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Highest Rated Maps of All Time

#1101
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 / 5.00 from 34 votes
#1102
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.45 / 5.00 from 56 votes
#1103
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 / 5.00 from 22 votes
#1104
HyuN - Tokyo's Starlight
Starry Starry Night 6.83*
Dec 25th, 2019
Heilia
circle onlyRestricts object choice to circles only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 23 votes
#1105
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57 / 5.00 from 25 votes
#1106
Nekomata Master+ - encounter
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 22 votes
#1107
paraoka feat. haru*nya - secret garden
Ascending Current 6.48*
Nov 16th, 2019
Xilver15
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 21 votes
#1108
LSD and the Search for God - Starting Over
Insane 4.30*
Apr 18th, 2024
fllecc
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 21 votes
#1109
BUTAOTOME - Sharekoube
Extreme 6.93*
Dec 18th, 2022
moph
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.54 / 5.00 from 33 votes
#1110
tv room - Take A Hike
the cool reprieve of a summer su... 6.59*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.57 / 5.00 from 29 votes
#1111
Reol - Gokusaishiki
Myriad of Colors 5.65*
May 16th, 2016
Chaoslitz
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 / 5.00 from 31 votes
#1112
akari - boys, be "stand up"!!
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62 / 5.00 from 25 votes
#1113
Scott Brown - Go Berzerk
Another 5.64*
Jul 17th, 2010
yeahyeahyeahhh
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.71 / 5.00 from 24 votes
#1114
Playboi Carti - R.I.P. (Cut Ver.)
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.59 / 5.00 from 23 votes
#1115
C-Show - Rocking to the Beat
MEGA LOSERS COLLAB 6.03*
Jan 9th, 2017
-kevincela-, Skystar, Bonzi and Avena
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57 / 5.00 from 23 votes
#1116
Yooh - RPG
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.44 / 5.00 from 56 votes
#1117
succducc - me & u
together 6.04*
Mar 23rd, 2018
Nathan
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 / 5.00 from 41 votes
#1118
uma vs. Morimori Atsushi - Re:End of a Dream
Re:Vival 7.21*
Oct 12th, 2017
Battle
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58 / 5.00 from 24 votes
#1119
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54 / 5.00 from 26 votes
#1120
Serani Poji - where is smiley?
? 5.08*
Jun 18th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 27 votes
#1121
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.51 / 5.00 from 34 votes
#1122
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.48 / 5.00 from 40 votes
#1123
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.59 / 5.00 from 24 votes
#1124
LiSA - ADAMAS
Extra 6.62*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.62 / 5.00 from 21 votes
#1125
Obata Takahiro - Jaketsu no Shoujo
Transcendence 6.66*
Jul 3rd, 2022
Kalibe
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.53 / 5.00 from 28 votes
#1126
GHOSTEMANE - Mercury: Retrograde
Thelema 6.40*
Feb 12th, 2019
tatemae
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.39 / 5.00 from 102 votes
#1127
RD-Sounds feat. Meramipop - On Seeking U
osu 7.42*
Oct 7th, 2025
Heilia
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.57 / 5.00 from 22 votes
#1128
Billain feat. Malux - Extraction
Edge 7.21*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, CalstoneLightO, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.47 / 5.00 from 43 votes
#1129
cYsmix - Eden
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 / 5.00 from 25 votes
#1130
Tokyo Jihen - Jusui Negai -The Suicide-
KomachiBaka / Frakturehawkens \ ... 6.53*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
3.56 / 5.00 from 23 votes
#1131
UKRampage - Yumenoshima feat. mami
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42 / 5.00 from 68 votes
#1132
Serani Poji - Sugar Boo
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46 / 5.00 from 45 votes
#1133
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Senseabel's Extra 6.01*
Jul 31st, 2021
Senseabel
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience.
3.46 / 5.00 from 43 votes
#1134
Ayakura Mei + mican* - Saigetsu
Hard 4.54*
Dec 24th, 2010
James and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18 / 5.00 from 23 votes
#1135
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 3A | "SHACKLES OF FAME" 6.39*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 / 5.00 from 25 votes
#1136
Bal-Sagoth - The Obsidian Crown Unbound (Episode: IX)
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.57 / 5.00 from 26 votes
#1137
ILLIT - Magnetic
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 / 5.00 from 26 votes
#1138
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.51 / 5.00 from 36 votes
#1139
Dr. Dre, Eminem, Snoop Dogg, Kurupt & Nate Dogg - Forgot About Dre / The Next Episode
1999 6.93*
Feb 21st, 2025
The Honeysticks
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs.
3.42 / 5.00 from 57 votes
#1140
ONE III NOTES - Shadow and Truth (TV Size)
LETS GOOO 6.31*
May 20th, 2021
SHOGUNMOON00999
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.78 / 5.00 from 21 votes
#1141
Dimrain47 - Operation: Evolution
Darwinism 7.98*
May 24th, 2019
Yukiyo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 / 5.00 from 21 votes
#1142
Y&Co. - Daisuke
moph's Expert 5.75*
Feb 18th, 2018
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 / 5.00 from 30 votes
#1143
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
kiddly's Mythic 7.13*
May 21st, 2026
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 22 votes
#1144
Tama - Saigetsu (Midnight Moon Walker Remix)
Lunatic 5.03*
Nov 2nd, 2012
Skystar
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.56 / 5.00 from 24 votes
#1145
succducc - me & u
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.53 / 5.00 from 26 votes
#1146
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Scub x Nathan's Insane 5.69*
Jul 31st, 2021
Nathan and Scub
collabA map with two or more associated mappers., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.47 / 5.00 from 41 votes
#1147
Tyrfing - Verflucht
fanzhen's One More Extra 7.66*
Dec 21st, 2019
fanzhen0019
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.49 / 5.00 from 33 votes
#1148
Pendulum - Propane Nightmares (Celldweller Remix)
Heaven's Gate 5.72*
Oct 19th, 2014
ProfessionalBox
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 / 5.00 from 25 votes
#1149
Dance Gavin Dance - Carl Barker
Functional 5.84*
Jan 1st, 2023
Fursum
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.54 / 5.00 from 26 votes
#1150
monaca:factory feat. GEM - Mermaid
Expert 6.10*
Aug 18th, 2022
14106Yuuna
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.57 / 5.00 from 23 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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