log in

Highest Rated Maps of All Time

#551
Camellia vs Akira Complex - Railgun Roulette (VIP)
yf's Extra 6.32*
Mar 22nd, 2018
yf_bmp
tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.85 / 5.00 from 35 votes
#552
AVTechNO! x Treow - boku-boku II feat. Hatsune Miku
Lan's Die 6.35*
Nov 10th, 2024
Lan wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
3.91 / 5.00 from 27 votes
#553
3.91 / 5.00 from 25 votes
#554
Zekk - Fluctuation
Last Stand 7.23*
Dec 9th, 2020
Acylica
tech Tests uncommon skills. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 49 votes
#555
Maon Kurosaki - X-encounter (TV-size)
X-tra 5.55*
Jan 11th, 2018
Starfy
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.00 / 5.00 from 24 votes
#556
FELT - Songs Compilation
Milky Wink 6.86*
Oct 14th, 2021
Frostmourne, jonathanlfj, 10nya, captin1, Kloyd, Giralda, arronchu1207, UndeadCapulet, Kalibe, Yohanes, Plus4j, Moecho, Neto, Crissa, Icekalt, Mimiliaa, Hobbes2, iljaaz, Mir, Deca and lugu
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience.
3.87 / 5.00 from 28 votes
#557
Yousei Teikoku - Hades: The rise
Hardest 7.27*
Dec 29th, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.63 / 5.00 from 79 votes
#558
Falcom Sound Team jdk - GENS D'ARMES
CONQUEROR 7.75*
Jan 7th, 2020
jonathanlfj
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 32 votes
#559
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
yf's Insane 5.37*
May 10th, 2018
yf_bmp
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design.
3.95 / 5.00 from 23 votes
#560
Krewella x Diskord - Beggars (Consouls Remix)
Neil x Ameth's Conflux 6.21*
Jan 16th, 2019
NeilPerry and Ameth Rianno
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.67 / 5.00 from 56 votes
#561
Dormir - Cookie Bouquets
Fanzhen's Extra 5.84*
Jan 7th, 2018
fanzhen0019
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.84 / 5.00 from 28 votes
#562
Camellia - Routing
blixys' Extra 5.83*
May 15th, 2024
blixys
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 42 votes
#563
ESTi - HELIX (Edit ver.)
EX EX 6.83*
Nov 9th, 2015
Hollow Wings
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.63 / 5.00 from 76 votes
#564
Renard - Because Maybe! pt. 2
Marathon 7.90*
May 2nd, 2016
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.78 / 5.00 from 35 votes
#565
3.98 / 5.00 from 27 votes
#566
3.78 / 5.00 from 36 votes
#567
Boxplot - My Non-Existent Friend, Alice
Heaven Delight 7.24*
Dec 29th, 2020
Ksardas
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
3.74 / 5.00 from 46 votes
#568
3.83 / 5.00 from 31 votes
#569
3.82 / 5.00 from 32 votes
#570
sakuzyo - AXION
fanzhen's Extra 6.52*
Oct 26th, 2016
fanzhen0019
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.82 / 5.00 from 35 votes
#571
Cradle Of Filth - The Abhorrent
Ensorcelled by Khaos 7.65*
Dec 6th, 2021
Mazzerin
tournament custom A custom map for a playing tournament. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.89 / 5.00 from 26 votes
#572
DJ C++ - Samayou
The Fall of Leazas 6.77*
Oct 11th, 2023
ponbot
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.66 / 5.00 from 62 votes
#573
OctagonCollaboration - The Glorious Octagon of Destiny
Glorious 6.93*
Apr 30th, 2020
Muya, Jenny, Leader, Kyshiro, Irreversible, toybot, ac8129464363 and Mir
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.93 / 5.00 from 27 votes
#574
Nanahoshi Kangengakudan - Meikaruza
Extra 5.65*
Oct 10th, 2015
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.71 / 5.00 from 50 votes
#575
Hail the Sun - Missed Injections
Underwater 6.39*
Oct 12th, 2020
Hobbes2
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.82 / 5.00 from 31 votes
#576
3.93 / 5.00 from 23 votes
#577
3.85 / 5.00 from 29 votes
#578
paraoka feat. haru*nya - Tyranny
melon's KACHOW 7.58*
Feb 18th, 2025
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.88 / 5.00 from 27 votes
#579
3.91 / 5.00 from 26 votes
#580
paraoka - boot
Shoe 6.23*
Aug 1st, 2012
rickyboi
3.73 / 5.00 from 44 votes
#581
4.25 / 5.00 from 23 votes
#582
Sewerslvt - all the joy in life was gone once you left
---- 5.27*
Jan 3rd, 2022
Mirash
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.73 / 5.00 from 43 votes
#583
JYOCHO - Kirei na Sankaku, Asahi Ningen
looks like a dream, tastes like ... 6.60*
Aug 30th, 2024
blixys
tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 44 votes
#584
X2N_ - Smile of the End
Extra 7.15*
May 4th, 2018
Mirash
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 39 votes
#585
Keeno - EOS
Insane 5.32*
Sep 25th, 2016
Yoges
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.74 / 5.00 from 38 votes
#586
Enter Shikari - Radiate
SPRING CLEANING OF THE MIND 6.55*
Jun 8th, 2019
Hectic
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , high sv Features prominent high slider velocity usage as a key part of map design.
3.75 / 5.00 from 38 votes
#587
Frog96 - Be, be, be, be!
Beyond 7.11*
May 13th, 2024
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , tournament custom A custom map for a playing tournament.
3.76 / 5.00 from 36 votes
#588
BADBADNOTGOOD - IV
RESONATE >> 6.02*
Jun 2nd, 2022
olc
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 65 votes
#589
Nesta Rae - Stay (Soular Order Remix)
Rue's Extra 4.91*
Nov 9th, 2021
Rue
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.03 / 5.00 from 23 votes
#590
Yorushika - Hole In The Heart
Fountain Pen, Stockholm's Street... 6.59*
Sep 24th, 2019
Mirash and Ryuusei Aika
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.87 / 5.00 from 26 votes
#591
L.E.D. - THE LAST STRIKER
Another 5.86*
Apr 25th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.21 / 5.00 from 22 votes
#592
Dark PHOENiX - Taketori Hishou
Lunatic Princess 7.12*
Sep 7th, 2024
Heilia
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
3.86 / 5.00 from 26 votes
#593
Koronba - Iwashi ga Tsuchi kara Haete Kurunda
Sardine 5.08*
Apr 21st, 2018
Damnjelly
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.80 / 5.00 from 33 votes
#594
goreshit - the nature of dying
The Nature of Dying 4.68*
Jun 26th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.65 / 5.00 from 66 votes
#595
Venetian Snares - She Runs
Escape? 6.74*
Aug 18th, 2016
fergas
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 47 votes
#596
BlackY - Double Pendulum
Reflector Program v1.0 -Next Gen... 6.49*
Nov 17th, 2017
rrtyui, Suisei Hosimati and Ameth Rianno
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience.
3.67 / 5.00 from 53 votes
#597
DM vs. POCKET - uNDeRWoRLD MoNaRCHy
MaRaTHoN 5.48*
Mar 12th, 2016
Charles445
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.86 / 5.00 from 26 votes
#598
wa. remixed celas - Gin no Kaze
Expert 6.96*
Feb 21st, 2019
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.67 / 5.00 from 54 votes
#599
WSTR - Eastbound & Down
Irre <3 HanzeR 6.12*
Apr 12th, 2017
Irreversible and HanzeR
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , progression Contains a gradual advancement in difficulty or concept across the map. , freeform An unrestrained and loose approach towards visual structure.
3.64 / 5.00 from 65 votes
#600
Parannoul - White Ceiling
to see the next part of the dream 6.86*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
3.76 / 5.00 from 36 votes
Filters
maps of


Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
1.5424430370331s