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Highest Rated Maps of All Time

#1251
BoxPlot - Escape With The Clouds
No Escape 6.55*
Mar 26th, 2016
Strategas
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.44 / 5.00 from 28 votes
#1252
HyuN - Grin
Extreme 7.19*
Apr 26th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.43 / 5.00 from 32 votes
#1253
Toyosaki Aki - Diamond
Insane 5.07*
Sep 17th, 2013
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 / 5.00 from 29 votes
#1254
NSMZQ - cream
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
4.44 / 5.00 from 21 votes
#1255
Nekomata Master+ - encounter
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.66 / 5.00 from 21 votes
#1256
The Strokes - The Adults Are Talking
Don't go there 5.51*
Nov 22nd, 2022
Aragon
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.40 / 5.00 from 38 votes
#1257
Megpoid GUMI - Justice Breaker
NTR 5.38*
Sep 18th, 2012
NatsumeRin
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
4.13 / 5.00 from 20 votes
#1258
Vampire Weekend - Diane Young
Dying Young 5.77*
Aug 14th, 2022
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 20 votes
#1259
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.49*
Oct 20th, 2019
Nathan
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.33 / 5.00 from 98 votes
#1260
Frums - theyaremanycolors
visiblelightspectrum 7.17*
Oct 21st, 2021
Ancelysia
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accelerating bpm Features progressively increasing tempo.
3.44 / 5.00 from 31 votes
#1261
Sheena Ringo - TOKYO
Tension and Release 7.69*
Jul 24th, 2022
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.36 / 5.00 from 53 votes
#1262
Camellia vs Akira Complex - Railgun Roulette (VIP)
Neil x Sharu, Syzygy 7.69*
Mar 22nd, 2018
NeilPerry and Sharu
collab A map with two or more associated mappers. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , storyboard Contains a storyboard that enhances gameplay experience.
3.38 / 5.00 from 46 votes
#1263
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 10.04*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77 / 5.00 from 19 votes
#1264
Yousei Teikoku - Fata Morgana
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.36 / 5.00 from 52 votes
#1265
Peter Gabriel - Big Time
Larger Than Life 6.35*
Feb 10th, 2025
Froslass
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.62 / 5.00 from 20 votes
#1266
hitorie - Little Cry Baby
Extreme 7.68*
May 25th, 2020
moph
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.59 / 5.00 from 27 votes
#1267
Camellia - Literal Crystal In The Cyphisonia
2053 7.80*
Oct 3rd, 2024
Atlust
marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.46 / 5.00 from 22 votes
#1268
TEARS OF TRAGEDY - Spring Memory
cRyo & Kite's Collab Memories 6.93*
Jan 8th, 2022
Kite and cRyo[iceeicee]
collab A map with two or more associated mappers.
3.79 / 5.00 from 20 votes
#1269
25-ji, Nightcord de. x KAITO - Heat abnormal
El Nino 6.93*
Aug 9th, 2024
Mocaotic
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.43 / 5.00 from 29 votes
#1270
sekai - Doctorine
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.74 / 5.00 from 21 votes
#1271
Jea - snows ~Soshite Kiseki~
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.42 / 5.00 from 30 votes
#1272
Ling Yuan yousa - Kami no Manimani
dance! dance! 6.70*
Apr 6th, 2017
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78 / 5.00 from 21 votes
#1273
Origami Angel - The Title Track
Overload 6.50*
Jun 3rd, 2023
olc
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.32 / 5.00 from 88 votes
#1274
Scott Brown - Go Berzerk
Another 5.64*
Jul 17th, 2010
yeahyeahyeahhh
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.69 / 5.00 from 23 votes
#1275
Coaltar of the Deepers - DEAR FUTURE
Collab 5.68*
Jun 27th, 2022
KogumaX, Mirash, misho15_701_4_0, Lyubym liya and mapping cancer
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers.
3.70 / 5.00 from 25 votes
#1276
Sheena Ringo - Shuukyou
Chlorkalk 5.52*
Mar 7th, 2022
seros
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.42 / 5.00 from 29 votes
#1277
Sum 41 - No Reason
Extreme 7.23*
Sep 19th, 2023
FCL
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.40 / 5.00 from 34 votes
#1278
Nhato vs. Taishi - SOL
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
3.45 / 5.00 from 26 votes
#1279
Tyrfing - Verflucht
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.40 / 5.00 from 34 votes
#1280
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.69 / 5.00 from 20 votes
#1281
ZAQ - Dance In The Game
Melancholy 6.88*
Jun 14th, 2023
Petal
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.40 / 5.00 from 32 votes
#1282
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraint Restricts object placement to a certain part of the playfield. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.43 / 5.00 from 30 votes
#1283
Truxton - SHOTGUN JUGGLE
Extra 5.60*
Aug 1st, 2014
P o M u T a
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.44 / 5.00 from 25 votes
#1284
The Ting Tings - Keep Your Head (NIGHTMARECORE MIX)
NiGHtCoREEzZZ~ 5.59*
Dec 28th, 2010
Jarby
storyboard Contains a storyboard that enhances gameplay experience. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
4.21 / 5.00 from 19 votes
#1285
Ocelot - TSUBAKI
fanzhen's Extreme 6.35*
Jun 4th, 2016
fanzhen0019
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.92 / 5.00 from 21 votes
#1286
beatMARIO - Night of Knights
The World 6.52*
Dec 1st, 2015
alacat
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.33 / 5.00 from 75 votes
#1287
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.94*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.38 / 5.00 from 39 votes
#1288
Ryu* - Sakura Mirage
ULTRA 7.04*
Mar 8th, 2015
Avena
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 / 5.00 from 24 votes
#1289
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.69 / 5.00 from 22 votes
#1290
kors k - Insane Techniques
HanzeR's Extreme 6.02*
Jun 6th, 2014
HanzeR
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.66 / 5.00 from 21 votes
#1291
KOTOKO - agony
Impossible 6.86*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.38 / 5.00 from 39 votes
#1292
Yonder Voice - Shrine Maiden - Eien no Miko
Sanzen Sekai Yori Rinne Miko 6.99*
Dec 16th, 2021
__Ag
marathon A map with a drain time of over 5 minutes. , circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , storyboard Contains a storyboard that enhances gameplay experience.
3.44 / 5.00 from 26 votes
#1293
AAAA - Hoshi o Kakeru Adventure ~ we are forever friends! ~ [Long ver.]
Imagined Voyage 7.81*
Apr 21st, 2018
Battle
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.88 / 5.00 from 20 votes
#1294
Noriko Mitose - Class::EXSPHERE_NOSURGE;
QuelI->{Cls(ih) {EXwl[hymm]->{so... 6.24*
Dec 12th, 2022
iljaaz
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.42 / 5.00 from 30 votes
#1295
The Birthday Party - Faint Heart
Exorcism 6.97*
Jun 14th, 2023
App
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.37 / 5.00 from 45 votes
#1296
Hana - Alice
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.36 / 5.00 from 55 votes
#1297
sasakure.UK - Spider Thread Monopoly feat. Hatsune Miku
RLC's Insane 5.47*
Nov 10th, 2015
RLC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 20 votes
#1298
NIWASHI - Playing with Ruby
Extreme 7.62*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.51 / 5.00 from 22 votes
#1299
Memme - Chinese Restaurant
09 6.40*
Jan 1st, 2016
09kami
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.45 / 5.00 from 23 votes
#1300
y0c1e - No buts!
Adrenaline 6.17*
Oct 16th, 2016
Lazer
marathon A map with a drain time of over 5 minutes.
3.41 / 5.00 from 28 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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