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Highest Rated Maps of All Time

#1251
LiSA - ADAMAS
Extra 6.62*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.61 from 21 votes
#1252
Demetori - Higashi no Kuni no Nemuranai Yoru
Wind God Girl 6.09*
Apr 24th, 2023
Blue Dragon
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 22 votes
#1253
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.46 from 31 votes
#1254
Horie Yui - The World's End
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.46 from 32 votes
#1255
Sakuzyo feat. Hatsune Miku - ChaiN De/structioN (siilento's solid remix)
Expert 5.83*
Feb 5th, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.47 from 31 votes
#1256
Little Non - Hanamaru*Sensation
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.51 from 26 votes
#1257
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.43 from 42 votes
#1258
Eguchi Takahiro - silver temple
Insane 5.55*
Dec 2nd, 2012
LKs
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.50 from 30 votes
#1259
steelplus - Event Horizon
Beyond Corsace 7.15*
Jan 4th, 2025
yaspo
tournament customA custom map for a playing tournament., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.38 from 60 votes
#1260
ILLIT - Magnetic
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 26 votes
#1261
Chakra - Free
Anahata 6.63*
Jun 11th, 2021
dsco
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 from 23 votes
#1262
-45 - Crimsonic dimension
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
3.35 from 100 votes
#1263
AAAA - Hoshi o Kakeru Adventure ~ we are forever friends! ~ [Long ver.]
Imagined Voyage 7.81*
Apr 21st, 2018
Battle
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.87 from 21 votes
#1264
Beyonce - CUFF IT
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience.
3.45 from 35 votes
#1265
Camellia feat. Nanahira - Tsukitourou
Countless 6.41*
Jul 22nd, 2017
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.49 from 26 votes
#1266
RYO - Shuffle Heaven
eXtra 6.77*
Nov 22nd, 2013
Mirage
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.45 from 31 votes
#1267
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 25 votes
#1268
void - Just Hold on (To All Fighters)
pip & enryotoki's euphoric lieselotte 6.91*
Apr 2nd, 2024
pip and Ysfellte Nor
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.36 from 69 votes
#1269
Rche - entelecheia
Rebirth 6.34*
Jan 10th, 2023
VINXIS
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 27 votes
#1270
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.51 from 25 votes
#1271
Kurahashi Yoeko - Tomodachi no Uta
Tomodachi 5.57*
Jul 17th, 2018
tutuhaha
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.44 from 37 votes
#1272
Her Words Kill - Nobody Here Is Leaving Priscilla Brooke Alive
Breakdown 7.17*
Oct 19th, 2026
MonsieurSebas
marathonA map with a drain time of over 5 minutes.
3.76 from 21 votes
#1273
METAROOM - EMBRYOGLYPH
MYSTERMINAL PYTHESIS 6.98*
Jun 18th, 2026
Pyo and mystycute
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.48 from 25 votes
#1274
Dance Gavin Dance - Carl Barker
Functional 5.84*
Jan 1st, 2023
Fursum
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.48 from 28 votes
#1275
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 from 29 votes
#1276
Camellia - Chirality
Isomer 5.74*
May 10th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 from 26 votes
#1277
PuffballsUnited - Among Us Theme
1 Imposter Remains 1.49*
Oct 7th, 2026
Mildly Accurate
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.45 from 32 votes
#1278
Camellia - Beyond the Geostationary Orbit Level
Extra 6.55*
Feb 3rd, 2019
Regou
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 from 23 votes
#1279
Camellia - R U Still xxxx?
Extra 8.55*
Dec 1st, 2015
captin1
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49 from 25 votes
#1280
Camellia - Newspapers for Magicians
Harmonious 7.16*
May 25th, 2019
Mir
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.44 from 33 votes
#1281
Dollscythe - Flashes (Extended)
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.46 from 29 votes
#1282
UKRampage - Sekai Gofun Go Shinwa feat. mami
ODYSSEY 6.84*
Sep 23rd, 2021
Kalibe and Scub
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.45 from 31 votes
#1283
TOOL - Schism
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.41 from 42 votes
#1284
Frums - theyaremanycolors
visiblelightspectrum 7.17*
Oct 21st, 2021
Ancelysia
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accelerating bpmFeatures progressively increasing tempo.
3.46 from 31 votes
#1285
Slint - Breadcrumb Trail
CREEPING UP INTO THE SKY 5.23*
Feb 21st, 2021
zglock
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.38 from 57 votes
#1286
Origami Angel - The Title Track
Overload 6.50*
Jun 3rd, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.34 from 90 votes
#1287
Cranky - T&J
Master 8.28*
May 12th, 2018
hehe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 from 32 votes
#1288
beatMARIO - Night of Knights
The World 6.52*
Dec 1st, 2015
alacat
gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35 from 79 votes
#1289
3L - MyonMyonMyonMyonMyonMyon!
Myon 5.25*
Apr 20th, 2016
Len
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45 from 32 votes
#1290
forest - 60th Summer of Love
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.49 from 27 votes
#1291
Du Vel Mat Te - 1104
1103's 1104 6.16*
Sep 4th, 2026
1103
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.49 from 23 votes
#1292
Parannoul - Gold River
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.46 from 27 votes
#1293
y0c1e - No buts!
Adrenaline 6.17*
Oct 16th, 2016
Lazer
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.44 from 31 votes
#1294
Camellia - Key of timepieces
Fragments 6.67*
Aug 23rd, 2017
Regou
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49 from 23 votes
#1295
irohaRingo feat. flower - Why I hate you
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.47 from 27 votes
#1296
YUC'e - Future Candy
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43 from 35 votes
#1297
odaxelagnia - #sawg (Wan Bushi Remix)
#extra 6.53*
Dec 10th, 2017
deadpon3
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 from 31 votes
#1298
sasakure.UK - Spider Thread Monopoly feat. Hatsune Miku
RLC's Insane 5.47*
Nov 10th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 20 votes
#1299
TJ Davis - Can You Feel the Sunshine?
Fast 4.99*
Dec 30th, 2022
kowari
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.54 from 22 votes
#1300
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Break Away 5.96*
Jun 27th, 2023
olc
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 from 77 votes
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