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Highest Rated Maps of All Time

#1101
TERRA - EDEN
Holo 5.23*
Apr 8th, 2012
Holoaz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 22 votes
#1102
Sentire - Arcadia (Short Ver.)
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.55 from 31 votes
#1103
Shade - Rebirth the edge
Brute Attack 7.25*
Dec 11th, 2023
ponbot
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 29 votes
#1104
-45 - Millarca
Suffering 6.22*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.53 from 36 votes
#1105
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 28 votes
#1106
Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Presto Agitato 6.81*
Aug 18th, 2017
Fenza
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.58 from 25 votes
#1107
LIL DARKIE - AMV
NIHIL'S UNHINGED 8.72*
Aug 10th, 2020
emilia and nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.56 from 29 votes
#1108
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.60 from 25 votes
#1109
SWAN K feat. Asuka M - LOVE B.B.B
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
yiyi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.47 from 45 votes
#1110
Nothing But Thieves - Amsterdam
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 21 votes
#1111
Akiyama Uni - Kaoru Juyouka
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.54 from 31 votes
#1112
Disclosure, Amine, slowthai - My High
Get On 6.22*
Oct 26th, 2022
yiyi and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 from 65 votes
#1113
Memme - BSPower Explosion
Extra 6.09*
Aug 9th, 2012
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.57 from 26 votes
#1114
zts - summer's winter
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.52 from 38 votes
#1115
POLKADOT STINGRAY - Otoshimae
Extreme 6.86*
Mar 28th, 2021
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.42 from 75 votes
#1116
FELT - Rendezvous
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.38 from 139 votes
#1117
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Scub x Nathan's Insane 5.69*
Jul 31st, 2021
Nathan and Scub
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.49 from 43 votes
#1118
Kendrick Lamar - reincarnated
second chance 4.96*
Jan 2nd, 2025
Kataryn
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.58 from 25 votes
#1119
Soushi Sakiyama - Gyakkou
Fixxis' Extra 6.11*
Jan 21st, 2022
Fixxis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.72 from 23 votes
#1120
Hige Driver join. SELEN - Dadadadadadadadadada
SPECIAL 6.54*
Dec 13th, 2014
spboxer3
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 34 votes
#1121
Pendulum - Watercolour
INDULVIA 8.25*
May 3rd, 2025
nhlx
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.39 from 106 votes
#1122
Nekomata Master+ - encounter
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.67 from 22 votes
#1123
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57 from 26 votes
#1124
yax03 - stresstest
fortheworthy 8.91*
Oct 3rd, 2026
Callionet
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.49 from 36 votes
#1125
Serani Poji - where is smiley?
? 5.08*
Jun 18th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 from 27 votes
#1126
Yorushika - Hachigatsu, Bou, Tsukiakari
Insane 5.26*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.84 from 21 votes
#1127
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.50 from 34 votes
#1128
Hana - Norowareta Sei / Shukufuku Sareta Sei
Cursed Life Blessed Life 6.84*
Dec 7th, 2022
PandaHero and neko ds
collabA map with two or more associated mappers., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.58 from 29 votes
#1129
zts - dreamenddischarger
Love Letter 5.14*
Sep 19th, 2015
happy30, Natteke, Damnae, Irreversible, Okoayu and CalstoneLightO
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map.
4.11 from 23 votes
#1130
akari - boys, be "stand up"!!
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.59 from 25 votes
#1131
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.02 from 21 votes
#1132
Sweet Trip - Pro: Lov: Ad
Special 7.27*
Jun 30th, 2019
sammish
progressionContains a gradual advancement in difficulty or concept across the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 24 votes
#1133
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52 from 32 votes
#1134
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 from 29 votes
#1135
Cranky - The Five
Another 5.49*
Jul 29th, 2010
tsuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 from 26 votes
#1136
Abuse - Flower War
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.45 from 54 votes
#1137
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 23 votes
#1138
Rohi - Kakuzetsu Thanatos
Pokie 5.68*
Feb 13th, 2013
Pokie
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 from 26 votes
#1139
glaive - astrid
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
techTests uncommon skills., collabA map with two or more associated mappers., simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.46 from 47 votes
#1140
rerulili - Noushou Sakuretsu Girl
Rin 6.07*
Jan 12th, 2013
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.94 from 21 votes
#1141
Tama - Saigetsu (Midnight Moon Walker Remix)
Lunatic 5.03*
Nov 2nd, 2012
Skystar
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.57 from 24 votes
#1142
Gekidan Record feat. Nekomata Master - Houkou Orpheus
Mystery 6.63*
Jan 31st, 2021
DeviousPanda
tournament customA custom map for a playing tournament., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.54 from 27 votes
#1143
"Weird Al" Yankovic - Songs Compilation
Polkathon! 7.80*
Aug 1st, 2026
Blue Dragon
gungathonA map with a drain time of over 10 minutes., lazer onlyOnly allows leaderboard submission on the osu!lazer client., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.55 from 24 votes
#1144
Jamie Christopherson - It Has To Be This Way (Platinum Mix)
NYQUILL'S EXTRA 5.67*
Mar 9th, 2022
Nyquill
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 from 20 votes
#1145
noumenon - amBROsius
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.59 from 23 votes
#1146
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.53 from 29 votes
#1147
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54 from 26 votes
#1148
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.51 from 34 votes
#1149
Reol - Gokusaishiki
Myriad of Colors 5.65*
May 16th, 2016
Chaoslitz
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 31 votes
#1150
C-Show - Rocking to the Beat
MEGA LOSERS COLLAB 6.03*
Jan 9th, 2017
-kevincela-, Skystar, Bonzi and Avena
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57 from 23 votes
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