Highest Rated Maps of All Time
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#1401
SIDxRAM - RAMSING
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.29
from
85 votes
#1402
Camellia - I Can Fly In The Universe
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.41
from
25 votes
#1403
Louis Cole - I'm Tight
Right Now It's Alright 5.20*
Jan 24th, 2023
Woey
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Right Now It's Alright 5.20*
Jan 24th, 2023
Woey
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.32
from
54 votes
#1404
Toyosaki Aki - Diamond
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
30 votes
#1405
Hakushi Hasegawa - Scary Point
Cube 6.20*
Jan 17th, 2024
zglock
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Cube 6.20*
Jan 17th, 2024
zglock
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.34
from
37 votes
#1406
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
3.59
from
19 votes
#1407
USAO - Extra Mode
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.99
from
20 votes
#1408
trapman featuring CreeperWorks - minefield surfing
Adaption 7.12*
May 28th, 2018
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
Adaption 7.12*
May 28th, 2018
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
3.34
from
38 votes
#1409
Diao Ye Zong feat. Kushi - Yuumeikyou o Wakatsu Koto
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.31
from
49 votes
#1410
MAISONdes - Tokyo Shandy Rendez-vous feat. KAF, Tsumiki
Take on me!! 6.94*
Aug 28th, 2023
Asahina Momoko
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Take on me!! 6.94*
Aug 28th, 2023
Asahina Momoko
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.36
from
29 votes
#1411
Silentroom - F1055
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
from
20 votes
#1412
Jane's Addiction - Summertime Rolls
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.31
from
55 votes
#1413
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.50
from
24 votes
#1414
xaev - the elon musk soundcloud acquisition
kglfdsjvfy:3kglowitoib:3dkgmnyoktiivrpabgnfwxtdgrt:3 4.81*
Apr 13th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
kglfdsjvfy:3kglowitoib:3dkgmnyoktiivrpabgnfwxtdgrt:3 4.81*
Apr 13th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.36
from
29 votes
#1415
otetsu - Yokuatsu Sakuran Girl
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
from
21 votes
#1416
NIWASHI - Playing with Ruby
Extreme 7.62*
Feb 16th, 2021
Down
tournament customA custom map for a playing tournament., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 7.62*
Feb 16th, 2021
Down
tournament customA custom map for a playing tournament., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54
from
22 votes
#1417
Tujamo & Plastik Funk feat. Sneakbo - Dr. Who! (Smooth Remix)
Extra 5.33*
Apr 20th, 2015
Natteke
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.33*
Apr 20th, 2015
Natteke
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06
from
19 votes
#1418
goreshit - there are no angels here.
archangeloi. 6.07*
Nov 16th, 2016
vipto
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
archangeloi. 6.07*
Nov 16th, 2016
vipto
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.34
from
34 votes
#1419
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.32
from
41 votes
#1420
Sum 41 - No Reason
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.34
from
35 votes
#1421
boa - Twilight
G-g-g... g-gloom blooms: an immoral p-penance. 6.00*
Nov 11th, 2023
Hamano
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
G-g-g... g-gloom blooms: an immoral p-penance. 6.00*
Nov 11th, 2023
Hamano
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.33
from
39 votes
#1422
Zektbach - Kagachi
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
from
20 votes
#1423
455-38B - G e n g a o z o
(^^) 10.41*
Apr 18th, 2018
rustbell
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
(^^) 10.41*
Apr 18th, 2018
rustbell
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
31 votes
#1424
nano - Born to be
Kiiwa's Insane 5.07*
Dec 5th, 2015
Kiiwa
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Kiiwa's Insane 5.07*
Dec 5th, 2015
Kiiwa
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.06
from
20 votes
#1425
kamome sano - charlotte aux framboises (colate+kamome sano Remix) [feat. mami]
Left's Sweety Sweety Extra ft. Moecho 6.42*
Mar 4th, 2020
Left and Moecho
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Left's Sweety Sweety Extra ft. Moecho 6.42*
Mar 4th, 2020
Left and Moecho
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
23 votes
#1426
Kenshi Yonezu - KICK BACK (TV Size)
Extra 6.03*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.03*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
from
37 votes
#1427
charon - Seventeen RPG
Final Stage 7.99*
Dec 29th, 2016
Zero__wind
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Final Stage 7.99*
Dec 29th, 2016
Zero__wind
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.40
from
22 votes
#1428
Panchiko - CUT
separate 5.05*
Apr 4th, 2023
Hanakumo Rin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
separate 5.05*
Apr 4th, 2023
Hanakumo Rin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.35
from
30 votes
#1429
Warak - Slow Motion (feat. DongGeyoung)
DeviousPanda's Expert 5.48*
Dec 31st, 2019
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
DeviousPanda's Expert 5.48*
Dec 31st, 2019
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.95
from
22 votes
#1430
Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice
Sayaka 6.94*
Nov 28th, 2011
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Sayaka 6.94*
Nov 28th, 2011
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.36
from
27 votes
#1431
IOSYS - Usatei 2011
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
from
34 votes
#1432
Nanahoshi Kangengakudan feat. Hatsune Miku - No.39
No Sankyuu 6.04*
Sep 5th, 2021
pkk
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
No Sankyuu 6.04*
Sep 5th, 2021
pkk
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.66
from
22 votes
#1433
Origami Angel - The Title Track
Ralkinsane 4.88*
Jun 3rd, 2023
Ralkinson
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ralkinsane 4.88*
Jun 3rd, 2023
Ralkinson
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37
from
25 votes
#1434
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.32
from
40 votes
#1435
Silentroom - Protoflicker
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
from
32 votes
#1436
Tatsh - reunion <Platinum Long Version>
Collab Expert 6.92*
Feb 8th, 2023
Luscent and Mordred
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Collab Expert 6.92*
Feb 8th, 2023
Luscent and Mordred
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.38
from
24 votes
#1437
The Flashbulb - Passage D
Another D 6.06*
Oct 26th, 2019
z1085684963
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another D 6.06*
Oct 26th, 2019
z1085684963
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95
from
22 votes
#1438
Asriel - Kegare Naki Yume
Epilogue 8.36*
Dec 6th, 2015
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Epilogue 8.36*
Dec 6th, 2015
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.56
from
21 votes
#1439
xi - FREEDOM DiVE
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29
from
59 votes
#1440
Jean Sibelius - Violin Concerto, Op. 47
Allegro moderato - Adagio di molto - Allegro ma non tanto 8.04*
Dec 5th, 2024
TheKingHenry
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Allegro moderato - Adagio di molto - Allegro ma non tanto 8.04*
Dec 5th, 2024
TheKingHenry
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.32
from
39 votes
#1441
Fujii Kaze - Matsuri
Extra 5.62*
Apr 21st, 2023
AirinCat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.62*
Apr 21st, 2023
AirinCat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
from
20 votes
#1442
uno & D.watt (IOSYS TRAX) - #Endroll
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.71
from
20 votes
#1443
LiSA - Rising Hope (TV Size)
Skystar's extrA 5.43*
Jun 7th, 2014
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Skystar's extrA 5.43*
Jun 7th, 2014
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.52
from
22 votes
#1444
KOAN Sound x Culprate x Reso x Asa - Cascade
Within The Rapids 5.18*
May 29th, 2021
Arbane
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Within The Rapids 5.18*
May 29th, 2021
Arbane
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.03
from
20 votes
#1445
Hirose Kohmi - promise
geddan 6.68*
Aug 1st, 2020
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
geddan 6.68*
Aug 1st, 2020
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.29
from
60 votes
#1446
Parquet Courts - Total Football
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.37
from
24 votes
#1447
Morimori Atsushi - Tits or get the fuck out!!
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.36
from
25 votes
#1448
2Slimey - Roc
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
3.30
from
44 votes
#1449
Jea - snows ~Soshite Kiseki~
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.33
from
31 votes
#1450
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.61*
Jul 20th, 2021
chenLia
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
7-20 6.61*
Jul 20th, 2021
chenLia
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.91
from
18 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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