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Highest Rated Maps of All Time

#1401
Widowmaker - Giselle
rrtyui x thzz's Ballet. 8.71*
Apr 13th, 2019
rrtyui and thzz
collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40 from 27 votes
#1402
FELT - Lies in Reality
Maldorora 7.71*
Feb 20th, 2022
tatemae
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.37 from 34 votes
#1403
Britney Spears - Toxic
Insane 4.66*
Mar 7th, 2020
schoolboy
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 25 votes
#1404
Wotamin - Gigantic O.T.N
Guy's Extra 6.02*
Jul 16th, 2013
Guy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 23 votes
#1405
SOPHIE - Faceshopping
Expert 4.97*
Aug 23rd, 2019
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.39 from 30 votes
#1406
Kalafina - Hikariful
Faraway Promise 4.64*
Mar 29th, 2026
kodama
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.38 from 28 votes
#1407
UNDEAD CORPORATION - Everything will freeze
Time Freeze 8.31*
Mar 24th, 2015
Ekoro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.31 from 68 votes
#1408
Diao Ye Zong feat. Kushi - Yuumeikyou o Wakatsu Koto
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.33 from 50 votes
#1409
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.83*
Mar 19th, 2026
Callionet
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.41 from 25 votes
#1410
Ryu* - Sakura Mirage
ULTRA 7.04*
Mar 8th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 25 votes
#1411
my bloody valentine - when you sleep
insane 4.35*
Sep 17th, 2026
fllecc
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.38 from 27 votes
#1412
YOASOBI - Yoru ni Kakeru
Moonlight Shadow 6.75*
Sep 7th, 2020
Delis
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.39 from 30 votes
#1413
Truxton - SHOTGUN JUGGLE
Extra 5.60*
Aug 1st, 2014
P o M u T a
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.39 from 26 votes
#1414
04 Limited Sazabys - Squall
Expert 6.81*
Nov 12th, 2019
Gillstar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 26 votes
#1415
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.58 from 21 votes
#1416
Ujico* - Blue Grotto
† 7.49*
Mar 21st, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 18 votes
#1417
m-flo loves CHEMISTRY - Astrosexy
Sexy 6.35*
Aug 26th, 2023
Aranel
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37 from 29 votes
#1418
Hanataba - Night of Knights
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.39 from 30 votes
#1419
Bowling for Soup - 1985
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.33 from 49 votes
#1420
DWMw - Shirayama Hime no Kami
Rush 7.27*
Jul 23rd, 2018
rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75 from 22 votes
#1421
la la larks - ego-izm
bro-ken 6.31*
Oct 15th, 2020
iBell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.85 from 20 votes
#1422
Tokyo Machine - OKAY
Master 6.60*
Sep 15th, 2016
hehe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.40 from 25 votes
#1423
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.54 from 20 votes
#1424
Louis Cole - Blimp
Shrimp 5.96*
Dec 9th, 2022
Wispy
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 from 54 votes
#1425
aran & lapix - KALACAKLA
ETERNITY 7.16*
Jul 16th, 2022
elicz1
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.68 from 20 votes
#1426
DJ Ozawa - Tokyo (Innovaderz Remix)
Welcome to Skystar's Tokyo 6.46*
Jul 8th, 2016
Skystar
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.39 from 28 votes
#1427
Various Artists - Alternator Compilation
Marathon 6.69*
Jan 13th, 2019
Monstrata
gungathonA map with a drain time of over 10 minutes., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.35 from 36 votes
#1428
Kano - Sukisuki Zecchoushou
Lovesickness 6.67*
Oct 8th, 2017
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.32 from 48 votes
#1429
trapman featuring CreeperWorks - minefield surfing
Adaption 7.12*
May 28th, 2018
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
3.35 from 40 votes
#1430
Yooh - salvation
Redemption 6.59*
Oct 19th, 2014
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40 from 24 votes
#1431
Seiryu - Ultramarine
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 22 votes
#1432
Morenas - Hazme Sonar (Massimino & Cutmaster-G Club Mix)
Insane 9.14*
Jul 4th, 2025
aspen
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
4.20 from 19 votes
#1433
Deftones - Hole In The Earth
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 25 votes
#1434
IOSYS - Usatei 2011
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.37 from 34 votes
#1435
Utada Hikaru - PINK BLOOD
It 5.64*
Jan 12th, 2023
VINXIS
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 from 56 votes
#1436
Itou Masumi - Yume no Naka no Watashi no Yume
Coda 4.36*
Apr 14th, 2019
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40 from 25 votes
#1437
Origami Angel - The Title Track
Hard 3.51*
Jun 3rd, 2023
olc
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40 from 22 votes
#1438
Dirty Loops - Next To You
Lost in Paradise 6.66*
Aug 6th, 2021
Mir
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.11 from 19 votes
#1439
monaca:factory feat. GEM - Mermaid
kodoku's Umiyuri 6.69*
Aug 18th, 2022
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 28 votes
#1440
DJ SHARPNEL - Marunouchi surviver
Collab 9.06*
Jan 16th, 2021
Asphyxia and Axarious
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.83 from 21 votes
#1441
Jane's Addiction - Summertime Rolls
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32 from 55 votes
#1442
kamome sano - </emotional>
<sentimental /> 6.67*
Oct 3rd, 2022
Moecho
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills.
3.38 from 29 votes
#1443
positive MAD-crew - Mynarco Addiction
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.38 from 28 votes
#1444
zts - worldenddominator
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.70 from 21 votes
#1445
Louis Cole - I'm Tight
Right Now It's Alright 5.20*
Jan 24th, 2023
Woey
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.32 from 54 votes
#1446
LeaF - Calamity Fortune
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 22 votes
#1447
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
3.59 from 19 votes
#1448
Sum 41 - No Reason
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.34 from 35 votes
#1449
Hakushi Hasegawa - Scary Point
Cube 6.20*
Jan 17th, 2024
zglock
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.34 from 37 votes
#1450
Morimori Atsushi - Tits or get the fuck out!!
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37 from 27 votes
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