Highest Rated Maps of All Time
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#1101
Imperial Circus Dead Decadence - Uta
Himei 7.29*
Apr 12th, 2016
Kite
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
Himei 7.29*
Apr 12th, 2016
Kite
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.38
/ 5.00 from
114 votes
#1102
Awake - Supernova
DoKo 6.32*
May 8th, 2012
DoKito
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets.
DoKo 6.32*
May 8th, 2012
DoKito
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets.
3.50
/ 5.00 from
32 votes
#1103
Tokyo Jihen - Jusui Negai -The Suicide-
KomachiBaka / Frakturehawkens \ ... 6.53*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
KomachiBaka / Frakturehawkens \ ... 6.53*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.56
/ 5.00 from
23 votes
#1105
3.50
/ 5.00 from
33 votes
#1106
FRACTALIZE - Suneater
Prophet 4.99*
May 21st, 2023
Selithrarion
geometric Incorporates geometric shapes within the map's visual design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
Prophet 4.99*
May 21st, 2023
Selithrarion
geometric Incorporates geometric shapes within the map's visual design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.51
/ 5.00 from
34 votes
#1107
iroha(sasaki) - Meltdown
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.55
/ 5.00 from
25 votes
#1108
cYsmix - triangles
Chaoz's Expert 5.47*
Oct 22nd, 2022
Chaoslitz
mapping contest An entry for a mapping contest.
Chaoz's Expert 5.47*
Oct 22nd, 2022
Chaoslitz
mapping contest An entry for a mapping contest.
4.00
/ 5.00 from
20 votes
#1109
3.94
/ 5.00 from
23 votes
#1111
3.56
/ 5.00 from
23 votes
#1112
RD-Sounds feat. Meramipop - On Seeking U
osu 7.06*
Oct 7th, 2025
Heilia
tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
osu 7.06*
Oct 7th, 2025
Heilia
tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.57
/ 5.00 from
21 votes
#1113
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Senseabel's Extra 5.63*
Jul 31st, 2021
Senseabel
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience.
Senseabel's Extra 5.63*
Jul 31st, 2021
Senseabel
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
42 votes
#1115
Sheena Ringo - TOKYO
Tension and Release 7.31*
Jul 24th, 2022
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
Tension and Release 7.31*
Jul 24th, 2022
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.43
/ 5.00 from
52 votes
#1116
Tama - Saigetsu (Midnight Moon Walker Remix)
Lunatic 4.94*
Nov 2nd, 2012
Skystar
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 4.94*
Nov 2nd, 2012
Skystar
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.56
/ 5.00 from
24 votes
#1118
3.64
/ 5.00 from
26 votes
#1119
ALiCE'S EMOTiON - Dark Flight Dreamer
CRN's Extra 6.16*
Oct 24th, 2015
caren_sk
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
CRN's Extra 6.16*
Oct 24th, 2015
caren_sk
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.45
/ 5.00 from
42 votes
#1120
Obata Takahiro - Jaketsu no Shoujo
Transcendence 6.39*
Jul 3rd, 2022
Kalibe
marathon A map with a drain time of over 5 minutes.
Transcendence 6.39*
Jul 3rd, 2022
Kalibe
marathon A map with a drain time of over 5 minutes.
3.51
/ 5.00 from
28 votes
#1121
3.54
/ 5.00 from
26 votes
#1122
boa - Fool
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.52
/ 5.00 from
33 votes
#1123
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Scub x Nathan's Insane 5.38*
Jul 31st, 2021
Nathan and Scub
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Scub x Nathan's Insane 5.38*
Jul 31st, 2021
Nathan and Scub
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.49
/ 5.00 from
37 votes
#1124
majiko - Koe
Delhi and Marrakesh's Tragic Dis... 7.15*
Nov 13th, 2022
Delis and Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers.
Delhi and Marrakesh's Tragic Dis... 7.15*
Nov 13th, 2022
Delis and Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers.
3.48
/ 5.00 from
36 votes
#1127
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 2 | "GUILTY ALL THE SAME" 5.06*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
ACT 2 | "GUILTY ALL THE SAME" 5.06*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
3.54
/ 5.00 from
26 votes
#1128
Nekomata Master feat. Nagayama Maki - Watari Sousou
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.67
/ 5.00 from
22 votes
#1129
3.55
/ 5.00 from
27 votes
#1130
3.57
/ 5.00 from
21 votes
#1131
Shimotsuki Haruka - Re:Call
Re:Collab 6.19*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Re:Collab 6.19*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
82 votes
#1132
Gekidan Record feat. Nekomata Master - Houkou Orpheus
Mystery 6.33*
Jan 31st, 2021
DeviousPanda
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
Mystery 6.33*
Jan 31st, 2021
DeviousPanda
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
3.53
/ 5.00 from
27 votes
#1134
Y&Co. - Daisuke
moph's Expert 5.97*
Feb 18th, 2018
moph
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
moph's Expert 5.97*
Feb 18th, 2018
moph
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.52
/ 5.00 from
30 votes
#1136
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.59*
May 5th, 2010
Zekira
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Eternal Damnation 5.59*
May 5th, 2010
Zekira
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
23 votes
#1137
sakuraburst - sha
neilrianno, the obligation 6.22*
Jun 9th, 2017
NeilPerry and Ameth Rianno
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
neilrianno, the obligation 6.22*
Jun 9th, 2017
NeilPerry and Ameth Rianno
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.51
/ 5.00 from
28 votes
#1138
Camellia - PLANET//SHAPER
Collab 5.52*
Jan 15th, 2017
-kevincela-, Gamu, Leader, RLC, Alumetorz, Bonzi, CalstoneLightO, Avena, Asahina Momoko and Nathan
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
Collab 5.52*
Jan 15th, 2017
-kevincela-, Gamu, Leader, RLC, Alumetorz, Bonzi, CalstoneLightO, Avena, Asahina Momoko and Nathan
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
3.51
/ 5.00 from
29 votes
#1139
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 3A | "SHACKLES OF FAME" 6.11*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
ACT 3A | "SHACKLES OF FAME" 6.11*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
3.54
/ 5.00 from
25 votes
#1140
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Overdrive 6.97*
Mar 4th, 2014
Flower
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Overdrive 6.97*
Mar 4th, 2014
Flower
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.06
/ 5.00 from
18 votes
#1141
Renard - Da Nu Nuttah
Nogard 5.87*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
Nogard 5.87*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.61
/ 5.00 from
21 votes
#1142
Shimotsuki Haruka - Tsubasa o Kudasai
Super Insane 4.83*
Aug 15th, 2022
ayel and Fsjallink
collab A map with two or more associated mappers.
Super Insane 4.83*
Aug 15th, 2022
ayel and Fsjallink
collab A map with two or more associated mappers.
3.54
/ 5.00 from
26 votes
#1143
Function Phantom - Paradox
Enigma 6.72*
Dec 28th, 2018
byfar
tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
Enigma 6.72*
Dec 28th, 2018
byfar
tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
3.48
/ 5.00 from
32 votes
#1144
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addic... 6.02*
Jun 21st, 2021
Scub
please donate for my gacha addic... 6.02*
Jun 21st, 2021
Scub
4.10
/ 5.00 from
21 votes
#1145
3.54
/ 5.00 from
24 votes
#1146
-45 - Crimsonic dimension
Phantasm 5.34*
Feb 7th, 2024
Sanch-KK
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Phantasm 5.34*
Feb 7th, 2024
Sanch-KK
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.37
/ 5.00 from
98 votes
#1148
385 - Noumiso araou
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
3.40
/ 5.00 from
62 votes
#1150
Nhato vs. Taishi - SOL
SUPERNOVA 6.50*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
SUPERNOVA 6.50*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.54
/ 5.00 from
23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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