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Highest Rated Maps of 2012

#51
yambabom - Over my head
Insane AR10 6.31*
Aug 18th, 2012
Zapy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.81 / 5.00 from 23 votes
#52
Fear, and Loathing in Las Vegas - Just Awake
Insane 5.90*
Feb 18th, 2012
gowww
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.76 / 5.00 from 28 votes
#53
utsuP - Adult's Toy
Desecration 5.85*
Dec 17th, 2012
SapphireGhost
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.77 / 5.00 from 26 votes
#54
Sota Fujimori - Mother Ship
EXTREME 5.24*
Dec 18th, 2012
Flower
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.76 / 5.00 from 24 votes
#55
Shihori - Magic Girl !!
Lunatic 4.78*
Aug 1st, 2012
Frostmourne
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.62 / 5.00 from 44 votes
#56
Skrillex - First Of The Year (Equinox)
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.61 / 5.00 from 44 votes
#57
Beatdrop - Phase 1
SHD 5.91*
Nov 15th, 2012
rickyboi
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
3.72 / 5.00 from 27 votes
#58
Yousei Teikoku - Kokou no Sousei
Chaos 6.65*
Feb 10th, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.53 / 5.00 from 70 votes
#59
Skrillex - Bangarang (feat. Sirah) (Cut Ver.)
LC 5.03*
Mar 18th, 2012
La Cataline
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.75 / 5.00 from 22 votes
#60
Kola Kid - can't hide your love
Can't 5.62*
Jan 25th, 2012
Kert
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.71 / 5.00 from 29 votes
#61
Mutsuhiko Izumi - Red Goose
Superable 6.71*
Jul 2nd, 2012
Ulysses
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , freeform An unrestrained and loose approach towards visual structure.
3.58 / 5.00 from 46 votes
#62
Xelia - Illumiscape
Extra 6.23*
Aug 17th, 2012
LKs
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.90 / 5.00 from 22 votes
#63
Demetori - Silent Voyage to Eternity
BMix 5.97*
Jan 4th, 2012
bmin11
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 30 votes
#64
Demetori - Desire Drive ~ Desire Dream
Extra Stage 5.62*
Sep 21st, 2012
happy30
marathon A map with a drain time of over 5 minutes.
4.00 / 5.00 from 22 votes
#65
Black Hole - Pluto
Expert 5.76*
Sep 16th, 2012
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
3.90 / 5.00 from 23 votes
#66
Yousei Teikoku - Wahrheit
Saten 5.35*
Sep 23rd, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.54 / 5.00 from 41 votes
#67
DJ Okawari - Luv Letter
Posthumous 5.53*
Jan 15th, 2012
Ulysses
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 31 votes
#68
Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)
Collab 5.86*
Sep 15th, 2012
LKs and Star Stream
collab A map with two or more associated mappers.
3.98 / 5.00 from 20 votes
#69
Memme - BSPower Explosion
Extra 6.00*
Aug 9th, 2012
AngelHoney
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
3.58 / 5.00 from 26 votes
#70
Awake - Supernova
DoKo 6.32*
May 8th, 2012
DoKito
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets.
3.50 / 5.00 from 32 votes
#71
Tama - Saigetsu (Midnight Moon Walker Remix)
Lunatic 4.94*
Nov 2nd, 2012
Skystar
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.57 / 5.00 from 24 votes
#72
Hatsune Miku - Atama no Taisou
0108 6.63*
Apr 20th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 27 votes
#73
Eguchi Takahiro - silver temple
Insane 5.26*
Dec 2nd, 2012
LKs
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.49 / 5.00 from 28 votes
#74
3.96 / 5.00 from 22 votes
#75
TERRA - EDEN
Holo 5.23*
Apr 8th, 2012
Holoaz
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.88 / 5.00 from 21 votes
#76
4.13 / 5.00 from 20 votes
#77
DJ YOSHITAKA - CaptivAte Compilation
Marathon 5.49*
Jan 7th, 2012
Lesjuh
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20 / 5.00 from 22 votes
#78
3.43 / 5.00 from 27 votes
#79
IOSYS - Usatei 2011
Ozzy's Extra 5.85*
Jun 14th, 2012
OzzyOzrock
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.30 / 5.00 from 30 votes
#80
Nomy - Cocaine (Nightcore Mix)
Insane 5.64*
Jan 7th, 2012
Aleks719
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44 / 5.00 from 22 votes
#81
3.84 / 5.00 from 20 votes
#82
4.05 / 5.00 from 20 votes
#83
4.14 / 5.00 from 18 votes
#84
paraoka - Manima ni (Short Ver.)
0108 5.59*
Jan 13th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.89 / 5.00 from 18 votes
#86
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Insane 4.52*
May 6th, 2012
chocomint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.64 / 5.00 from 18 votes
#87
a-ha - Analogue
Abomination 5.15*
Sep 11th, 2012
Yuukari-Banteki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.14 / 5.00 from 26 votes
#88
U - Ha-tenya?
Insane 5.00*
Feb 13th, 2012
biwako
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.72 / 5.00 from 17 votes
#89
Within Temptation - The Unforgiving
Marathon 5.53*
Sep 10th, 2012
Card N'FoRcE, Armin, Roddie, Luvdic, HakuNoKaemi, Vass_Bass, Gonzvlo and narakucrimson
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , slidershapes Uses a large variety of slider designs. , megacollab A map with 8 or more associated mappers.
3.13 / 5.00 from 29 votes
#90
Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)
Insane! 5.27*
May 26th, 2012
mochi
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.42 / 5.00 from 20 votes
#91
3.75 / 5.00 from 17 votes
#92
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
3.69 / 5.00 from 21 votes
#93
4.24 / 5.00 from 15 votes
#96
3.65 / 5.00 from 18 votes
#97
3.95 / 5.00 from 16 votes
#98
3.04 / 5.00 from 25 votes
#99
Susumu Hirasawa - Bandiria Travellers
Insane 5.47*
May 26th, 2012
jesse1412
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.22 / 5.00 from 20 votes
#100
Hatsune Miku - Atama no Taisou
AngelHoney 6.23*
Apr 20th, 2012
AngelHoney
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
3.04 / 5.00 from 29 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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