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Highest Rated Maps of All Time

#551
FictionJunction - Parallel Hearts
Bravery 5.44*
Jul 1st, 2019
Kalibe
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.95 / 5.00 from 24 votes
#552
kors k - Playing With Fire
kiddly's Mythic 5.50*
Aug 16th, 2019
kiddly
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.95 / 5.00 from 23 votes
#553
DJ C++ - Samayou
The Fall of Leazas 6.84*
Oct 11th, 2023
ponbot
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.66 / 5.00 from 63 votes
#554
Sound Horizon - Raijin no Hidariude
Insane 5.39*
Jul 27th, 2010
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.75 / 5.00 from 43 votes
#555
Chikamori Kayako - Kigurumi Sungeki
Labyrinth of Steam 6.85*
May 6th, 2021
Mirash
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.60 / 5.00 from 97 votes
#556
paraoka - boot
Shoe 6.48*
Aug 1st, 2012
rickyboi
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.73 / 5.00 from 45 votes
#557
Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Lunatic 5.46*
Sep 19th, 2017
ktgster
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81 / 5.00 from 33 votes
#558
Rohi - Kanata ni Mau wa Sakura no Shirabe
Extra 6.28*
Feb 12th, 2014
NatsumeRin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92 / 5.00 from 25 votes
#559
Namakemono - Yasou -HEAVEN'S DOOR MIX-
Dream 6.51*
Jun 17th, 2024
pumice
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.68 / 5.00 from 55 votes
#560
sakuzyo - AXION
fanzhen's Extra 6.47*
Oct 26th, 2016
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.82 / 5.00 from 35 votes
#561
BRANDY - Move It On (DJ HD MIx)
DaRRi MIx 3.29*
Sep 30th, 2008
darrihuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.84 / 5.00 from 33 votes
#562
Dark PHOENiX - Taketori Hishou
Lunatic Princess 7.52*
Sep 7th, 2024
Heilia
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.88 / 5.00 from 26 votes
#563
Yorushika - Hole In The Heart
Fountain Pen, Stockholm's Street... 6.79*
Sep 24th, 2019
Mirash and Ryuusei Aika
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.88 / 5.00 from 26 votes
#564
BADBADNOTGOOD - IV
RESONATE >> 6.74*
Jun 2nd, 2022
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.66 / 5.00 from 66 votes
#565
Rengoku Teien - Suikyou HEAVEN!
! 7.62*
Oct 2nd, 2022
Heilia
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.66 / 5.00 from 62 votes
#566
Blood Incantation - The Giza Power Plant
Slifer & New Year's Transcendent... 8.23*
Dec 19th, 2024
Slifer and new year
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs.
3.85 / 5.00 from 28 votes
#567
yanaginagi - Muteki no Soldier
Invincible 6.11*
Dec 17th, 2012
BinJip
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
3.82 / 5.00 from 32 votes
#568
Camellia - Kimi ga Shinu no o Nagamete Iru yo
Extra 6.35*
May 25th, 2019
pishifat
simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map.
3.64 / 5.00 from 70 votes
#569
Sota Fujimori - Move That Body -Extended Mix-
RLC's Extra 5.63*
Dec 11th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 32 votes
#570
monet - ZYPRESSEN no Hanataba
III.ZYPRESSEN 4.63*
Feb 15th, 2021
gust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 26 votes
#571
EZFG - Hurting for a Very Hurtful Pain
Dance 6.16*
Apr 24th, 2013
tutuhaha
geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.72 / 5.00 from 43 votes
#572
THE BINARY mido - Ego mo Id mo Tanjun ni
Expert 7.29*
Mar 15th, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.99 / 5.00 from 25 votes
#573
Krewella x Diskord - Beggars (Consouls Remix)
Neil x Ameth's Conflux 6.50*
Jan 16th, 2019
NeilPerry and Ameth Rianno
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 56 votes
#574
wa. remixed celas - Gin no Kaze
Expert 6.80*
Feb 21st, 2019
rrtyui
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.68 / 5.00 from 54 votes
#575
Jenny Rom - The Game of Love (E=MC2) Mix
Insane 4.90*
Mar 31st, 2010
ztrot
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.90 / 5.00 from 27 votes
#576
Dormir - Cookie Bouquets
Fanzhen's Extra 5.81*
Jan 7th, 2018
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 28 votes
#577
onoken - Viden
Extreme 6.32*
Aug 30th, 2016
-kevincela-
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 33 votes
#578
a_hisa - Tokei no Heya to Seishin Sekai
Horologe 5.93*
Mar 11th, 2018
Asahina Momoko
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.03 / 5.00 from 24 votes
#579
Oreore-Usagi - Reset My Refrain
Reset 6.97*
Jul 16th, 2019
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.93 / 5.00 from 23 votes
#580
Hana - Sakura no Uta
litoluna's Extra 5.83*
Dec 4th, 2015
litoluna
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.81 / 5.00 from 35 votes
#581
Hatsune Miku - With a Dance Number
0108 style 5.60*
Aug 1st, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.63 / 5.00 from 74 votes
#582
Kurubukko - Hometown in Ruins
Crypt's End 6.99*
Oct 31st, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 / 5.00 from 43 votes
#583
stargaze shelter - OPTICAL
Expert Irregular: Alteratio 5.35*
Dec 31st, 2024
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.83 / 5.00 from 28 votes
#584
gmtn. (witch's slave) - Daraku no Sono
* (^ ^)/*\ * 7.64*
Sep 12th, 2022
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.09 / 5.00 from 24 votes
#585
IOSYS - Endless Tewi-ma Park
Tewi 2B Expert Edition 5.89*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.80 / 5.00 from 33 votes
#586
FELT - Songs Compilation
Milky Wink 7.23*
Oct 14th, 2021
Frostmourne, jonathanlfj, 10nya, captin1, Kloyd, Giralda, arronchu1207, UndeadCapulet, Kalibe, Yohanes, Plus4j, Moecho, Neto, Crissa, Icekalt, Mimiliaa, Hobbes2, iljaaz, Mir, Deca and lugu
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
3.86 / 5.00 from 28 votes
#587
Cradle Of Filth - The Abhorrent
Ensorcelled by Khaos 8.25*
Dec 6th, 2021
Mazzerin
tournament customA custom map for a playing tournament., marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.88 / 5.00 from 26 votes
#588
Venetian Snares - She Runs
Escape? 6.88*
Aug 18th, 2016
fergas
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 / 5.00 from 48 votes
#589
Koronba - Iwashi ga Tsuchi kara Haete Kurunda
Sardine 5.12*
Apr 21st, 2018
Damnjelly
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.81 / 5.00 from 33 votes
#590
Nesta Rae - Stay (Soular Order Remix)
Rue's Extra 5.01*
Nov 9th, 2021
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03 / 5.00 from 23 votes
#591
Sewerslvt - all the joy in life was gone once you left
---- 5.60*
Jan 3rd, 2022
Mirash
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.72 / 5.00 from 43 votes
#592
Vektor - Tetrastructural Minds
Dissonant Existence 7.08*
Dec 23rd, 2016
Makeli
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.90 / 5.00 from 28 votes
#593
Gold Season - Experiment A (Cut Ver.)
Extreme 6.79*
Dec 5th, 2020
pishifat
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.85 / 5.00 from 28 votes
#594
FELT - Lies in Reality
Deception 6.47*
Jun 9th, 2016
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 37 votes
#595
UNDEAD CORPORATION - Tokoyo Omohikane no Kami
Expert 8.51*
Feb 12th, 2020
Mirash
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 35 votes
#596
xi - FREEDOM DiVE
Another 7.02*
Jun 23rd, 2012
Nakagawa-Kanon
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 / 5.00 from 131 votes
#597
Kakeru - Do you love me? feat. Rntl
kurukuru 7.36*
Aug 14th, 2020
lcfc
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 28 votes
#598
Sana - White Eve
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 25 votes
#599
Nanahira - Bassdrop Freaks (Long Ver.)
BASSDROP!! 6.42*
Sep 30th, 2016
yf_bmp
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.80 / 5.00 from 33 votes
#600
Skrillex - First Of The Year (Equinox)
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.70 / 5.00 from 48 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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