log in

Highest Rated Maps of 2019

#51
Oreore-Usagi - Reset My Refrain
Reset 6.74*
Jul 16th, 2019
captin1
marathon A map with a drain time of over 5 minutes.
3.93 / 5.00 from 22 votes
#52
Nekomata Gekidan - envidia
jewel 5.67*
Feb 4th, 2019
Amandia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.59 / 5.00 from 56 votes
#53
Diao Ye Zong feat. Meramipop - curse upon me!
Love-Coloured Magic! 7.11*
Feb 21st, 2019
[Mad]
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.97 / 5.00 from 24 votes
#54
Linked Horizon - Shoukei to Shikabane no Michi
Icy Depths of the Ninth Circle 8.26*
Nov 19th, 2019
nhlx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.96 / 5.00 from 22 votes
#55
Minami - Kawaki wo Ameku
Expert 6.75*
Mar 12th, 2019
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 30 votes
#56
455-38B - G e n g a o z o - f o o n
Extra 6.09*
Jul 21st, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.71 / 5.00 from 32 votes
#57
455-38B - G e n g a o z o - f o o n
Extreme 7.21*
Jul 21st, 2019
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.57 / 5.00 from 63 votes
#58
Halozy - K.O.K.O.R.O & S.A.T.O.R.A.R.E
recalling now 6.89*
Apr 11th, 2019
idke
marathon A map with a drain time of over 5 minutes.
3.72 / 5.00 from 31 votes
#59
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.62 / 5.00 from 48 votes
#60
kamome sano - O2
veracious chaos 6.02*
Jan 23rd, 2019
zev
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map.
3.67 / 5.00 from 38 votes
#61
siinamota - Uta o Utau Hito
toybot's Extra 5.86*
Jul 25th, 2019
toybot
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.78 / 5.00 from 26 votes
#62
kors k - Playing With Fire
Extra 5.74*
Aug 16th, 2019
ac8129464363
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.78 / 5.00 from 23 votes
#63
FELT - our song
expert 5.67*
Dec 25th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.73 / 5.00 from 28 votes
#64
Pendulum - Crush
Irregular 7.55*
Aug 28th, 2019
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.90 / 5.00 from 21 votes
#65
Yin Lin & Aki A Jie - Qian Si Xi
yore 4.96*
Dec 29th, 2019
AIR
simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.70 / 5.00 from 27 votes
#66
Chata - Wan
Sorrow 5.36*
Mar 5th, 2019
CalstoneLightO and Kalibe
collab A map with two or more associated mappers.
3.60 / 5.00 from 36 votes
#67
Virtual Self - Angel Voices
Outbreak 6.44*
May 7th, 2019
Crissa
marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 29 votes
#68
nobodyknows+ - Kokoro Odoru
Dance! 6.21*
Oct 9th, 2019
toybot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 27 votes
#69
Nekomata Master+ - POINT ZERO
Black Another 6.61*
Oct 10th, 2019
Beomsan
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.62 / 5.00 from 30 votes
#70
ORESAMA - Wonder Drive
Looking Glass 4.94*
Apr 30th, 2019
AIR
freeform An unrestrained and loose approach towards visual structure.
3.56 / 5.00 from 38 votes
#71
Enter Shikari - Wall
Spectrum 6.26*
Sep 12th, 2019
Hectic
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 / 5.00 from 21 votes
#72
sokoninaru - Tenohira de odoru
Master 7.27*
Dec 25th, 2019
Smokeman
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.72 / 5.00 from 24 votes
#73
xi - Bad Elixir
Idealism 7.12*
Feb 17th, 2019
Cherry Blossom
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.64 / 5.00 from 25 votes
#74
KOTOKO - Wing my Way
Endless Sky 5.24*
Jul 4th, 2019
CXu
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.52 / 5.00 from 43 votes
#75
James Landino - Hide And Seek
Extra 5.53*
May 31st, 2019
Mirash
storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.63 / 5.00 from 28 votes
#76
Ayane - Lunatic Tears...
Phantasm 5.76*
Aug 26th, 2019
Gillstar
marathon A map with a drain time of over 5 minutes.
4.01 / 5.00 from 23 votes
#77
ZUTOMAYO - Kan Saete Kuyashiiwa
Luscent's Extra 5.65*
Oct 20th, 2019
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60 / 5.00 from 30 votes
#78
Dimrain47 - Operation: Evolution
Darwinism 7.56*
May 24th, 2019
Yukiyo
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.64 / 5.00 from 21 votes
#79
Tyrfing - Verflucht
Another 6.42*
Dec 21st, 2019
Muya
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 / 5.00 from 25 votes
#80
Sweet Trip - Pro: Lov: Ad
Special 6.96*
Jun 30th, 2019
sammish
progression Contains a gradual advancement in difficulty or concept across the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 22 votes
#81
Uesaka Sumire - POP TEAM EPIC (TV Size)
Bobunemimimmi 6.44*
Aug 12th, 2019
Starfy
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.55 / 5.00 from 31 votes
#82
GHOSTEMANE - Mercury: Retrograde
Thelema 6.05*
Feb 12th, 2019
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.41 / 5.00 from 100 votes
#83
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 5.82*
Jul 16th, 2019
Rue
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 / 5.00 from 22 votes
#84
KOTOKO - INFINITE SKY
Beyond the Geostationary Orbit L... 6.52*
Nov 13th, 2019
Kirylln
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.58 / 5.00 from 25 votes
#85
Billain feat. Malux - Extraction
Edge 6.78*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, CalstoneLightO, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , megacollab A map with 8 or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.49 / 5.00 from 43 votes
#86
Tokyo Jihen - Sounan
AIR's Insane 5.17*
Sep 11th, 2019
AIR
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
3.54 / 5.00 from 34 votes
#87
Tyrfing - Verflucht
fanzhen's One More Extra 7.63*
Dec 21st, 2019
fanzhen0019
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.51 / 5.00 from 32 votes
#88
muppy - FICKLE SOULS
FRXILTY OF LIFE 7.42*
Jun 18th, 2019
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.45 / 5.00 from 48 votes
#89
HyuN - Tokyo's Starlight
Starry Starry Night 6.80*
Dec 25th, 2019
Heilia
circle only Restricts object choice to circles only.
3.57 / 5.00 from 23 votes
#90
3.83 / 5.00 from 21 votes
#91
Camellia - Newspapers for Magicians
Harmonious 6.94*
May 25th, 2019
Mir
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 / 5.00 from 33 votes
#92
mafumafu - Kakushigoto
yf's LoveLetter. 6.78*
Jun 26th, 2019
yf_bmp
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 20 votes
#93
4.08 / 5.00 from 21 votes
#94
3.59 / 5.00 from 25 votes
#95
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.26*
Oct 20th, 2019
Nathan
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.34 / 5.00 from 98 votes
#96
3.43 / 5.00 from 30 votes
#97
3.66 / 5.00 from 21 votes
#98
Tyrfing - Verflucht
†LEGGENDARIA 7.46*
Dec 21st, 2019
Muya
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.40 / 5.00 from 34 votes
#99
Widowmaker - Giselle
rrtyui x thzz's Ballet. 8.61*
Apr 13th, 2019
rrtyui and thzz
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
3.43 / 5.00 from 27 votes
#100
HyuN - Grin
Extreme 6.66*
Apr 26th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.41 / 5.00 from 31 votes
Filters
maps of


Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
1.3664331436157s