahn - Towa no Utage (w/ YUC'e) [TANUKI Remix]
Sing's Master 5.72*
Nov 20th, 2021
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Sing's Master 5.72*
Nov 20th, 2021
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.45 / 5.00 from 14 votes
#43
Sewerslvt - Kawaii Razor Blades (Astrophysics Remix)
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
2.88 / 5.00 from 19 votes
#44
Feryquitous (Vo.Sennzai) - Misogi Kakuriyo e no Gi / Ehgze
4n3c's void expert 7.70*
Aug 28th, 2018
quila
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
4n3c's void expert 7.70*
Aug 28th, 2018
quila
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
2.78 / 5.00 from 21 votes
#45
Sally - Remind
Ghost Girl in the Netherworld Tower 6.19*
Nov 3rd, 2017
Nokris
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
Ghost Girl in the Netherworld Tower 6.19*
Nov 3rd, 2017
Nokris
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
2.86 / 5.00 from 18 votes
#46
QYPTHONE - You'll Be More Than A Friend
:D 6.65*
Nov 7th, 2025
Chorne
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
:D 6.65*
Nov 7th, 2025
Chorne
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.95 / 5.00 from 10 votes
#47
Dj Verstarker - Jump Jump (2008)
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.51 / 5.00 from 11 votes
#48
Aoi vs. siqlo - Mirzam
HEAVEN // HELL 7.76*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
HEAVEN // HELL 7.76*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.06 / 5.00 from 13 votes
#49
King Gizzard & The Lizard Wizard - Wah Wah
Ludicrous 4.66*
Oct 2nd, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
Ludicrous 4.66*
Oct 2nd, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.16 / 5.00 from 12 votes
#50
Giga - BRING IT ON
Let's Do This! 6.57*
Sep 14th, 2019
Pho
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
Let's Do This! 6.57*
Sep 14th, 2019
Pho
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.39 / 5.00 from 11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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