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Highest Rated Maps of All Time

#1401
xaev - the elon musk soundcloud acquisition
kglfdsjvfy:3kglowitoib:3dkgmnyok... 4.81*
Apr 13th, 2023
wafer
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.35 / 5.00 from 29 votes
#1402
Camellia - LET'S JUMP
Year 2316 6.16*
Feb 25th, 2016
RikiH_
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.35 / 5.00 from 31 votes
#1403
Ado - Odo
Extra 5.99*
Jul 24th, 2021
kuyusu
tech Tests uncommon skills. , complex sv Features large changes in slider velocity. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.90 / 5.00 from 19 votes
#1404
bye2 - onionfriends2004
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.35 / 5.00 from 33 votes
#1405
Demetori - Kourou ~ Eastern Dream
Bygone Dream 5.17*
Sep 17th, 2018
tokiko
marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes.
3.89 / 5.00 from 21 votes
#1406
YOASOBI - Yoru ni Kakeru
Moonlight Shadow 6.75*
Sep 7th, 2020
Delis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.36 / 5.00 from 28 votes
#1407
capsule feat. EeL - Plastic Girl
Renumi's Insane 4.72*
Mar 28th, 2023
Renumi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 19 votes
#1408
Power Of Nature - Shounen wa Sora o Tadoru
Special 5.94*
Dec 23rd, 2018
Beomsan
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 / 5.00 from 21 votes
#1409
KOAN Sound x Culprate x Reso x Asa - Cascade
Within The Rapids 5.18*
May 29th, 2021
Arbane
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.03 / 5.00 from 20 votes
#1410
Nakajima Megumi - TRY UNITE! (aran Remix)
Arles 7.44*
Jun 4th, 2015
elchxyrlia
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.32 / 5.00 from 38 votes
#1411
raito - Blood Drain -Again-
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.36 / 5.00 from 27 votes
#1412
Marmalade butcher - Amanita
X 7.62*
Jan 18th, 2022
Camo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.36 / 5.00 from 27 votes
#1413
kamome sano - </emotional>
<sentimental /> 6.67*
Oct 3rd, 2022
Moecho
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
3.35 / 5.00 from 29 votes
#1414
Function Phantom - Neuronecia
iyasine's Insane 5.41*
Dec 12th, 2014
iyasine
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.55 / 5.00 from 21 votes
#1415
USAO - Dynamite (Extended Mix)
TWERK 6.25*
Jul 2nd, 2016
Nathan
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.36 / 5.00 from 26 votes
#1416
Sakuzyo - Lantagraph
Impressionism 7.77*
Jul 4th, 2026
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design.
3.61 / 5.00 from 20 votes
#1417
TK from Ling Tosite Sigure - unravel
V 6.66*
Dec 23rd, 2016
hehe
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.66 / 5.00 from 21 votes
#1418
Jane's Addiction - Summertime Rolls
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.30 / 5.00 from 52 votes
#1419
boa - Twilight
G-g-g... g-gloom blooms: an immo... 6.00*
Nov 11th, 2023
Hamano
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.32 / 5.00 from 37 votes
#1420
Feint (feat. CoMa) - Snake Eyes
galv's Extreme 4.58*
Apr 4th, 2014
galvenize
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 20 votes
#1421
Culprate & Roger Wilco - Mutant
Reborn Wilted & Rotten. 6.02*
Jul 29th, 2024
Hamano
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.37 / 5.00 from 24 votes
#1422
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 27 votes
#1423
Chakra - Free
Anahata 6.63*
Jun 11th, 2021
dsco
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.49 / 5.00 from 21 votes
#1424
Camellia feat. Nanahira - Touhiron
Extra 7.15*
Feb 4th, 2019
pishifat
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.85 / 5.00 from 19 votes
#1425
SWAN K feat. Asuka M - LOVE B.B.B
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 19 votes
#1426
ELFENSJoN - PHANTOM
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.33 / 5.00 from 31 votes
#1427
Luminous Orange - The White Moon
pamyat' o Solntse 5.75*
Jun 18th, 2026
Lyubym liya
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.96 / 5.00 from 17 votes
#1428
Kanye West - On Sight
YEEZUS 7.17*
Feb 14th, 2022
1103
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , high sv Features prominent high slider velocity usage as a key part of map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.28 / 5.00 from 59 votes
#1429
Kendrick Lamar - King Kunta
The Yams 4.36*
Aug 28th, 2019
Striderin
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.33 / 5.00 from 30 votes
#1430
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix)
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 23 votes
#1431
Zektbach - Kagachi
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.83 / 5.00 from 19 votes
#1432
Pmarusama. - S'il vous President
nika mika's emoji Extreme 5.69*
Jan 4th, 2023
nika mika
slidershapes Uses a large variety of slider designs.
3.35 / 5.00 from 26 votes
#1433
Neonlight - Power Hour (2020 Remaster)
Eclectic 6.92*
May 14th, 2026
KomachiBaka
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.47 / 5.00 from 20 votes
#1434
Origami Angel - The Title Track
Ralkinsane 4.88*
Jun 3rd, 2023
Ralkinson
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.35 / 5.00 from 25 votes
#1435
Panchiko - CUT
separate 5.05*
Apr 4th, 2023
Hanakumo Rin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
3.33 / 5.00 from 29 votes
#1436
Dirty Loops - Next To You
Lost in Paradise 6.66*
Aug 6th, 2021
Mir
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.11 / 5.00 from 19 votes
#1437
Okui Masami - FISSION
Insane 4.88*
Apr 9th, 2014
Asagi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 / 5.00 from 28 votes
#1438
Kinoko Teikoku - Thanatos
Insane 5.38*
Jan 16th, 2023
Gibune
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 21 votes
#1439
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
tech Tests uncommon skills. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34 / 5.00 from 27 votes
#1440
sasakure.UK - Jack-the-Ripper
ReMiX 5.81*
Apr 14th, 2011
tsuka
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.35 / 5.00 from 25 votes
#1441
Hommarju - Rock It
Blast Off 6.89*
Mar 26th, 2018
toybot
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 / 5.00 from 32 votes
#1442
Y&Co. - Daisuke
SourPls 6.96*
Feb 18th, 2018
kwk
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.29 / 5.00 from 48 votes
#1443
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , custom skin Utilizes custom skin elements and graphics. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 20 votes
#1444
Eagle - S!ck
Extra 5.40*
Feb 9th, 2014
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.66 / 5.00 from 22 votes
#1445
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , custom skin Utilizes custom skin elements and graphics. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.57 / 5.00 from 23 votes
#1446
sasakure.UK - the EmpErroR (Full Ver.)
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
3.82 / 5.00 from 19 votes
#1447
Lusumi - /data_eraser.wav
/hehefunny_404.osu 8.11*
Apr 16th, 2026
hehe and funny
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.33 / 5.00 from 26 votes
#1448
Cocteau Twins - Kookaburra
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collab A map with two or more associated mappers.
3.29 / 5.00 from 47 votes
#1449
Giga-P - Hibikase
Insane 4.86*
May 14th, 2015
tutuhaha
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.76 / 5.00 from 20 votes
#1450
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , marathon A map with a drain time of over 5 minutes.
3.35 / 5.00 from 26 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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