Highest Rated Maps of 2020
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#101
YOASOBI - Yoru ni Kakeru
Moonlight Shadow 6.50*
Sep 7th, 2020
Delis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Moonlight Shadow 6.50*
Sep 7th, 2020
Delis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.36
/ 5.00 from
28 votes
#102
Fleshgod Apocalypse - The Violation
Skull Fracturing Nightmare 8.84*
Jul 4th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
Skull Fracturing Nightmare 8.84*
Jul 4th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.51
/ 5.00 from
21 votes
#104
fiend - Morrissey
Mutilation 6.26*
Oct 30th, 2020
moonpoint
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mutilation 6.26*
Oct 30th, 2020
moonpoint
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30
/ 5.00 from
38 votes
#105
Camellia - I Can Fly In The Universe
Cosmic Joyride 6.74*
Oct 27th, 2020
Woey
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
Cosmic Joyride 6.74*
Oct 27th, 2020
Woey
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.54
/ 5.00 from
23 votes
#106
Thank You Scientist - Mr. Invisible
Insane 4.75*
Jun 2nd, 2020
Nowaie
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.75*
Jun 2nd, 2020
Nowaie
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80
/ 5.00 from
19 votes
#107
LeaF - Arianrhod
Insane 5.85*
May 7th, 2020
tukamoto7km
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Insane 5.85*
May 7th, 2020
tukamoto7km
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.41
/ 5.00 from
17 votes
#108
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Skystar's Ethereal 6.49*
Oct 27th, 2020
Skystar
Skystar's Ethereal 6.49*
Oct 27th, 2020
Skystar
3.77
/ 5.00 from
22 votes
#109
qfeileadh - breathe
Extreme 6.69*
Sep 23rd, 2020
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
Extreme 6.69*
Sep 23rd, 2020
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.28
/ 5.00 from
38 votes
#110
3.39
/ 5.00 from
22 votes
#111
ELFENSJoN - PHANTOM
DELUSJoN 6.06*
Aug 24th, 2020
Kalibe
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
DELUSJoN 6.06*
Aug 24th, 2020
Kalibe
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.29
/ 5.00 from
31 votes
#113
Nthonius - Trapce
Trap 5.09*
Dec 25th, 2020
Sure
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Trap 5.09*
Dec 25th, 2020
Sure
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.30
/ 5.00 from
27 votes
#116
PUP - Factories
Broken Glass 5.73*
Aug 2nd, 2020
melwoine
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Broken Glass 5.73*
Aug 2nd, 2020
melwoine
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65
/ 5.00 from
19 votes
#117
3.59
/ 5.00 from
19 votes
#119
umu. - humanly
MirashMyMommy Collab 7.53*
Jan 10th, 2020
Delis and Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
MirashMyMommy Collab 7.53*
Jan 10th, 2020
Delis and Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
3.19
/ 5.00 from
31 votes
#120
Zekk - Let Me Hear
Team UK's Grand Master 6.86*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
mapping contest An entry for a mapping contest.
Team UK's Grand Master 6.86*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
mapping contest An entry for a mapping contest.
3.16
/ 5.00 from
35 votes
#121
3.52
/ 5.00 from
19 votes
#122
Camellia - OOPARTS
Zenith 7.86*
Dec 13th, 2020
Realazy and Mir
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Zenith 7.86*
Dec 13th, 2020
Realazy and Mir
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.14
/ 5.00 from
30 votes
#123
Nekrogoblikon - The Skin Thief
SILENCE PLAYER & Hectic's Extra 7.01*
Jan 18th, 2020
ItsWinter and Hectic
SILENCE PLAYER & Hectic's Extra 7.01*
Jan 18th, 2020
ItsWinter and Hectic
3.37
/ 5.00 from
20 votes
#124
3.59
/ 5.00 from
20 votes
#125
Au5 - Interstellar (feat. Danyka Nadeau)
Point of Inflection 6.60*
Nov 27th, 2020
NeilPerry, Nokris and lcfc
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Point of Inflection 6.60*
Nov 27th, 2020
NeilPerry, Nokris and lcfc
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.82
/ 5.00 from
19 votes
#126
3.88
/ 5.00 from
17 votes
#127
OctagonCollaboration - The Glorious Octagon of Destiny
Stunning 6.61*
Apr 30th, 2020
Froslass, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Stunning 6.61*
Apr 30th, 2020
Froslass, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.14
/ 5.00 from
16 votes
#129
kors k - smooooch -Akiba Koubou mix- / Remixed by DJ Command
move your body 5.32*
Nov 19th, 2020
AJT and YokesPai
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers.
move your body 5.32*
Nov 19th, 2020
AJT and YokesPai
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers.
3.77
/ 5.00 from
17 votes
#130
suzumu - Tokyo Teddy Bear
End 7.60*
Feb 25th, 2020
z1085684963
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
End 7.60*
Feb 25th, 2020
z1085684963
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.09
/ 5.00 from
30 votes
#132
monet - Naglfar no Senjou nite
Beyond Naglfar 5.52*
Dec 4th, 2020
Luscent
storyboard Contains a storyboard that enhances gameplay experience.
Beyond Naglfar 5.52*
Dec 4th, 2020
Luscent
storyboard Contains a storyboard that enhances gameplay experience.
3.50
/ 5.00 from
19 votes
#133
Ayane - Kamisama no Syndrome
Kalistar's Truth 5.18*
Nov 25th, 2020
Kalibe and Gillstar
collab A map with two or more associated mappers.
Kalistar's Truth 5.18*
Nov 25th, 2020
Kalibe and Gillstar
collab A map with two or more associated mappers.
4.04
/ 5.00 from
19 votes
#134
3.23
/ 5.00 from
20 votes
#136
4.28
/ 5.00 from
15 votes
#137
Nanawo Akari - One Room Sugar Life
White sugar garden, Black salt cage 6.53*
Oct 23rd, 2020
Fushimi Rio
White sugar garden, Black salt cage 6.53*
Oct 23rd, 2020
Fushimi Rio
3.34
/ 5.00 from
20 votes
#138
KIDS SEE GHOSTS - Feel The Love
living nightmares 5.63*
Dec 10th, 2020
Smokeman
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
living nightmares 5.63*
Dec 10th, 2020
Smokeman
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.07
/ 5.00 from
38 votes
#139
Celldweller - Switchback
Expert 6.46*
Jan 29th, 2020
PandaHero
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes.
Expert 6.46*
Jan 29th, 2020
PandaHero
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes.
3.90
/ 5.00 from
17 votes
#140
a_hisa - Pudding Funfair
MERRY-GO-ROUND 6.56*
Dec 14th, 2020
Pennek
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
MERRY-GO-ROUND 6.56*
Dec 14th, 2020
Pennek
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.21
/ 5.00 from
20 votes
#141
Limp Bizkit - Take A Look Around
life lesson feat. piroshki 5.89*
Apr 19th, 2020
FCL and piroshki
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
life lesson feat. piroshki 5.89*
Apr 19th, 2020
FCL and piroshki
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.89
/ 5.00 from
17 votes
#142
Silentroom - Shuu no Hazama
Expert 6.68*
Sep 7th, 2020
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Expert 6.68*
Sep 7th, 2020
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.05
/ 5.00 from
46 votes
#143
Kitamura Eri - STARLET SEEKER
Delis' Extreme 6.81*
Jan 30th, 2020
Delis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Delis' Extreme 6.81*
Jan 30th, 2020
Delis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.89
/ 5.00 from
18 votes
#144
3.98
/ 5.00 from
15 votes
#145
Camellia - LET'S JUMP (Camellia's "diffractive" Hardcore Remix)
Isomorphic Substitution 6.84*
Aug 4th, 2020
Moko
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Isomorphic Substitution 6.84*
Aug 4th, 2020
Moko
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.89
/ 5.00 from
15 votes
#146
3.55
/ 5.00 from
15 votes
#148
3.21
/ 5.00 from
20 votes
#150
Sengoku Nadeko (CV: Hanazawa Kana) - Mousou Express
Jounzaphore's Collab Extra 5.97*
Apr 15th, 2020
CalstoneLightO and semaphore
collab A map with two or more associated mappers.
Jounzaphore's Collab Extra 5.97*
Apr 15th, 2020
CalstoneLightO and semaphore
collab A map with two or more associated mappers.
3.42
/ 5.00 from
18 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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