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Highest Rated Maps of 2019

#51
Linked Horizon - Shoukei to Shikabane no Michi
Icy Depths of the Ninth Circle 8.26*
Nov 19th, 2019
nhlx
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
3.83 / 5.00 from 24 votes
#52
FELT - our song
expert 5.89*
Dec 25th, 2019
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.77 / 5.00 from 29 votes
#53
Enter Shikari - Radiate
SPRING CLEANING OF THE MIND 6.98*
Jun 8th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 / 5.00 from 40 votes
#54
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
Expert 6.71*
Sep 9th, 2019
Mirash
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.81 / 5.00 from 25 votes
#55
Traktion - Gid V
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 38 votes
#56
MGMT - Little Dark Age
Insane 5.30*
Jul 4th, 2019
Senseabel
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 43 votes
#57
Nekomata Gekidan - envidia
jewel 5.79*
Feb 4th, 2019
Amandia
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 59 votes
#58
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.61 / 5.00 from 48 votes
#59
Minami - Kawaki wo Ameku
Expert 6.86*
Mar 12th, 2019
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 30 votes
#60
kamome sano - O2
veracious chaos 6.27*
Jan 23rd, 2019
zev
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes.
3.64 / 5.00 from 39 votes
#61
455-38B - G e n g a o z o - f o o n
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 / 5.00 from 63 votes
#62
siinamota - Uta o Utau Hito
toybot's Extra 5.98*
Jul 25th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.76 / 5.00 from 27 votes
#63
455-38B - G e n g a o z o - f o o n
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 / 5.00 from 33 votes
#64
kors k - Playing With Fire
Extra 5.87*
Aug 16th, 2019
ac8129464363
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 23 votes
#65
Diao Ye Zong feat. Meramipop - curse upon me!
Love-Coloured Magic! 7.59*
Feb 21st, 2019
[Mad]
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 24 votes
#66
Halozy - K.O.K.O.R.O & S.A.T.O.R.A.R.E
recalling now 7.19*
Apr 11th, 2019
idke
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.64 / 5.00 from 34 votes
#67
mafumafu - Kakushigoto
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 22 votes
#68
paraoka feat. haru*nya - secret garden
Ascending Current 6.48*
Nov 16th, 2019
Xilver15
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.15 / 5.00 from 21 votes
#69
nobodyknows+ - Kokoro Odoru
Dance! 6.21*
Oct 9th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 28 votes
#70
Nekomata Master+ - POINT ZERO
Black Another 6.82*
Oct 10th, 2019
Beomsan
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 / 5.00 from 30 votes
#71
Chata - Wan
Sorrow 5.59*
Mar 5th, 2019
CalstoneLightO and Kalibe
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.61 / 5.00 from 36 votes
#72
Yin Lin & Aki A Jie - Qian Si Xi
yore 5.01*
Dec 29th, 2019
AIR
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.68 / 5.00 from 27 votes
#73
KOTOKO - Wing my Way
Endless Sky 5.46*
Jul 4th, 2019
CXu
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.55 / 5.00 from 44 votes
#74
Uesaka Sumire - POP TEAM EPIC (TV Size)
Bobunemimimmi 6.60*
Aug 12th, 2019
Starfy
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.60 / 5.00 from 32 votes
#75
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 / 5.00 from 23 votes
#76
KOTOKO - INFINITE SKY
Beyond the Geostationary Orbit L... 6.65*
Nov 13th, 2019
Kirylln
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 26 votes
#77
ORESAMA - Wonder Drive
Looking Glass 4.93*
Apr 30th, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.55 / 5.00 from 38 votes
#78
James Landino - Hide And Seek
Extra 5.68*
May 31st, 2019
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.62 / 5.00 from 28 votes
#79
xi - Bad Elixir
Idealism 7.21*
Feb 17th, 2019
Cherry Blossom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 25 votes
#80
Virtual Self - Angel Voices
Outbreak 6.82*
May 7th, 2019
Crissa
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 29 votes
#81
ZUTOMAYO - Kan Saete Kuyashiiwa
Luscent's Extra 5.71*
Oct 20th, 2019
Luscent
repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.59 / 5.00 from 30 votes
#82
Tyrfing - Verflucht
Another 6.56*
Dec 21st, 2019
Muya
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 / 5.00 from 25 votes
#83
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Flower Dance 6.97*
Jul 31st, 2019
IOException
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 21 votes
#84
Tokyo Jihen - Sounan
AIR's Insane 5.03*
Sep 11th, 2019
AIR
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.56 / 5.00 from 34 votes
#85
Yorushika - Hachigatsu, Bou, Tsukiakari
Insane 5.26*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.84 / 5.00 from 21 votes
#86
HyuN - Tokyo's Starlight
Starry Starry Night 6.83*
Dec 25th, 2019
Heilia
circle onlyRestricts object choice to circles only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 23 votes
#87
Nekomata Master+ - encounter
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 22 votes
#88
sokoninaru - Tenohira de odoru
Master 7.61*
Dec 25th, 2019
Smokeman
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.74 / 5.00 from 24 votes
#89
Sweet Trip - Pro: Lov: Ad
Special 7.27*
Jun 30th, 2019
sammish
progressionContains a gradual advancement in difficulty or concept across the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 24 votes
#90
Billain feat. Malux - Extraction
Edge 7.21*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, CalstoneLightO, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.47 / 5.00 from 43 votes
#91
Dimrain47 - Operation: Evolution
Darwinism 7.98*
May 24th, 2019
Yukiyo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 / 5.00 from 21 votes
#92
Tyrfing - Verflucht
fanzhen's One More Extra 7.66*
Dec 21st, 2019
fanzhen0019
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.49 / 5.00 from 33 votes
#93
muppy - FICKLE SOULS
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.43 / 5.00 from 49 votes
#94
GHOSTEMANE - Mercury: Retrograde
Thelema 6.40*
Feb 12th, 2019
tatemae
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.36 / 5.00 from 102 votes
#95
Camellia - Newspapers for Magicians
Harmonious 7.16*
May 25th, 2019
Mir
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45 / 5.00 from 33 votes
#96
Camellia - Beyond the Geostationary Orbit Level
Extra 6.55*
Feb 3rd, 2019
Regou
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 23 votes
#97
SOPHIE - Faceshopping
Expert 4.97*
Aug 23rd, 2019
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.43 / 5.00 from 30 votes
#98
HyuN - Grin
Extreme 7.19*
Apr 26th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.43 / 5.00 from 32 votes
#99
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.32 / 5.00 from 104 votes
#100
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Expert 7.04*
Jun 13th, 2019
IOException
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 / 5.00 from 58 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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